14L G40 captain walker (axis) vs odonis (allies +10) game 2

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                2 bombers moved from France to 97 Sea Zone
                3 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 2 bombers and 3 fighters
                    British defend with 1 battleship, 3 cruisers and 2 destroyers
                        Italians roll dice for 2 bombers and 3 fighters in 97 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 battleship, 3 cruisers and 2 destroyers in 97 Sea Zone, round 2 :  4/6 hits
                        3 fighters owned by the Italians , 1 bomber owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                    retreated to 97 Sea Zone
                    British win with 1 battleship, 3 cruisers and 1 destroyer remaining. Battle score for attacker is -34
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber and 3 fighters

    Non Combat Move - Italians
                1 bomber moved from 97 Sea Zone to Western Germany
                1 infantry moved from Northern Italy to Yugoslavia
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,1,3
                Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Western Germany : 1 bomber
        Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
        Rostov : 1 flag, 1 armour and 1 mech_infantry
        Western Ukraine : 1 flag
        Yugoslavia : 1 flag, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 14 / 18
        Japanese : 76 / 82
        Americans : 58 / 75
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 5 / 5
        Italians : 14 / 7
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    The Royal Navy got pretty lucky…Italy’s air force isn’t going to be much of a factor in this game anymore!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from New Guinea to Guam
                1 fighter moved from New Guinea to Queensland
                1 infantry moved from Egypt to 81 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

  • '20 '19 '18 '15 '13

    Lucky for you that in a turn or two, you won’t need an Italian airforce anyway!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from Novgorod to 112 Sea Zone
                3 fighters moved from Western Germany to 112 Sea Zone
                2 bombers moved from Germany to 112 Sea Zone
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 armour and 1 infantry moved from Belarus to Archangel
                1 artillery and 2 infantry moved from Belarus to Smolensk
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 armour moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 tactical_bomber moved from Western Ukraine to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery in Smolensk, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 6 :  1/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 5 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 6 transports
                        Germans roll dice for 2 bombers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  8/9 hits
                        Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 :  1/3 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 4 transports owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                        2 transports owned by the Americans lost in 112 Sea Zone
                    Germans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 69
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 6 transports

    Non Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                3 mech_infantrys moved from Germany to Yugoslavia
                4 infantry moved from Slovakia Hungary to Romania
                1 tactical_bomber moved from Bryansk to Novgorod
                6 mech_infantrys moved from Novgorod to Finland
                2 infantry moved from France to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Germany to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Southern Italy

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 armour and 1 mech_infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
        Romania : 4 infantry
        Germany : 1 armour, 1 factory_major and 1 mech_infantry
        Denmark : 4 infantry
        Northern Italy : 4 infantry
        Southern Italy : 1 fighter, 2 infantry and 3 mech_infantrys
        Belarus : 1 flag, 4 artilleries and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        Western Ukraine : 2 aaGuns and 3 infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 5 mech_infantrys
        Finland : 1 flag, 6 mech_infantrys
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 8 / 18
        Japanese : 72 / 82
        Americans : 58 / 75
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 5 / 5
        Italians : 14 / 7
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Urals
                2 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Volgograd
                3 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Urals
                2 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Volgograd
                3 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Urals
                    Russians attack with 2 mech_infantrys
                    Japanese defend with 1 artillery
                    1 mech_infantry owned by the Russians retreated to Vologda
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -21
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                Battle in Novosibirsk
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 infantry moved from Russia to Tambov
                2 aaGuns moved from Samara to Russia
                1 infantry moved from Russia to Samara

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
                1 bomber and 2 fighters moved from Japan to Soviet Far East
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 38 Sea Zone to Java
                1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                2 artilleries, 7 infantry and 5 mech_infantrys moved from Burma to India
                1 armour moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Szechwan to India
                1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to India
                2 battleships, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 bombers moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Soviet Far East
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Soviet Far East, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
                    Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser and 1 destroyer
                    British defend with 1 battleship
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 :  0/4 hits
                        British roll dice for 1 battleship in 39 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 39 Sea Zone, round 3 :  1/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship in 39 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 39 Sea Zone, round 4 :  3/4 hits
                        British roll dice for 1 battleship in 39 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 3 bombers, 5 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 17 infantry; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/9 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 :  10/27 hits
                        UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 17 infantry in India, round 2 :  8/19 hits
                        7 infantry owned by the British , 7 infantry owned by the Japanese , 3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters, 4 mech_infantrys and 4 tactical_bombers in India, round 3 :  6/19 hits
                        UK_Pacific roll dice for 2 artilleries and 10 infantry in India, round 3 :  4/12 hits
                        6 infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters and 4 tactical_bombers in India, round 4 :  10/15 hits
                        UK_Pacific roll dice for 2 artilleries and 4 infantry in India, round 4 :  0/6 hits
                        4 infantry owned by the British and 2 artilleries owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 3 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 7 infantry and 5 mech_infantrys
                    Casualties for British: 3 aaGuns, 2 artilleries and 17 infantry

    Non Combat Move - Japanese
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                3 bombers moved from India to Kwangsi
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour and 3 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 cruiser and 3 transports moved from 38 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Kwangsi
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
                1 bomber moved from Soviet Far East to Japan
                1 tactical_bomber moved from Soviet Far East to Amur
                1 infantry moved from Korea to Amur
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Tsagaan Olom to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 fighter moved from India to 38 Sea Zone
                3 fighters and 3 tactical_bombers moved from India to Burma

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 harbour placed in Hainan
                3 infantry placed in French Indo China
                1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 3 bombers, 3 mech_infantrys and 1 tactical_bomber
        Korea : 1 aaGun
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 3 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 armour, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
        India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 infantry and 1 tactical_bomber
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 2 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 artillery
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        41 Sea Zone : 1 flag
        Olgiy : 1 flag
        36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        38 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        3 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 11 / 11
        Japanese : 74 / 84
        Americans : 58 / 75
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 2 / 0
        Italians : 14 / 7
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 factory_minor, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to France
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Western United States to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

  • '20 '19 '18 '15 '13

    scramble off Germany?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes…scramble three fighters in 112. And take the air units as casualties first (save the dd for last).

  • '20 '19 '18 '15 '13

    Damn! I was hoping you’d say no since I totally forgot about the scramble…

  • '23 '21 '20 '19 '17 '16 '15 '13

    I just hope my dd survives so it can block the reinforcement of Norway!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 factory_minor, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to France
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Western United States to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser and 3 fighters
                    Germans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in France
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer and 3 fighters
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 3 fighters
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                3 fighters moved from 110 Sea Zone to Norway
                3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 1 cruiser, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 94 Sea Zone to 99 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                3 submarines placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 armour and 5 mech_infantrys moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Persia to Kazakhstan
                1 bomber moved from Malta to Northern Italy

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 armour and 5 mech_infantrys moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Persia to Kazakhstan
                1 bomber moved from Malta to Northern Italy

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    British attack with 1 armour and 7 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour and 2 artilleries
                    Casualties for British: 5 mech_infantrys
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Greece
                2 fighters and 1 tactical_bomber moved from Malta to Greece
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 fighter moved from Kazakhstan to Volgograd
                4 transports moved from 99 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 1 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 aaGun moved from 99 Sea Zone to Greece
                1 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                3 cruisers moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                3 infantry placed in Egypt
                1 factory_minor placed in Greece
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,5,4,5,3,2,5
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Bulgaria
                1 bomber moved from Western Germany to Albania
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                      Italians take Northwest Persia from Russians

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Albania, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Albania
                    Italians win, taking Albania from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Bulgaria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Albania to Western Germany

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs

    Territory Summary for Italians :

    Western Germany : 1 bomber
        Albania : 1 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
        Rostov : 1 flag
        Western Ukraine : 1 flag
        Bulgaria : 1 flag, 1 armour
        Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 11 / 11
        Japanese : 71 / 84
        Americans : 58 / 75
        Chinese : 0 / 4
        British : 36 / 43
        UK_Pacific : 5 / 2
        Italians : 15 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

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