@axis-dominion sounds good fire it up whenever you want
14L G40 Miamiumike (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers, 2 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
2 submarines moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from Queensland to 41 Sea Zone
1 bomber moved from Ceylon to 41 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 1 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Egypt to Iraq
3 infantry moved from Norway to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 41 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Americans win, taking Iwo Jima from Japanese with 3 bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 fighters moved from 45 Sea Zone to Northern Territory
1 fighter moved from 55 Sea Zone to Northern Territory
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 fighter moved from 18 Sea Zone to 17 Sea Zone
1 fighter moved from 34 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship and 5 destroyers moved from 33 Sea Zone to 17 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from 41 Sea Zone to 55 Sea Zone
3 bombers moved from 55 Sea Zone to Northern Territory
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Norway to Finland
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 1 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 1 infantry
EDIT: Removing units owned by Americans from Finland: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Norway
1 destroyer and 2 submarines placed in 1 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 transports moved from 79 Sea Zone to 76 Sea Zone
3 armour, 14 artilleries, 22 infantry and 14 mech_infantrys moved from West India to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
3 bombers moved from Eastern Persia to India
1 bomber moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to India
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 3 armour, 14 artilleries, 4 bombers, 2 fighters, 22 infantry, 17 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 15 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 24 mech_infantrys
British win, taking India from Japanese with 3 armour, 9 artilleries, 4 bombers, 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 15 artilleries, 2 fighters, 10 infantry and 24 mech_infantrys
Casualties for British: 5 artilleries, 22 infantry and 10 mech_infantrysNon Combat Move - British
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
3 aaGuns moved from West India to India
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from India to Eastern Persia
3 bombers moved from India to Persia
1 submarine moved from 81 Sea Zone to 79 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Kazakhstan to Samara
1 infantry moved from Novosibirsk to Samara
3 infantry moved from Iraq to Persia
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Tunisia to Tobruk
4 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea ZonePlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 3 infantry
EDIT: Removing units owned by British from Eastern Persia: 3 infantry
EDIT: Adding units owned by British to Turkmenistan: 3 infantry
EDIT: Removing units owned by British from Eastern Persia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
1 infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,5,6,1,3,3,1
Italians collect 0 PUs (13 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Northern Territory
1 submarine moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 armour and 1 mech_infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea ZonePlace Units - ANZAC
1 airfield placed in Northern Territory
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
3 fighters moved from Belarus to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Poland to Belarus
1 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Vologda to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Belarus to Ukraine
2 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,3,1,1,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery and 2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 6 artilleries, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Sikang
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Suiyuyan to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Urals to Evenkiyskiy
5 fighters moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 5 fighters and 1 submarine
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
4 carriers moved from 42 Sea Zone to 37 Sea Zone
4 submarines moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
5 fighters moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
7 mech_infantrys moved from Burma to Yunnan
3 mech_infantrys moved from French Indo China to Shan State
7 mech_infantrys moved from Amur to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 infantry placed in Kiangsu
3 artilleries placed in Kwangtung
3 artilleries placed in French Indo China
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,1,5,3,6,5,2,1,5,6
Japanese collect 59 PUs (14 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery
EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Finland to Russia
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Norway to Finland
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Northern Territory to 41 Sea Zone
3 bombers moved from Northern Territory to Burma
1 fighter moved from Northern Territory to 41 Sea Zone
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 artillery moved from Finland to NorwayCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 17 Sea Zone from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Burma to India
1 fighter moved from Normandy Bordeaux to Norway
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 22 Sea Zone
1 armour and 2 infantry moved from 22 Sea Zone to Marianas
1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 2 submarines moved from 17 Sea Zone to 22 Sea Zone
1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to India
1 fighter moved from Northern Territory to India
2 submarines moved from 1 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
2 submarines moved from 18 Sea Zone to 22 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to 101 Sea Zone
1 bomber moved from 101 Sea Zone to 109 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 1 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield placed in Norway
3 fighters placed in Norway
1 infantry placed in Alaska
2 submarines placed in 1 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from 110 Sea Zone to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 2 fighters moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from Persia to Kazakhstan
1 artillery and 1 infantry moved from Samara to Russia
1 mech_infantry moved from Caucasus to Tambov
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 transports moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 infantry moved from West India to India
1 submarine moved from 79 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern Persia to Russia
1 bomber moved from Eastern Persia to Kazakhstan
2 bombers moved from Persia to Russia
2 mech_infantrys moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Egypt to Iraq
3 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Alexandria to EgyptCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 2 bombers, 3 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 2 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 bombers moved from Kazakhstan to India
4 fighters moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - Italians
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
2 infantry owned by the Italians retreated to Western Germany
British win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Northern Italy to Western Germany
4 infantry moved from France to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,6,3,4,2,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to Guam
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
2 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
2 armour, 1 infantry and 6 mech_infantrys moved from Ukraine to Rostov
3 fighters moved from Bryansk to Vologda
1 bomber moved from Western Germany to Smolensk
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to VologdaCombat - Germans
Battle in Vologda
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour, 1 infantry and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
12 mech_infantrys moved from Belarus to Rostov
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Smolensk to Bryansk
3 fighters moved from Vologda to Bryansk
3 artilleries moved from Novgorod to Belarus
3 mech_infantrys moved from Bryansk to Novgorod
2 artilleries moved from France to Western Germany
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Rostov
1 aaGun moved from Belarus to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1,5,1,5,6,3,4
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Vologda to RussiaPlace Units - Russians
1 armour, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 fighter moved from Japan to AmurCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine; Americans defend with 1 submarine
retreated to 35 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Amur to Manchuria
1 artillery moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Shan State to Yunnan
1 infantry moved from 37 Sea Zone to Malaya
7 mech_infantrys moved from Yunnan to Kwangtung
2 artilleries moved from Kwangtung to Kwangsi
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to KwangtungPlace Units - Japanese
2 fighters placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,1,1,4,1,6,1,2,3,1,2,2,2,1
Japanese collect 52 PUs (19 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 infantry
EDIT: Removing units owned by Japanese from Yenisey: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
2 submarines moved from 1 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Finland to Vyborg
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from India to 20 Sea Zone
1 bomber moved from India to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 22 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
2 infantry moved from Alaska to British Columbia
2 bombers moved from United Kingdom to Normandy Bordeaux
2 mech_infantrys moved from Finland to Norway
4 fighters moved from Norway to Russia
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 22 Sea Zone to 35 Sea Zone
2 cruisers moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 20 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans win, taking 20 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - Americans
2 carriers moved from 22 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 bombers moved from 20 Sea Zone to Guam
9 destroyers and 6 submarines moved from 22 Sea Zone to 35 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Queensland to Northern Territory
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from India to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - Americans
3 fighters placed in Norway
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total





