Interesting battle… After a very bad start, I almost won it with a surviving unit, then I didn’t. :)
Wasn’t sure if you would take the scramble. TUV made sense, but I feel like the Russian fighters are possibly the most valuable in the game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 14 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
3 aaGuns, 6 fighters and 9 infantry moved from 91 Sea Zone to Spain
1 bomber and 3 fighters moved from United Kingdom to Spain
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from Burma to India
1 aaGun moved from West India to Eastern Persia
1 infantry moved from West India to India
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Spain to 91 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag
Eastern Persia : 1 flag, 1 aaGun, 2 armour and 2 mech_infantrys
72 Sea Zone : 1 transport
Persia : 1 flag
Spain : 3 aaGuns, 1 bomber, 1 fighter and 9 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 8 fighters
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 81
Russians : 9 / 0
Japanese : 61 / 72
Americans : 63 / 83
Chinese : 6 / 6
British : 33 / 52
UK_Pacific : 8 / 8
Italians : 14 / 15
ANZAC : 12 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
Italians take Persia from British
7 infantry moved from Northwest Persia to Iraq
Italians take Iraq from British
Combat - Italians
Non Combat Move - Italians
3 artilleries moved from France to Northern Italy
1 armour moved from France to Northern Italy
3 infantry moved from France to Northern Italy
6 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6,6,2,4,5,3,4,4,3
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 4 submarines moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from New South Wales to New Zealand
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 tactical_bomber
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
26 Sea Zone : 1 cruiser and 4 submarines
63 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Morocco : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 20 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to Norway
3 tactical_bombers moved from Western Germany to Norway
1 armour moved from Szechwan to Shensi
Germans take Shensi from Chinese
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
24 artilleries, 16 infantry and 24 mech_infantrys moved from Smolensk to Belarus
2 tactical_bombers moved from Western Germany to Norway
1 armour moved from Shensi to Kansu
1 armour moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
8 bombers moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Egypt
2 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from 97 Sea Zone to Egypt
Combat - Germans
Battle in Belarus
Germans attack with 24 artilleries, 16 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 24 artilleries, 16 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 5 bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for British: 3 infantry
Battle in Eastern Persia
Germans attack with 8 bombers
British defend with 1 aaGun, 2 armour and 2 mech_infantrys
Germans win with 6 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun, 2 armour and 2 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kansu
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Norway
Germans attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 factory_minor and 2 fighters
Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fighters
Non Combat Move - Germans
1 bomber could not land in Egypt and was removed
5 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
6 bombers moved from Eastern Persia to Iraq
3 bombers moved from Egypt to Iraq
1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,2,1,2,6,6,5,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 56 PUs (7 lost to blockades); end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 20 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to Norway
3 tactical_bombers moved from Western Germany to Norway
1 armour moved from Szechwan to Shensi
Germans take Shensi from Chinese
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
24 artilleries, 16 infantry and 24 mech_infantrys moved from Smolensk to Belarus
2 tactical_bombers moved from Western Germany to Norway
1 armour moved from Shensi to Kansu
1 armour moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
8 bombers moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Egypt
2 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from 97 Sea Zone to Egypt
Combat - Germans
Battle in Belarus
Germans attack with 24 artilleries, 16 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 24 artilleries, 16 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 5 bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for British: 3 infantry
Battle in Eastern Persia
Germans attack with 8 bombers
British defend with 1 aaGun, 2 armour and 2 mech_infantrys
Germans win with 6 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun, 2 armour and 2 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kansu
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Norway
Germans attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 factory_minor and 2 fighters
Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fighters
Non Combat Move - Germans
1 bomber could not land in Egypt and was removed
5 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
6 bombers moved from Eastern Persia to Iraq
3 bombers moved from Egypt to Iraq
1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,2,1,2,6,6,5,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 56 PUs (7 lost to blockades); end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Archangel to Belarus
28 artilleries, 27 infantry and 1 mech_infantry moved from Novgorod to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 28 artilleries, 28 infantry and 1 mech_infantry
Germans defend with 24 artilleries, 16 infantry and 24 mech_infantrys
Germans win with 18 artilleries remaining. Battle score for attacker is -32
Casualties for Germans: 6 artilleries, 16 infantry and 24 mech_infantrys
Casualties for Russians: 28 artilleries, 28 infantry and 1 mech_infantry
Battle in Kansu
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 3 infantry
Tsinghai : 1 aaGun
Sikang : 1 infantry
Evenkiyskiy : 1 infantry
Kazakhstan : 1 infantry
Novgorod : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
U were better, I resign
please post the game result
Thanks for a very good game AmonSul.
Your initial strategy with Russia was very interesting.
It is great to have players in Croatia! hope to see you there when I am so fortunate to visit it!!
Result posted.
Happy to have revenge if you wish.
Cheers
Juan
Yeah USA cost me the game. And Ur Japanese play was good U were able to hold off my pressure.
congrats
well i am going of town for a week. so i will be back around 12 of January. we can start a new game then :)
cheers and i am also glad to have one fellow European here on the forum :))) Yeah Croatia is great just like Spain , Mediterranean jewel :)
Thanks again, enjoy the week off.
Let me know when you wish another game.
Juan