@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
I’ll scramble in 111 for the coin flip battle.
You forgot to scramble my fighter. Honestly, I don’t know how we shall proceed now. It’s probably wise to call a moderator.
Imagine my fighters would have hit first round.
You would probably assign this hit to one of your tactical bombers.
But then in the next round what happens? Originally we received this marti email:
32720.0:Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 3
Your dice are: 2,3,5,3
But with one less tac, you would have only 3 dice, not four.
According to tripleA, the 5 was rolled by either the fighter or the tac@3.
(TripleA shows:
Rolled at 3: 2, 5
Rolled at 4: 3, 3)
Which of the both rolls@3 do we remove?
You see, it’s quite complicated. Let’s see what gamer says.
Or shall we use these dice at all? We could also just reroll the entire battle.
You should re-roll the battle with the fighter
Thanks gamerman.
So, it’s 1 sub, 1 fighter, 2 tac, 1 strat
vs
1 battleship, 1 cruiser, 1 destroyer, 1 fighter.
attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (4)2@3: (5, 1)2@4: (5, 6)
defender
:aaa 1@2 1@3 2@4
hm, forgot the “:”
i take dmg to battleship.
my roll:
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (2)2@4: (6, 2)
I score 2 hits.
You can decide to retreat now. Please edit the map accordingly.
damn, im lost….but going by what u and the mod say i retreat, please edit the map and show me where im at
Dude, you have to edit it.
I don’t know how you want to distribute my two hits.
In SZ111 you’ll have to add all my units (battleship (damaged), cruiser, destroyer).
If you let your sub survive, it will have to retreat to sz 124 or sz112. You can retreat your planes according to the movement left.
bump
2 hits, bb and des, retreat
Dude, really.
You attack with 1 sub, 1 fighter, 2 tac, 1 strat.
I score 2 hits. You need to choose your casualties now.
You don’t have bb or destroyer….
And YOU are the one who makes the edit changes now. Because you can change your NCM accordingly. Losing the battle in that Seazone might or might not affect the remaining NCM of your turn, so you are allowed to change them.
You know what? I will just assume that you take sub and fighter as casualty and change no NCM. I will go on now.
You can edit your casualty choice / NCM change during your japanese turn, if you like to.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Novgorod to Baltic States
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour
retreated to Eastern Poland
Germans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 3 fighters and 1 transport
Germans win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
ok, no p……ill take the casulties u selected
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Anhwe
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 fighters moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Anhwe
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 fighters moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Anhwe
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 fighters moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Manchuria to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Kwangsi
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to Anhwe
1 fighter moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
2 tactical_bombers moved from Anhwe to Kiangsu
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
Scramble Italy?
yes, full scramble, save italy figs for last