0%

14L G40 variance & Karl7(allies+6) take II

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Sikang
                7 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 artillery and 7 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Norway to Germany
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                3 transports moved from 91 Sea Zone to 109 Sea Zone

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Germany causes 3 damage total.
                Battle in Portugal

    Non Combat Move - British
                1 bomber moved from Germany to Norway
                2 fighters moved from United Kingdom to Gibraltar
                1 artillery and 3 infantry moved from Gibraltar to Spain

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 20 PUs; end with 21 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 airfield and 1 harbour
                    Some Units in Malaya change ownership: 1 harbour
                    Some Units in Kwangtung change ownership: 1 harbour

  • 22 20 19 18 17 16 15 14 12

    ncm edit for UK

    UK ncm edit.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 15 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Egypt to Union of South Africa
                1 armour moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Union of South Africa
                3 mech_infantrys moved from Belgian Congo to Union of South Africa
                2 armour, 4 artilleries and 4 infantry moved from Rhodesia to Union of South Africa

    Combat - Italians
                Battle in Union of South Africa
                    Italians attack with 3 armour, 4 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys
                    British defend with 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
                    Italians win, taking Union of South Africa from British with 3 armour, 4 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for British: 2 artilleries and 10 infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Rhodesia to Angola
                      Italians take Angola from Neutral_True
                1 infantry moved from Rhodesia to Mozambique
                      Italians take Mozambique from Neutral_True
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 bomber moved from Union of South Africa to Belgian Congo

    Place Units - Italians
                9 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 34 PUs; end with 35 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Burma to West India
                      UK_Pacific take West India from Germans
                1 submarine moved from 39 Sea Zone to 72 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Sikang to Russia
                2 fighters moved from Burma to Sikang
                1 fighter moved from Siam to Sikang
                1 fighter moved from Malaya to Sikang
                2 armour moved from Malaya to Yunnan
                1 artillery and 4 infantry moved from Burma to India
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in French Indo China
                1 artillery and 2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 79 PUs;
                Germans buy 1 armour, 1 fighter, 2 mech_infantrys and 5 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 mech_infantry moved from Persia to Eastern Persia
                18 artilleries and 10 infantry moved from Belarus to Bryansk
                1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries and 10 mech_infantrys moved from Ukraine to Bryansk
                1 armour and 8 mech_infantrys moved from Caucasus to Bryansk
                3 armour and 10 mech_infantrys moved from Rostov to Bryansk
                4 armour and 4 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Smolensk
                1 bomber and 2 fighters moved from Novgorod to Vologda
                2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
                1 fighter moved from Novgorod to Vologda
                4 armour and 9 mech_infantrys moved from Novgorod to Bryansk
                5 mech_infantrys moved from Poland to Western Ukraine
                5 mech_infantrys moved from Volgograd to Rostov
                5 mech_infantrys moved from Rostov to Bryansk
                3 infantry moved from Western Germany to Germany
                9 mech_infantrys moved from Western Germany to Germany
                2 transports moved from 97 Sea Zone to 99 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 3 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 14 armour, 21 artilleries, 10 infantry and 51 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 14 armour, 21 artilleries, 10 infantry and 51 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
                1 bomber and 3 fighters moved from Vologda to Novgorod
                1 mech_infantry moved from Persia to Saudi Arabia
                      Germans take Saudi Arabia from Neutral_True
                1 mech_infantry moved from Persia to Turkey
                      Germans take Turkey from Neutral_True

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                1 fighter and 2 tactical_bombers placed in Volgograd
                3 tactical_bombers placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Adding units owned by Germans to Novgorod: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Kazakhstan: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
                EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Germans from Volgograd: 1 armour
                EDIT: Adding units owned by Germans to Rostov: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

  • 17 16 15 14 12

    Afghanistan

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Urals to Vologda
                7 infantry moved from Urals to Vologda
                7 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                2 fighters moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 3 fighters, 7 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour, 2 artilleries and 2 infantry
                    Russians win, taking Novosibirsk from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 3 armour, 2 artilleries and 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Vologda
                    Russians attack with 9 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
                1 aaGun moved from Urals to Vologda
                1 aaGun moved from Timguska to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Ulaanbaatar to Dzavhan
                2 infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

  • 22 20 19 18 17 16 15 14 12

    Well, looks like you are set to kill Russia.  Maybe I will get lucky.  Maybe not.  Given you current force I have chance.

    Once again your lucky bombing raids have been the critical factor in this game I think.  Also I probably should have moved faster with the US fleet in the pacific.

    But, it ain’t over yet.

  • 17 16 15 14 12

    BANZAI!!!

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Afghanistan from Neutral_True to Germans
                EDIT: Removing units owned by Germans from Eastern Persia: 1 mech_infantry
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Adding units owned by Germans to Afghanistan: 4 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 10 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Samara to Russia
                4 bombers, 5 fighters and 3 tactical_bombers moved from Kazakhstan to Russia
                1 battleship moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 80 Sea Zone to 78 Sea Zone

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 1 artillery, 4 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 3 fighters, 69 infantry and 1 tactical_bomber; Americans defend with 7 fighters
                    Russians win with 2 aaGuns, 3 armour, 6 artilleries, 12 fighters, 61 infantry and 1 tactical_bomber remaining. Battle score for attacker is -114
                    Casualties for Japanese: 1 artillery, 4 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
                    Casualties for Russians: 8 infantry

    Non Combat Move - Japanese
                3 transports moved from 98 Sea Zone to 97 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,1,4,2,1,5,2
                Japanese collect 4 PUs (6 lost to blockades); end with 14 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 87 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 82 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Americans buy 3 armour, 3 artilleries, 3 factory_minors, 5 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Sikang to Rostov
                2 mech_infantrys moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                1 destroyer moved from 39 Sea Zone to 78 Sea Zone
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter and 3 transports moved from 39 Sea Zone to 79 Sea Zone

    Combat - Americans
                Battle in Rostov
                    Americans attack with 1 bomber
                    Germans defend with 1 armour
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 78 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 79 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter and 3 transports
                    Japanese defend with 1 battleship
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 79 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship

    Non Combat Move - Americans
                1 artillery and 3 mech_infantrys moved from India to West India
                3 mech_infantrys moved from Yunnan to Sikang
                1 bomber moved from Rostov to Russia
                3 fighters moved from Yenisey to Russia
                3 fighters moved from Korea to Yenisey
                2 armour moved from Norway to Karelia
                6 armour moved from Sweden to Karelia
                1 fighter moved from Norway to Russia
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                4 artilleries moved from Spain to 91 Sea Zone
                1 infantry moved from Rio de Oro to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 2 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
                4 fighters moved from 112 Sea Zone to Norway
                1 aaGun moved from Spain to Gibraltar
                1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                1 fighter moved from Eastern United States to Iceland
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                2 fighters and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Sweden
                1 factory_minor placed in Finland
                1 factory_minor placed in Spain
                3 armour placed in Norway
                3 artilleries and 5 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 79 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 artillery and 1 factory_upgrade placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 artillery

  • 22 20 19 18 17 16 15 14 12

    edit ncm

    UK edit.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                10 infantry moved from Western Germany to Germany
                8 infantry moved from Northern Italy to Western Germany
                1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Belgian Congo to Egypt
                3 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Angola to Belgian Congo
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Angola to Rhodesia
                3 infantry moved from Mozambique to Rhodesia
                4 artilleries moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 aaGun, 1 artillery and 19 infantry moved from Southern Italy to Northern Italy
                6 fighters moved from 92 Sea Zone to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 artillery and 9 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                Italians undo move 3.
                3 infantry placed in Union of South Africa

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
                Italians collect 36 PUs (1 lost to blockades); end with 36 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from West India to Persia
                      ANZAC take Eastern Persia from Japanese
                      ANZAC take Persia from Germans

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 4 infantry moved from India to West India
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                4 fighters moved from Sikang to Russia
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 fighter moved from Shan State to West India
                2 armour moved from Yunnan to Sikang
                2 fighters moved from Queensland to Shan State
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                3 armour placed in French Indo China
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

T-shirts, Hats, and More

Suggested Topics

  • 29
  • 6
  • 7
  • 30
  • 137
  • 110
  • 125
  • 243
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

18.0k

Users

40.8k

Topics

1.8m

Posts