@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 Amon-Sul (Allies + 8) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
29 artilleries, 28 infantry and 1 mech_infantry moved from Vologda to ArchangelCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 29 artilleries, 28 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 29 artilleries, 28 infantry and 1 mech_infantry in Archangel, round 2 : 24/58 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 29 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Vologda to Archangel
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 10 infantry moved from Timguska to Kansu
1 submarine moved from 110 Sea Zone to 125 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Kansu : 2 aaGuns and 11 infantry
Tsinghai : 1 infantry
Yenisey : 2 infantry
Nenetsia : 1 infantry
Urals : 1 infantry
Archangel : 4 aaGuns, 29 artilleries, 28 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Smolensk : 1 infantry
Samara : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 61 / 88
Russians : 10 / 0
Japanese : 53 / 55
Americans : 56 / 79
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 13 / 13
Italians : 14 / 11
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice game my pal :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 battleships moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to New Guinea
2 tactical_bombers moved from 42 Sea Zone to New Guinea
2 cruisers moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to New Guinea
2 fighters moved from Philippines to New Guinea
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 bomber moved from Sumatra to 37 Sea Zone
3 artilleries moved from Kiangsi to Kwangsi
6 artilleries moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Jehol to Kweichow
1 fighter moved from Jehol to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Chahar to Kweichow
3 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
3 mech_infantrys moved from Hunan to Kwangsi
1 artillery moved from Hunan to KwangsiCombat - Japanese
Battle in New Guinea
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry; Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking New Guinea from ANZAC with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 8 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 bomber, 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Kwangsi
Japanese attack with 4 artilleries and 3 mech_infantrys
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from New Guinea to 46 Sea Zone
3 tactical_bombers moved from New Guinea to 46 Sea Zone
1 bomber moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Borneo
2 mech_infantrys moved from Hunan to Yunnan
3 artilleries moved from Hunan to Yunnan
1 fighter moved from Kweichow to Hunan
1 fighter moved from Hunan to Anhwe
1 bomber moved from Kweichow to Anhwe
3 artilleries moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Manchuria to BuryatiaPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 artilleries placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Japanese collect 57 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Libya to Alexandria
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 5 submarines moved from 26 Sea Zone to 30 Sea Zone
2 bombers moved from Hawaiian Islands to Midway
3 bombers moved from United Kingdom to Western United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers and 1 destroyer placed in 110 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 bombers
44 Sea Zone : 1 flag, 1 submarine
51 Sea Zone : 3 submarines
30 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 5 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 mech_infantry
Gibraltar : 4 aaGuns, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Norway : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 2 submarines and 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 submarine
Brazil : 1 flag, 1 factory_minor
110 Sea Zone : 4 carriers, 8 destroyers, 2 fighters and 6 transportsProduction/PUs Summary :
Germans : 58 / 88
Russians : 9 / 0
Japanese : 60 / 69
Americans : 59 / 79
Chinese : 5 / 10
British : 33 / 40
UK_Pacific : 10 / 13
Italians : 14 / 11
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 artilleries, 1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries, 1 fighter and 3 infantry
Japanese defend with 8 mech_infantrys
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kweichow, round 2 : 3/11 hits
Japanese roll dice for 8 mech_infantrys in Kweichow, round 2 : 1/8 hits
1 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 7 artilleries, 1 fighter and 2 infantry in Kweichow, round 3 : 2/10 hits
Japanese roll dice for 5 mech_infantrys in Kweichow, round 3 : 4/5 hits
2 artilleries owned by the Chinese , 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 5 artilleries and 1 fighter in Kweichow, round 4 : 3/6 hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 0/3 hits
3 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 8 mech_infantrys
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kweichow : 5 artilleries and 3 infantry
Kansu : 1 fighterProduction/PUs Summary :
Germans : 58 / 88
Russians : 9 / 0
Japanese : 59 / 69
Americans : 59 / 79
Chinese : 6 / 7
British : 33 / 40
UK_Pacific : 10 / 13
Italians : 14 / 11
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Shan State to Yunnan
1 armour and 5 mech_infantrys moved from India to Yunnan
1 infantry moved from Szechwan to YunnanCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 2 infantry and 5 mech_infantrys
Japanese defend with 3 artilleries, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits
2 infantry owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Yunnan, round 3 : 4/4 hits
4 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 3 artilleries in Yunnan, round 4 : 1/3 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 2 artilleries remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 2 infantry and 5 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 aaGun, 2 armour and 1 infantry moved from Eastern Persia to West India
2 armour moved from West India to India
2 artilleries and 5 infantry moved from India to Burma
3 armour moved from Iraq to PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 aaGuns and 9 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 3 aaGuns and 9 infantry
EDIT: Turning off Edit Mode
4 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 aaGun and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 aaGun and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Szechwan : 1 aaGun
Burma : 2 artilleries and 5 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
French Indo China : 1 flag
West India : 1 aaGun and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 infantry
Persia : 1 flag, 3 armour
110 Sea Zone : 3 aaGuns, 1 cruiser, 1 destroyer, 6 fighters, 9 infantry and 1 submarineProduction/PUs Summary :
Germans : 55 / 88
Russians : 9 / 0
Japanese : 59 / 69
Americans : 59 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 10 / 8
Italians : 14 / 11
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
art szechwan to kweichow please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 infantry
1 armour owned by the Italians retreated to France
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Northwest Persia
Italians attack with 8 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from French with 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 artilleries moved from Northern Italy to France
3 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,1,1,6,1,5,4,5,1
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 infantry
1 armour owned by the Italians retreated to France
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Northwest Persia
Italians attack with 8 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from French with 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 artilleries moved from Northern Italy to France
3 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,1,1,6,1,5,4,5,1
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 artillery
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to 37 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Java from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
1 cruiser and 3 submarines moved from 62 Sea Zone to 30 Sea Zone
1 bomber moved from New Zealand to BurmaPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs totalTerritory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
30 Sea Zone : 1 cruiser and 4 submarines
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer
Morocco : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 9 / 0
Japanese : 55 / 69
Americans : 59 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 10 / 8
Italians : 14 / 15
ANZAC : 16 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 9 / 0
Japanese : 55 / 69
Americans : 59 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 10 / 8
Italians : 14 / 15
ANZAC : 16 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 mech_infantrys and 5 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Kazakhstan to Tsinghai
2 armour moved from Kazakhstan to Szechwan
3 mech_infantrys moved from Kazakhstan to Szechwan
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
24 artilleries, 19 infantry and 24 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
3 bombers moved from Novgorod to Persia
3 bombers moved from Western Germany to 97 Sea Zone
3 bombers moved from 97 Sea Zone to Persia
7 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
9 bombers moved from 97 Sea Zone to Iraq
4 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Tsinghai
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 5 fighters and 4 mech_infantrys
British defend with 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Germans: 2 bombers, 3 fighters and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 24 artilleries, 19 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 24 artilleries, 18 infantry and 24 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Germans attack with 6 bombers
French defend with 1 infantry; British defend with 3 armour
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 bombers
Casualties for French: 1 infantry
Casualties for British: 3 armour
Battle in Szechwan
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 aaGun; Chinese defend with 1 artillery
Germans win, taking Szechwan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery
Battle in Iraq
Germans attack with 9 bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 2 artilleries and 2 infantry
Germans win with 7 bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
7 bombers could not land in Iraq and were removed
1 bomber could not land in Persia and was removed
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 aaGun moved from Germany to Western Germany
3 bombers moved from Persia to Northwest PersiaPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northwest Persia: 8 bombers
EDIT: Turning off Edit Mode
5 mech_infantrys and 5 tactical_bombers placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,4,5,3,6,5,1,5,2
Germans collect 60 PUs (5 lost to blockades); end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
11 infantry moved from Kansu to Tsinghai
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansCombat - Russians
Battle in Tsinghai
Russians attack with 11 infantry
Germans defend with 5 mech_infantrys
Russians roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits
Germans roll dice for 5 mech_infantrys in Tsinghai, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tsinghai
Russians roll dice for 8 infantry in Tsinghai, round 3 : 2/8 hits
Germans roll dice for 3 mech_infantrys in Tsinghai, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tsinghai
Russians roll dice for 6 infantry in Tsinghai, round 4 : 0/6 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Russians roll dice for 6 infantry in Tsinghai, round 5 : 0/6 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 5 infantry in Tsinghai, round 6 : 2/5 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 4 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 7 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 28 artilleries, 26 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 aaGun moved from Kansu to Tsinghai
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 aaGun
Tsinghai : 1 aaGun and 4 infantry
Evenkiyskiy : 1 infantry
Timguska : 1 infantry
Belarus : 1 infantry
Archangel : 1 infantry
Vologda : 1 artillery and 2 infantry
Novgorod : 4 aaGuns, 1 airfield, 28 artilleries, 1 factory_minor, 1 harbour, 27 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 60 / 81
Russians : 10 / 0
Japanese : 55 / 69
Americans : 57 / 79
Chinese : 5 / 7
British : 33 / 41
UK_Pacific : 10 / 8
Italians : 14 / 15
ANZAC : 16 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 9 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 35 Sea Zone to 49 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
1 fighter moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to Java
1 tactical_bomber moved from Philippines to Java
1 bomber moved from Philippines to 44 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Yunnan to Szechwan
1 fighter moved from Anhwe to Szechwan
3 artilleries moved from Kiangsi to Kwangsi
3 artilleries moved from Kiangsu to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
3 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Anhwe to Hopei
6 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Buryatia to Yenisey
1 bomber moved from Anhwe to Manchuria
1 bomber moved from Manchuria to JapanCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 battleships moved from 46 Sea Zone to 35 Sea Zone
2 cruisers moved from 46 Sea Zone to 35 Sea Zone
2 carriers moved from 46 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to New Guinea
1 fighter moved from 49 Sea Zone to New Guinea
1 fighter moved from Borneo to Kwangsi
2 fighters moved from 54 Sea Zone to New GuineaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 artilleries placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from 110 Sea Zone to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Chile
2 bombers moved from Western United States to Spain
1 destroyer and 2 submarines moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Spain, round 3 : 0/8 hits
Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits
2 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Spain, round 4 : 3/6 hits
Neutral_True roll dice for 5 infantry in Spain, round 4 : 2/5 hits
2 mech_infantrys owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Spain, round 5 : 3/4 hits
Neutral_True roll dice for 2 infantry in Spain, round 5 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry and 2 mech_infantrys
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 4 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 2/4 hits
Germans roll dice for 4 mech_infantrys in Finland, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 artillery and 2 fighters in Finland, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 artillery and 2 fighters in Finland, round 4 : 3/3 hits
Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Chile, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 bomber in Chile, round 3 : 1/2 hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from Finland to Norway
3 aaGuns, 4 carriers, 8 destroyers, 6 fighters, 9 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Spain to Gibraltar
3 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Chile to BrazilPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Brazil
1 factory_minor placed in Norway
2 bombers and 2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 bombers
49 Sea Zone : 1 destroyer and 2 submarines
51 Sea Zone : 3 submarines
26 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Alexandria : 1 mech_infantry
Gibraltar : 4 aaGuns and 2 bombers
Morocco : 1 flag
Algeria : 1 flag
Norway : 1 flag, 1 factory_minor and 2 fighters
125 Sea Zone : 2 submarines
Chile : 1 flag, 1 artillery
65 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 submarine
Brazil : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Spain : 1 flag, 1 armour and 1 artillery
91 Sea Zone : 4 carriers, 8 destroyers and 6 transports
Finland : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 58 / 81
Russians : 9 / 0
Japanese : 62 / 72
Americans : 63 / 83
Chinese : 5 / 7
British : 33 / 41
UK_Pacific : 8 / 8
Italians : 14 / 15
ANZAC : 12 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 submarines moved from 51 Sea Zone to 63 Sea Zone
4 artilleries and 3 infantry moved from Kweichow to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 4 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 fighter; Germans defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Szechwan, round 2 : 3/8 hits
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 3 mech_infantrys in Szechwan, round 2 : 6/8 hits
3 artilleries owned by the Chinese , 3 infantry owned by the Chinese and 3 mech_infantrys owned by the Germans lost in Szechwan
Chinese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 0/2 hits
Germans roll dice for 2 armour, 2 artilleries and 1 fighter in Szechwan, round 3 : 4/5 hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Germans win with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 4 artilleries, 1 fighter and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 58 / 81
Russians : 9 / 0
Japanese : 62 / 72
Americans : 63 / 83
Chinese : 5 / 6
British : 33 / 41
UK_Pacific : 8 / 8
Italians : 14 / 15
ANZAC : 12 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 14 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
3 aaGuns, 6 fighters and 9 infantry moved from 91 Sea Zone to Spain
1 bomber and 3 fighters moved from United Kingdom to Spain
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from Burma to India
1 aaGun moved from West India to Eastern Persia
1 infantry moved from West India to India
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Spain to 91 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag
Eastern Persia : 1 flag, 1 aaGun, 2 armour and 2 mech_infantrys
72 Sea Zone : 1 transport
Persia : 1 flag
Spain : 3 aaGuns, 1 bomber, 1 fighter and 9 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 8 fighters
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 81
Russians : 9 / 0
Japanese : 61 / 72
Americans : 63 / 83
Chinese : 6 / 6
British : 33 / 52
UK_Pacific : 8 / 8
Italians : 14 / 15
ANZAC : 12 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
Italians take Persia from British
7 infantry moved from Northwest Persia to Iraq
Italians take Iraq from BritishCombat - Italians
Non Combat Move - Italians
3 artilleries moved from France to Northern Italy
1 armour moved from France to Northern Italy
3 infantry moved from France to Northern Italy
6 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6,6,2,4,5,3,4,4,3
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 4 submarines moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from New South Wales to New ZealandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 tactical_bomber
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
26 Sea Zone : 1 cruiser and 4 submarines
63 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Morocco : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 20 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Norway
3 tactical_bombers moved from Western Germany to Norway
1 armour moved from Szechwan to Shensi
Germans take Shensi from Chinese
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
24 artilleries, 16 infantry and 24 mech_infantrys moved from Smolensk to Belarus
2 tactical_bombers moved from Western Germany to Norway
1 armour moved from Shensi to Kansu
1 armour moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
8 bombers moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Egypt
2 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from 97 Sea Zone to EgyptCombat - Germans
Battle in Belarus
Germans attack with 24 artilleries, 16 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 24 artilleries, 16 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 5 bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for British: 3 infantry
Battle in Eastern Persia
Germans attack with 8 bombers
British defend with 1 aaGun, 2 armour and 2 mech_infantrys
Germans win with 6 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun, 2 armour and 2 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kansu
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Norway
Germans attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 factory_minor and 2 fighters
Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fightersNon Combat Move - Germans
1 bomber could not land in Egypt and was removed
5 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
6 bombers moved from Eastern Persia to Iraq
3 bombers moved from Egypt to Iraq
1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to FrancePlace Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,2,1,2,6,6,5,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 56 PUs (7 lost to blockades); end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs





