@discalced no problem, i also tend to post 2nd and 3rd maps due to edits ;-)
14L G40 JuanSpain (Allies +9) vs Vold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
10 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
1 aaGun moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 19 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to AnhweCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 aaGun; Americans defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,6,3,5,6,2,4,1,5,4
Japanese collect 18 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholCombat - Americans
Battle in Jehol
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 9 Sea Zone to 11 Sea Zone
2 fighters moved from 9 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 carriers moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholCombat - Americans
Battle in Jehol
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 9 Sea Zone to 11 Sea Zone
2 fighters moved from 9 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 carriers moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 armour
EDIT: Adding units owned by Americans to Iraq: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ethiopia: 1 infantry
EDIT: Removing units owned by Americans from Kenya: 1 infantry
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Persia: 2 infantry
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
4 artilleries moved from Hopei to Anhwe
1 fighter moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Kiangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
9 infantry moved from Szechwan to Sikang
2 aaGuns moved from Szechwan to Sikang
2 infantry moved from Eastern Persia to Persia
3 fighters moved from 98 Sea Zone to Persia
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
2 destroyers moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
3 mech_infantrys moved from India to Eastern Persia
2 battleships moved from 98 Sea Zone to 81 Sea Zone
2 carriers moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea ZonePlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 submarines
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 submarine moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 submarine moved from 92 Sea Zone to 86 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea ZonePlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Bump - still travelling?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from 47 Sea Zone to New Britain
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 35 Sea Zone to 18 Sea Zone
1 carrier moved from 18 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 5 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
6 armour and 4 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Iraq
Germans attack with 6 armour and 4 mech_infantrys
Americans defend with 1 armour
Germans win, taking 109 Sea Zone from British, taking Iraq from British with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
2 fighters and 4 tactical_bombers moved from Bulgaria to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries and 2 infantry moved from Rostov to Caucasus
1 armour moved from Evenkiyskiy to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 infantry moved from Karelia to Finland
2 artilleries and 3 infantry moved from France to Southern FrancePlace Units - Germans
3 transports placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6
Germans collect 78 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
You are correct, I apologize for the bump.
I don’t have this on an egg timer or anything. I just happened to log in and see it was three days by the forum clock, so I bumped mainly to see if you were traveling again. Now that I look again I found my timezone settings were way out of whack. I bumped almost a day early.
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
10 infantry moved from Yenisey to Timguska
Russians take Timguska from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Yenisey to Timguska
2 infantry moved from Amur to BuryatiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 27 PUs;Combat Move - Japanese
1 fighter moved from Kiangsu to Kiangsi
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol
1 artillery moved from Kiangsu to KiangsiCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Chinese win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 fighter
British defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Japan to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,4,2,4,2,5,5,1,4,5,3,5,2,2,2
Japanese collect 12 PUs (8 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 tactical_bomber moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from 106 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 88 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 103 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 88 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 90 Sea Zone to 102 Sea Zone
1 fighter moved from 90 Sea Zone to 102 Sea Zone
3 fighters moved from 103 Sea Zone to 106 Sea Zone
1 fighter moved from 102 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to 106 Sea Zone
2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 carrier moved from 11 Sea Zone to 89 Sea Zone
2 fighters moved from 11 Sea Zone to 89 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
6 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Persia to Iraq
5 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 infantry moved from West India to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
2 battleships moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from GermansCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 fighters, 6 infantry and 4 mech_infantrys
Germans defend with 6 armour and 4 mech_infantrys
1 artillery, 2 infantry and 4 mech_infantrys retreated to Persia
Germans win with 1 armour remaining. Battle score for attacker is 28
Casualties for Germans: 5 armour and 4 mech_infantrys
Casualties for British: 1 armour and 4 infantryNon Combat Move - British
3 fighters moved from Iraq to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
8 infantry moved from Sikang to Tsinghai
1 aaGun moved from Sikang to Tsinghai
1 aaGun moved from Sikang to Tsinghai
6 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
British collect 31 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea ZonePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
2 transports moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from New South Wales to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs





