@cwglee51 no thank you.
G40 L14 Karl7 (allies+9) v. Mallery29 (axis) tech and a prayer!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 armour moved from Western Ukraine to Ukraine
3 fighters moved from Southern Italy to Ukraine
1 mech_infantry moved from Libya to Algeria
Italians take Algeria from French
1 armour, 2 artilleries and 2 infantry moved from Libya to TunisiaCombat - Italians
Battle in Trans-Jordan
Battle in Ukraine
Italians attack with 1 armour and 3 fighters
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Trans-Jordan from British with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
3 fighters moved from Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Southern France to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
4 infantry moved from Romania to Bessarabia
2 infantry moved from Albania to 97 Sea ZoneCombat - Germans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Poland to Baltic States
1 armour moved from Karelia to Baltic States
3 aaGuns, 20 armour, 9 artilleries, 24 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
7 infantry moved from Karelia to Finland
10 infantry moved from Germany to Poland
2 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
1 aaGun, 2 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
2 bombers and 2 tactical_bombers moved from Yunnan to Burma
1 artillery moved from Kiangsu to AnhweCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Western Australia
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese win, taking Western Australia from ANZAC, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Yunnan to Philippines
1 fighter and 1 tactical_bomber moved from Java to 37 Sea ZonePlace Units - Japanese
2 bombers and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea ZoneCombat - Americans
Battle in KoreaNon Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 infantry moved from Egypt to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the British retreated
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
2 transports placed in 110 Sea Zone
3 infantry placed in Egypt
2 armour placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Northern Italy to France
1 mech_infantry moved from Algeria to Tunisia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Bessarabia to Southern ItalyCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 submarines placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
3 fighters moved from Caroline Islands to Korea
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
Did you have a France move? I’ll redo turn if needed, but I’m guessing not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 fighter and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Ukraine
3 aaGuns, 20 armour, 9 artilleries, 24 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Poland to Baltic States
12 infantry moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Germans
10 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
3 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Samara
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
2 bombers moved from Philippines to 20 Sea Zone
2 bombers moved from Japan to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
2 fighters moved from Philippines to 20 Sea Zone
2 fighters and 4 tactical_bombers moved from Yunnan to Burma
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to Shan State
2 fighters and 4 tactical_bombers moved from Burma to Yunnan
2 bombers moved from 20 Sea Zone to Japan
2 bombers moved from 21 Sea Zone to Japan
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to KiangsuPlace Units - Japanese
1 carrier and 2 destroyers placed in 19 Sea Zone
2 submarines placed in 19 Sea Zone
Japanese undo move 1.
1 carrier placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
1 armour placed in Manchuria
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 carrier and 2 destroyers placed in 19 Sea Zone
3 artilleries placed in Manchuria
Japanese undo move 4.
1 armour and 2 artilleries placed in Manchuria
1 artillery placed in Japan
Japanese undo move 5.
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,2,5,1,2,6,1,2,1,6,6,1,6,2,1,3,6,5,1,3,6,2,6,3,1
Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs total -
holy cow, I forgot to move my 2 subs out from under your fleet.
Ok, if I move out? Obvisouly they just died.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 17 Sea Zone
2 submarines moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
4 fighters moved from 17 Sea Zone to Korea
2 fighters moved from Midway to 17 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
3 fighters moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
2 bombers moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 cruiser moved from 110 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
2 destroyers and 1 submarine placed in 10 Sea Zone
3 bombers placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs





