@The_Good_Captain It seems the dice gods are not with you this first round 😅
14L G40 variance & Karl7(allies+6) take II
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
7 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Norway to Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
3 transports moved from 91 Sea Zone to 109 Sea ZoneCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in PortugalNon Combat Move - British
1 bomber moved from Germany to Norway
2 fighters moved from United Kingdom to Gibraltar
1 artillery and 3 infantry moved from Gibraltar to SpainPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbour -
ncm edit for UK
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Egypt to Union of South Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
3 mech_infantrys moved from Belgian Congo to Union of South Africa
2 armour, 4 artilleries and 4 infantry moved from Rhodesia to Union of South AfricaCombat - Italians
Battle in Union of South Africa
Italians attack with 3 armour, 4 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Italians win, taking Union of South Africa from British with 3 armour, 4 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 26
Casualties for British: 2 artilleries and 10 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 mech_infantry moved from Rhodesia to Angola
Italians take Angola from Neutral_True
1 infantry moved from Rhodesia to Mozambique
Italians take Mozambique from Neutral_True
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Union of South Africa to Belgian CongoPlace Units - Italians
9 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 34 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Burma to West India
UK_Pacific take West India from Germans
1 submarine moved from 39 Sea Zone to 72 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Sikang to Russia
2 fighters moved from Burma to Sikang
1 fighter moved from Siam to Sikang
1 fighter moved from Malaya to Sikang
2 armour moved from Malaya to Yunnan
1 artillery and 4 infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 cruiser moved from 101 Sea Zone to 91 Sea ZonePlace Units - ANZAC
1 factory_minor placed in French Indo China
1 artillery and 2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 79 PUs;
Germans buy 1 armour, 1 fighter, 2 mech_infantrys and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Persia to Eastern Persia
18 artilleries and 10 infantry moved from Belarus to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 10 mech_infantrys moved from Ukraine to Bryansk
1 armour and 8 mech_infantrys moved from Caucasus to Bryansk
3 armour and 10 mech_infantrys moved from Rostov to Bryansk
4 armour and 4 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Smolensk
1 bomber and 2 fighters moved from Novgorod to Vologda
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Novgorod to Vologda
4 armour and 9 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Volgograd to Rostov
5 mech_infantrys moved from Rostov to Bryansk
3 infantry moved from Western Germany to Germany
9 mech_infantrys moved from Western Germany to Germany
2 transports moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 21 artilleries, 10 infantry and 51 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 14 armour, 21 artilleries, 10 infantry and 51 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
1 bomber and 3 fighters moved from Vologda to Novgorod
1 mech_infantry moved from Persia to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
1 mech_infantry moved from Persia to Turkey
Germans take Turkey from Neutral_TruePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 2 tactical_bombers placed in Volgograd
3 tactical_bombers placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Volgograd: 1 armour
EDIT: Adding units owned by Germans to Rostov: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
Afghanistan
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Urals to Vologda
7 infantry moved from Urals to Vologda
7 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 3 armour, 2 artilleries and 2 infantry
Russians win, taking Novosibirsk from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 2 artilleries and 2 infantry
Casualties for Russians: 4 infantry
Battle in Vologda
Russians attack with 9 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun moved from Urals to Vologda
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
Well, looks like you are set to kill Russia. Maybe I will get lucky. Maybe not. Given you current force I have chance.
Once again your lucky bombing raids have been the critical factor in this game I think. Also I probably should have moved faster with the US fleet in the pacific.
But, it ain’t over yet.
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BANZAI!!!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Afghanistan from Neutral_True to Germans
EDIT: Removing units owned by Germans from Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
EDIT: Adding units owned by Germans to Afghanistan: 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Samara to Russia
4 bombers, 5 fighters and 3 tactical_bombers moved from Kazakhstan to Russia
1 battleship moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in Russia
Japanese attack with 1 artillery, 4 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 3 fighters, 69 infantry and 1 tactical_bomber; Americans defend with 7 fighters
Russians win with 2 aaGuns, 3 armour, 6 artilleries, 12 fighters, 61 infantry and 1 tactical_bomber remaining. Battle score for attacker is -114
Casualties for Japanese: 1 artillery, 4 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
Casualties for Russians: 8 infantryNon Combat Move - Japanese
3 transports moved from 98 Sea Zone to 97 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,1,4,2,1,5,2
Japanese collect 4 PUs (6 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 87 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 82 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 3 armour, 3 artilleries, 3 factory_minors, 5 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Sikang to Rostov
2 mech_infantrys moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 destroyer moved from 39 Sea Zone to 78 Sea Zone
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter and 3 transports moved from 39 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in Rostov
Americans attack with 1 bomber
Germans defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 78 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 79 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter and 3 transports
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Americans
Americans win, taking 79 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
1 artillery and 3 mech_infantrys moved from India to West India
3 mech_infantrys moved from Yunnan to Sikang
1 bomber moved from Rostov to Russia
3 fighters moved from Yenisey to Russia
3 fighters moved from Korea to Yenisey
2 armour moved from Norway to Karelia
6 armour moved from Sweden to Karelia
1 fighter moved from Norway to Russia
3 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries moved from Spain to 91 Sea Zone
1 infantry moved from Rio de Oro to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 112 Sea Zone to Norway
1 aaGun moved from Spain to Gibraltar
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea ZonePlace Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
1 factory_minor placed in Spain
3 armour placed in Norway
3 artilleries and 5 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 76 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 artillery and 1 factory_upgrade placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery -
edit ncm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
10 infantry moved from Western Germany to Germany
8 infantry moved from Northern Italy to Western Germany
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from Belgian Congo to Egypt
3 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Angola to Belgian Congo
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Angola to Rhodesia
3 infantry moved from Mozambique to Rhodesia
4 artilleries moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 19 infantry moved from Southern Italy to Northern Italy
6 fighters moved from 92 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 9 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Italians undo move 3.
3 infantry placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Italians collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from West India to Persia
ANZAC take Eastern Persia from Japanese
ANZAC take Persia from GermansCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 4 infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
4 fighters moved from Sikang to Russia
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter moved from Shan State to West India
2 armour moved from Yunnan to Sikang
2 fighters moved from Queensland to Shan State
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 armour placed in French Indo China
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French





