Oh you’re right. Delete the mech in Egypt.
14L G40 Amon-Sul (Allies + 8) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to 37 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Java from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
1 cruiser and 3 submarines moved from 62 Sea Zone to 30 Sea Zone
1 bomber moved from New Zealand to BurmaPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs totalTerritory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
30 Sea Zone : 1 cruiser and 4 submarines
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer
Morocco : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 9 / 0
Japanese : 55 / 69
Americans : 59 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 10 / 8
Italians : 14 / 15
ANZAC : 16 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 9 / 0
Japanese : 55 / 69
Americans : 59 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 10 / 8
Italians : 14 / 15
ANZAC : 16 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 mech_infantrys and 5 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Kazakhstan to Tsinghai
2 armour moved from Kazakhstan to Szechwan
3 mech_infantrys moved from Kazakhstan to Szechwan
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
24 artilleries, 19 infantry and 24 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
3 bombers moved from Novgorod to Persia
3 bombers moved from Western Germany to 97 Sea Zone
3 bombers moved from 97 Sea Zone to Persia
7 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
9 bombers moved from 97 Sea Zone to Iraq
4 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Tsinghai
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 5 fighters and 4 mech_infantrys
British defend with 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Germans: 2 bombers, 3 fighters and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 24 artilleries, 19 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 24 artilleries, 18 infantry and 24 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Germans attack with 6 bombers
French defend with 1 infantry; British defend with 3 armour
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 bombers
Casualties for French: 1 infantry
Casualties for British: 3 armour
Battle in Szechwan
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 aaGun; Chinese defend with 1 artillery
Germans win, taking Szechwan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery
Battle in Iraq
Germans attack with 9 bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 2 artilleries and 2 infantry
Germans win with 7 bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
7 bombers could not land in Iraq and were removed
1 bomber could not land in Persia and was removed
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 aaGun moved from Germany to Western Germany
3 bombers moved from Persia to Northwest PersiaPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northwest Persia: 8 bombers
EDIT: Turning off Edit Mode
5 mech_infantrys and 5 tactical_bombers placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,4,5,3,6,5,1,5,2
Germans collect 60 PUs (5 lost to blockades); end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
11 infantry moved from Kansu to Tsinghai
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansCombat - Russians
Battle in Tsinghai
Russians attack with 11 infantry
Germans defend with 5 mech_infantrys
Russians roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits
Germans roll dice for 5 mech_infantrys in Tsinghai, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tsinghai
Russians roll dice for 8 infantry in Tsinghai, round 3 : 2/8 hits
Germans roll dice for 3 mech_infantrys in Tsinghai, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tsinghai
Russians roll dice for 6 infantry in Tsinghai, round 4 : 0/6 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Russians roll dice for 6 infantry in Tsinghai, round 5 : 0/6 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 5 infantry in Tsinghai, round 6 : 2/5 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 4 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 7 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 28 artilleries, 26 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 aaGun moved from Kansu to Tsinghai
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 aaGun
Tsinghai : 1 aaGun and 4 infantry
Evenkiyskiy : 1 infantry
Timguska : 1 infantry
Belarus : 1 infantry
Archangel : 1 infantry
Vologda : 1 artillery and 2 infantry
Novgorod : 4 aaGuns, 1 airfield, 28 artilleries, 1 factory_minor, 1 harbour, 27 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 60 / 81
Russians : 10 / 0
Japanese : 55 / 69
Americans : 57 / 79
Chinese : 5 / 7
British : 33 / 41
UK_Pacific : 10 / 8
Italians : 14 / 15
ANZAC : 16 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 9 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 35 Sea Zone to 49 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
1 fighter moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to Java
1 tactical_bomber moved from Philippines to Java
1 bomber moved from Philippines to 44 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Yunnan to Szechwan
1 fighter moved from Anhwe to Szechwan
3 artilleries moved from Kiangsi to Kwangsi
3 artilleries moved from Kiangsu to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
3 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Anhwe to Hopei
6 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Buryatia to Yenisey
1 bomber moved from Anhwe to Manchuria
1 bomber moved from Manchuria to JapanCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 battleships moved from 46 Sea Zone to 35 Sea Zone
2 cruisers moved from 46 Sea Zone to 35 Sea Zone
2 carriers moved from 46 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to New Guinea
1 fighter moved from 49 Sea Zone to New Guinea
1 fighter moved from Borneo to Kwangsi
2 fighters moved from 54 Sea Zone to New GuineaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 artilleries placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from 110 Sea Zone to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Chile
2 bombers moved from Western United States to Spain
1 destroyer and 2 submarines moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Spain, round 3 : 0/8 hits
Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits
2 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Spain, round 4 : 3/6 hits
Neutral_True roll dice for 5 infantry in Spain, round 4 : 2/5 hits
2 mech_infantrys owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Spain, round 5 : 3/4 hits
Neutral_True roll dice for 2 infantry in Spain, round 5 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry and 2 mech_infantrys
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 4 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 2/4 hits
Germans roll dice for 4 mech_infantrys in Finland, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 artillery and 2 fighters in Finland, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 artillery and 2 fighters in Finland, round 4 : 3/3 hits
Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Chile, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 bomber in Chile, round 3 : 1/2 hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from Finland to Norway
3 aaGuns, 4 carriers, 8 destroyers, 6 fighters, 9 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Spain to Gibraltar
3 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Chile to BrazilPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Brazil
1 factory_minor placed in Norway
2 bombers and 2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 bombers
49 Sea Zone : 1 destroyer and 2 submarines
51 Sea Zone : 3 submarines
26 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Alexandria : 1 mech_infantry
Gibraltar : 4 aaGuns and 2 bombers
Morocco : 1 flag
Algeria : 1 flag
Norway : 1 flag, 1 factory_minor and 2 fighters
125 Sea Zone : 2 submarines
Chile : 1 flag, 1 artillery
65 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 submarine
Brazil : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Spain : 1 flag, 1 armour and 1 artillery
91 Sea Zone : 4 carriers, 8 destroyers and 6 transports
Finland : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 58 / 81
Russians : 9 / 0
Japanese : 62 / 72
Americans : 63 / 83
Chinese : 5 / 7
British : 33 / 41
UK_Pacific : 8 / 8
Italians : 14 / 15
ANZAC : 12 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 submarines moved from 51 Sea Zone to 63 Sea Zone
4 artilleries and 3 infantry moved from Kweichow to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 4 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 fighter; Germans defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Szechwan, round 2 : 3/8 hits
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 3 mech_infantrys in Szechwan, round 2 : 6/8 hits
3 artilleries owned by the Chinese , 3 infantry owned by the Chinese and 3 mech_infantrys owned by the Germans lost in Szechwan
Chinese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 0/2 hits
Germans roll dice for 2 armour, 2 artilleries and 1 fighter in Szechwan, round 3 : 4/5 hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Germans win with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 4 artilleries, 1 fighter and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 58 / 81
Russians : 9 / 0
Japanese : 62 / 72
Americans : 63 / 83
Chinese : 5 / 6
British : 33 / 41
UK_Pacific : 8 / 8
Italians : 14 / 15
ANZAC : 12 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 14 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
3 aaGuns, 6 fighters and 9 infantry moved from 91 Sea Zone to Spain
1 bomber and 3 fighters moved from United Kingdom to Spain
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from Burma to India
1 aaGun moved from West India to Eastern Persia
1 infantry moved from West India to India
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Spain to 91 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag
Eastern Persia : 1 flag, 1 aaGun, 2 armour and 2 mech_infantrys
72 Sea Zone : 1 transport
Persia : 1 flag
Spain : 3 aaGuns, 1 bomber, 1 fighter and 9 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 8 fighters
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 81
Russians : 9 / 0
Japanese : 61 / 72
Americans : 63 / 83
Chinese : 6 / 6
British : 33 / 52
UK_Pacific : 8 / 8
Italians : 14 / 15
ANZAC : 12 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
Italians take Persia from British
7 infantry moved from Northwest Persia to Iraq
Italians take Iraq from BritishCombat - Italians
Non Combat Move - Italians
3 artilleries moved from France to Northern Italy
1 armour moved from France to Northern Italy
3 infantry moved from France to Northern Italy
6 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6,6,2,4,5,3,4,4,3
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 4 submarines moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from New South Wales to New ZealandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 tactical_bomber
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
26 Sea Zone : 1 cruiser and 4 submarines
63 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Morocco : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 20 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Norway
3 tactical_bombers moved from Western Germany to Norway
1 armour moved from Szechwan to Shensi
Germans take Shensi from Chinese
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
24 artilleries, 16 infantry and 24 mech_infantrys moved from Smolensk to Belarus
2 tactical_bombers moved from Western Germany to Norway
1 armour moved from Shensi to Kansu
1 armour moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
8 bombers moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Egypt
2 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from 97 Sea Zone to EgyptCombat - Germans
Battle in Belarus
Germans attack with 24 artilleries, 16 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 24 artilleries, 16 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 5 bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for British: 3 infantry
Battle in Eastern Persia
Germans attack with 8 bombers
British defend with 1 aaGun, 2 armour and 2 mech_infantrys
Germans win with 6 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun, 2 armour and 2 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kansu
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Norway
Germans attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 factory_minor and 2 fighters
Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fightersNon Combat Move - Germans
1 bomber could not land in Egypt and was removed
5 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
6 bombers moved from Eastern Persia to Iraq
3 bombers moved from Egypt to Iraq
1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to FrancePlace Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,2,1,2,6,6,5,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 56 PUs (7 lost to blockades); end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 20 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Norway
3 tactical_bombers moved from Western Germany to Norway
1 armour moved from Szechwan to Shensi
Germans take Shensi from Chinese
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
24 artilleries, 16 infantry and 24 mech_infantrys moved from Smolensk to Belarus
2 tactical_bombers moved from Western Germany to Norway
1 armour moved from Shensi to Kansu
1 armour moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
8 bombers moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Egypt
2 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from 97 Sea Zone to EgyptCombat - Germans
Battle in Belarus
Germans attack with 24 artilleries, 16 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 24 artilleries, 16 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 5 bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for British: 3 infantry
Battle in Eastern Persia
Germans attack with 8 bombers
British defend with 1 aaGun, 2 armour and 2 mech_infantrys
Germans win with 6 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun, 2 armour and 2 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kansu
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Norway
Germans attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 factory_minor and 2 fighters
Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fightersNon Combat Move - Germans
1 bomber could not land in Egypt and was removed
5 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
6 bombers moved from Eastern Persia to Iraq
3 bombers moved from Egypt to Iraq
1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to FrancePlace Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,2,1,2,6,6,5,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 56 PUs (7 lost to blockades); end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Timguska to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Archangel to Belarus
28 artilleries, 27 infantry and 1 mech_infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 28 artilleries, 28 infantry and 1 mech_infantry
Germans defend with 24 artilleries, 16 infantry and 24 mech_infantrys
Germans win with 18 artilleries remaining. Battle score for attacker is -32
Casualties for Germans: 6 artilleries, 16 infantry and 24 mech_infantrys
Casualties for Russians: 28 artilleries, 28 infantry and 1 mech_infantry
Battle in Kansu
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 3 infantry
Tsinghai : 1 aaGun
Sikang : 1 infantry
Evenkiyskiy : 1 infantry
Kazakhstan : 1 infantry
Novgorod : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine -
U were better, I resign
please post the game result
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Thanks for a very good game AmonSul.
Your initial strategy with Russia was very interesting.
It is great to have players in Croatia! hope to see you there when I am so fortunate to visit it!!
Result posted.
Happy to have revenge if you wish.
Cheers
Juan
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Yeah USA cost me the game. And Ur Japanese play was good U were able to hold off my pressure.
congrats
well i am going of town for a week. so i will be back around 12 of January. we can start a new game then :)
cheers and i am also glad to have one fellow European here on the forum :))) Yeah Croatia is great just like Spain , Mediterranean jewel :)
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Thanks again, enjoy the week off.
Let me know when you wish another game.
Juan