rematch, here we go!
G40 L14 Karl7 (allies+9) v. Mallery29 (axis) tech and a prayer!
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Sorry about the delay… :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Caucasus to Samara
3 infantry moved from Russia to Samara
4 aaGuns, 4 armour, 6 artilleries, 56 infantry and 1 mech_infantry moved from Bryansk to Russia
4 infantry moved from Archangel to Vologda
3 infantry moved from Russia to Samara
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to YeniseyPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 tactical_bombers moved from Manchuria to Chahar
2 artilleries and 1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
2 fighters and 4 tactical_bombers moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
4 bombers moved from Japan to Kweichow
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 18 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 4 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 6 Sea Zone from ANZAC with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
2 tactical_bombers moved from Chahar to Manchuria
4 bombers moved from Kweichow to French Indo China
3 infantry moved from Shan State to Malaya
3 armour, 3 artilleries and 2 mech_infantrys moved from Yunnan to French Indo China
2 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 carrier moved from 37 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 armour and 2 infantry placed in Manchuria
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Korea to 6 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 8 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 103 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 102 Sea Zone -
Kamikaze?
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I severely made a mistake…unless a miracle happens, this game will be over real soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Korea to 6 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 8 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 103 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 102 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 11 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 8 fighters, 5 submarines and 1 transport
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 5 bombers, 1 carrier, 2 cruisers and 1 fighter remaining. Battle score for attacker is 40
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 8 fighters, 5 submarines and 1 transport
Casualties for Americans: 1 bomber, 3 carriers, 4 destroyers, 6 fighters, 11 submarines and 1 tactical_bomberNon Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
5 bombers moved from 6 Sea Zone to Korea
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 airfield placed in Korea
3 fighters placed in Korea
1 destroyer and 3 submarines placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Szechwan
6 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 4 infantry
Germans defend with 3 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from Eastern Persia to Persia
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Belgian Congo to Egypt
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 82 Sea Zone to 71 Sea ZonePlace Units - British
3 armour placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
kill?
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Sorry…I’m a pile…I blame the wife…I get going on games then I get “cock-blocked” or would it be game-blocked? Italians coming up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 cruiser and 2 destroyers moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to RostovCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to France
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 fighter moved from Rostov to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 20 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 cruiser and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to BurmaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Ukraine to Baltic States
10 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
11 infantry and 7 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Caucasus to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 10 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 4 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Volgograd
Germans attack with 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Volgograd to Ukraine
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Baltic States to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
10 infantry placed in Germany
2 armour, 1 artillery and 2 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
2 infantry moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Samara to Volgograd
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
2 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to Sikang
1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 3 tactical_bombers moved from French Indo China to Yunnan
1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to Yunnan
2 bombers moved from French Indo China to Sikang
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Sikang
Japanese attack with 4 bombers
Chinese defend with 1 fighter
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers moved from Sikang to French Indo China
1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,3,3,5,4,1
Japanese collect 35 PUs (16 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
1 bomber moved from Korea to Manchuria
1 bomber moved from Korea to Kiangsu
2 transports moved from 110 Sea Zone to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.Non Combat Move - Americans
2 fighters could not land in Normandy Bordeaux and were removed
1 bomber moved from Japan to Korea
1 bomber moved from Manchuria to Korea
1 bomber moved from Kiangsu to Korea
2 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 transports moved from 104 Sea Zone to 103 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers and 1 fighter placed in 6 Sea Zone
1 harbour placed in Korea
2 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
10 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
British buy 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
4 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Sumatra
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Sumatra from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
4 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 armour moved from Belgian Congo to Egypt
1 transport moved from 71 Sea Zone to 79 Sea Zone
3 aaGuns, 4 artilleries and 25 infantry moved from Burma to Yunnan
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 armour moved from Egypt to IraqPlace Units - British
1 factory_minor placed in Persia
1 fighter and 2 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 35 PUs (3 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry





