@axis-dominion sounds good fire it up whenever you want
14L G40 variance & Karl7(allies+6) take II
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 43 PUs;
Italians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 30 infantry moved from Northern Italy to Southern France
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
6 fighters moved from 92 Sea Zone to Southern France
1 battleship and 1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
4 armour, 1 infantry and 5 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Northwest Persia to Eastern PersiaCombat - Italians
Battle in Southern France
Italians attack with 3 artilleries, 6 fighters and 32 infantry
British defend with 1 fighter and 8 infantry; Americans defend with 2 aaGuns, 9 armour, 5 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians win, taking Southern France from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 8 infantry
Casualties for Italians: 1 artillery, 3 fighters and 32 infantry
Casualties for Americans: 2 aaGuns, 9 armour, 5 artilleries and 11 infantry
Battle in Gibraltar
Battle in Eastern Persia
Italians attack with 4 armour, 1 bomber, 1 infantry and 5 mech_infantrys
ANZAC defend with 3 armour and 4 fighters; British defend with 6 armour and 4 mech_infantrys
ANZAC win, taking Gibraltar from British with 9 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for British: 3 mech_infantrys
Casualties for Italians: 4 armour, 1 bomber, 1 infantry and 5 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
Italians collect 29 PUs (8 lost to blockades); end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Eastern Persia
3 armour moved from West India to Eastern Persia
3 armour moved from Burma to West India
1 fighter moved from Shan State to Eastern Persia
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber and 1 fighter moved from Queensland to Shan State
1 bomber moved from Shan State to IndiaPlace Units - ANZAC
3 armour placed in French Indo China
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 artillery moved from Normandy Bordeaux to SpainTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 26 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 10 mech_infantrys moved from Northern Italy to Spain
1 bomber moved from Germany to Spain
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 armour, 5 fighters, 6 mech_infantrys and 6 tactical_bombers moved from Persia to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Americans
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Baltic States from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Libya
Battle in Spain
Germans attack with 10 armour, 1 bomber and 10 mech_infantrys
French defend with 1 artillery; Americans defend with 2 aaGuns, 3 armour, 1 factory_minor and 6 infantry
Germans win, taking Libya from Americans, taking Spain from Americans with 10 armour, 1 bomber and 8 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery
Casualties for Americans: 2 aaGuns, 3 armour and 6 infantry
Battle in Eastern Persia
Germans attack with 2 armour, 5 fighters, 7 mech_infantrys and 6 tactical_bombers
ANZAC defend with 6 armour and 6 fighters; British defend with 6 armour and 1 mech_infantry
retreated to Eastern Persia
ANZAC win with 1 armour and 6 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 5 armour
Casualties for Germans: 2 armour, 7 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 armour and 1 mech_infantryNon Combat Move - Germans
5 fighters and 5 tactical_bombers moved from Eastern Persia to Persia
3 infantry moved from Turkey to Northwest Persia
15 armour and 14 mech_infantrys moved from Western Ukraine to Russia
1 bomber moved from Spain to Northern ItalyPlace Units - Germans
3 infantry placed in Turkey
3 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Ukraine
10 infantry placed in Slovakia Hungary
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Urals to TimguskaTurn Complete - Russians
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Japan? Maybe moves?
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Japan has nothing to move LOL
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Oh what the heck I will attack
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea ZoneCombat - Japanese
Battle in 91 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 battleship, 1 destroyer and 2 fighters; Americans defend with 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is -94
Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
2 fighters owned by the Americans and 2 fighters owned by the British forced to land in Rio de OroNon Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,3,6,3,4,2,6,2
Japanese collect 0 PUs (8 lost to blockades); end with 2 PUs total -
Hmm, I probably would have lost 2 subs to keep the CV’s operational. From the dice it does no look they hit anyway round 2. I will just edit them out and return cv’s to operation if ok.
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actaully I will sub out 2 dd’s to keep the Cv’s alive, if ok.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 5 artilleries, 1 bomber, 1 harbour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Novgorod to Baltic States
9 fighters moved from Novgorod to Baltic States
23 armour, 5 artilleries, 15 infantry and 9 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Yenisey to Timguska
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports moved from 83 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers and 1 transport
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
Casualties for Americans: 2 submarines
Battle in Baltic States
Americans attack with 9 fighters and 1 infantry
Germans defend with 1 armour
Americans win, taking Baltic States from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Americans attack with 23 armour, 5 artilleries, 15 infantry and 9 mech_infantrys
Germans defend with 1 mech_infantry
Americans win, taking Belarus from Germans with 23 armour, 5 artilleries, 15 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
9 fighters moved from Baltic States to Novgorod
3 mech_infantrys moved from Karelia to Belarus
3 infantry moved from Finland to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Novgorod
3 mech_infantrys moved from Norway to Karelia
3 mech_infantrys moved from Sweden to Karelia
5 transports moved from 101 Sea Zone to 89 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
5 transports moved from 89 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 harbour placed in Rio de Oro
5 artilleries and 5 infantry placed in Central United States
1 bomber placed in Eastern United States
3 armour placed in Novgorod
3 infantry placed in Finland
1 armour placed in Sweden
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Place Units - UK_Pacific
1 armour, 2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 5 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
retreated to Southern France
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 2 infantry
Casualties for Italians: 5 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Southern Italy
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship and 1 transport moved from 93 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - Italians
3 infantry placed in Persia
3 infantry placed in Southern Italy
9 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
Italians collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 armour moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Burma to West India
1 bomber moved from India to Eastern Persia
1 fighter moved from Shan State to Eastern Persia
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Shan State
3 armour moved from French Indo China to BurmaPlace Units - ANZAC
3 armour placed in French Indo China
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 26 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Northern Italy to Southern France
3 mech_infantrys moved from Spain to Southern France
5 armour and 5 mech_infantrys moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Southern France
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
10 armour and 5 mech_infantrys moved from Spain to Northern Italy
10 infantry moved from Western Germany to Northern Italy
3 infantry moved from Northwest Persia to Persia
3 infantry moved from Turkey to Northwest Persia
1 bomber moved from Southern France to Western Germany
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Turkey
3 infantry placed in Volgograd
3 infantry placed in Ukraine
10 infantry placed in Western Germany
4 infantry placed in Slovakia HungaryTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Germans collect 61 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
Germania 15
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 aaGun and 5 infantry moved from Timguska to YeniseyTurn Complete - Russians





