@max334 GLHF! Scrambles anywhere?
G40L Infrastructure vs Karl7(Allies+12)
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1inf and 1 arm vs 1inf 1aa
attack:Rolls: 1@3, 1@1; Total Hits: 01@3,: (6)1@1: (2)
defenseRolls: 1@2; Total Hits: 11@2: (2)
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:roll: :-o :roll:
1 arm vs 1inf 1aa
attack:Rolls: 1@3; Total Hits: 01@3: (5)
defenseRolls: 1@2; Total Hits: 11@2: (2)
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just stupid.
:cry: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries, 4 fighters and 11 infantry moved from United Kingdom to Scotland
3 fighters moved from Western Germany to Scotland
2 bombers moved from Slovakia Hungary to Scotland
1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Scotland
Germans attack with 4 artilleries, 2 bombers, 7 fighters and 11 infantry
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
AA fire in Scotland : 0/3 hits
Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 11 infantry in Scotland, round 2 : 9/24 hits
Americans roll dice for 1 aaGun, 1 armour, 5 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys in Scotland, round 2 : 6/22 hits
6 infantry owned by the Germans , 1 aaGun owned by the Americans and 8 infantry owned by the Americans lost in Scotland
Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 5 infantry in Scotland, round 3 : 14/18 hits
Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Scotland, round 3 : 3/14 hits
1 infantry owned by the British , 3 mech_infantrys owned by the Americans , 4 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans , 2 fighters owned by the British and 2 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 4 artilleries, 2 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 69
Casualties for Germans: 9 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
Battle in Cyprus
Germans attack with 3 infantry
ANZAC defend with 1 bomber
Germans roll dice for 3 infantry in Cyprus, round 2 : 1/3 hits
British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits
1 bomber owned by the ANZAC lost in Cyprus
Germans win, taking Cyprus from British with 3 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Germans to 96 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 bombers and 7 fighters moved from Scotland to United Kingdom
1 tactical_bomber moved from Germany to United Kingdom
1 artillery and 6 infantry moved from Baltic States to Novgorod
4 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
4 aaGuns, 16 artilleries and 43 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Germany
1 armour moved from Iraq to Persia
3 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 artillery and 8 infantry moved from Iraq to Northwest PersiaPlace Units - Germans
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Novgorod
3 fighters placed in Western Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,1,6,5,1,4,1,4,6,4
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
please use second post.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries, 4 fighters and 11 infantry moved from United Kingdom to Scotland
3 fighters moved from Western Germany to Scotland
2 bombers moved from Slovakia Hungary to Scotland
1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Scotland
Germans attack with 4 artilleries, 2 bombers, 7 fighters and 11 infantry
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
AA fire in Scotland : 0/3 hits
Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 11 infantry in Scotland, round 2 : 9/24 hits
Americans roll dice for 1 aaGun, 1 armour, 5 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys in Scotland, round 2 : 6/22 hits
6 infantry owned by the Germans , 1 aaGun owned by the Americans and 8 infantry owned by the Americans lost in Scotland
Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 5 infantry in Scotland, round 3 : 14/18 hits
Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Scotland, round 3 : 3/14 hits
1 infantry owned by the British , 3 mech_infantrys owned by the Americans , 4 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans , 2 fighters owned by the British and 2 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 4 artilleries, 2 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 69
Casualties for Germans: 9 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
Battle in Cyprus
Germans attack with 3 infantry
ANZAC defend with 1 bomber
Germans roll dice for 3 infantry in Cyprus, round 2 : 1/3 hits
British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits
1 bomber owned by the ANZAC lost in Cyprus
Germans win, taking Cyprus from British with 3 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Germans to 96 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 bombers and 7 fighters moved from Scotland to United Kingdom
1 tactical_bomber moved from Germany to United Kingdom
1 artillery and 6 infantry moved from Baltic States to Novgorod
4 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
4 aaGuns, 16 artilleries and 43 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Germany
1 armour moved from Iraq to Persia
3 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 artillery and 8 infantry moved from Iraq to Northwest PersiaPlace Units - Germans
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Novgorod
3 fighters placed in Western Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,1,6,5,1,4,1,4,6,4
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to United Kingdom: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Vologda to Caucasus
1 armour and 8 infantry moved from Yakut S.S.R. to Buryatia
8 armour, 4 artilleries, 5 fighters and 50 infantry moved from Russia to BryanskCombat - Russians
Battle in Buryatia
Russians attack with 1 armour and 8 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 1 armour and 6 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 8 armour, 4 artilleries, 5 fighters and 50 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 8 armour, 4 artilleries, 5 fighters and 50 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Volgograd
3 fighters moved from Bryansk to Russia
11 infantry moved from Russia to Vologda
3 aaGuns moved from Russia to Bryansk
3 armour, 2 artilleries and 10 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 aaGun, 4 armour, 3 artilleries and 2 mech_infantrys moved from Norway to FinlandPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
5 armour moved from Manchuria to Buryatia
2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
1 bomber moved from Japan to Buryatia
3 fighters moved from Japan to Buryatia
1 infantry moved from Gold Coast to French West Africa
Japanese take French West Africa from French
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 77 Sea ZoneCombat - Japanese
Battle in Buryatia
Japanese attack with 5 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 6 infantry
Japanese roll dice for 5 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 10/14 hits
Russians roll dice for 1 armour and 6 infantry in Buryatia, round 2 : 5/7 hits
6 infantry owned by the Russians , 1 armour owned by the Russians , 4 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 4 armour and 1 infantry
Casualties for Russians: 1 armour and 6 infantryNon Combat Move - Japanese
1 aaGun, 4 artilleries and 11 infantry moved from Manchuria to Amur
1 bomber, 5 fighters and 2 tactical_bombers moved from Buryatia to AmurPlace Units - Japanese
1 infantry placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,5,3,5,2,5,5,6,1,2,4,1
Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Quebec to 106 Sea Zone
4 transports moved from 109 Sea Zone to 107 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 109 Sea Zone to Scotland
3 bombers moved from Eire to Scotland
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to 99 Sea Zone
1 bomber moved from Eastern Persia to 71 Sea Zone
2 fighters moved from Eastern Persia to 77 Sea Zone
1 destroyer moved from 79 Sea Zone to 77 Sea Zone
4 fighters moved from 109 Sea Zone to ScotlandCombat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 99 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 71 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 6 infantry
Germans defend with 1 airfield, 4 artilleries and 2 infantry
Americans win, taking Scotland from Germans with 1 armour, 1 artillery, 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for Americans: 3 infantry
Battle in 77 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 77 Sea Zone to 79 Sea Zone
1 bomber moved from Iraq to Eastern Persia
1 bomber moved from 99 Sea Zone to Caucasus
4 fighters moved from Scotland to 109 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
4 transports moved from 107 Sea Zone to 106 Sea Zone
1 fighter moved from Central United States to New Brunswick Nova Scotia
3 infantry moved from Central United States to Eastern United States
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
1 destroyer and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 38 Sea Zone
1 bomber moved from 71 Sea Zone to French Madagascar
3 bombers moved from Scotland to Iceland
4 bombers moved from Eastern United States to IcelandPlace Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
4 artilleries, 2 bombers and 4 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
11 artilleries and 30 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 11 artilleries and 30 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Manchuria from Japanese with 11 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
Place Units - Chinese
8 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Jehol to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
4 artilleries and 8 infantry moved from Jehol to Buyant-Uhaa
3 fighters moved from India to Eastern PersiaCombat - British
Non Combat Move - British
1 aaGun, 1 artillery and 6 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
4 infantry moved from India to West IndiaPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians repair 11 damage on 11 factory_minors; Remaining resources: 41 PUs;
Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Italians
EDIT: Adding units owned by Italians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
5 fighters moved from United Kingdom to EireCombat - Italians
Battle in French Madagascar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Italians roll dice for 1 artillery and 1 infantry in French Madagascar, round 2 : 0/2 hits
French roll dice for 1 bomber in French Madagascar, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in French Madagascar, round 3 : 1/2 hits
French roll dice for 1 bomber in French Madagascar, round 3 : 0/1 hits
1 bomber owned by the Americans lost in French Madagascar
Italians win, taking French Madagascar from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Eire
Italians attack with 5 fighters
Americans defend with 1 airfield, 2 fighters and 1 harbour
Italians roll dice for 5 fighters in Eire, round 2 : 1/5 hits
Americans roll dice for 2 fighters in Eire, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Eire
Italians roll dice for 4 fighters in Eire, round 3 : 2/4 hits
Americans roll dice for 1 fighter in Eire, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Eire
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 fighters
Casualties for Americans: 2 fighters
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry; Americans defend with 1 bomber
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits
1 bomber owned by the Americans lost in Caucasus
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 bomber moved from Caucasus to Persia
1 artillery and 4 infantry moved from Iraq to Persia
4 infantry moved from Syria to Iraq
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
7 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Eire to United KingdomPlace Units - Italians
1 armour and 2 artilleries placed in Iraq
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 79 Sea Zone to 72 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 72 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 72 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 transport moved from 79 Sea Zone to 38 Sea Zone
2 fighters moved from Shan State to Eastern Persia
1 armour moved from Shan State to Szechwan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 armour and 1 fighter placed in Queensland
1 infantry placed in New South Wales
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
3 infantry moved from United Kingdom to Scotland
2 bombers, 7 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
3 fighters moved from Western Germany to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 artillery and 3 infantry
Germans roll dice for 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber in Scotland, round 2 : 9/16 hits
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Scotland, round 2 : 1/5 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 bombers, 10 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Battle in Malta
Germans attack with 4 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 4 infantry in Malta, round 2 : 2/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Germans win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Baltic States to Belarus
3 infantry moved from Baltic States to Novgorod
2 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
2 bombers moved from Scotland to Western Germany
10 fighters and 1 tactical_bomber moved from Scotland to United KingdomPlace Units - Germans
3 infantry placed in United Kingdom
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
2 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,1,6,1,5,4,2,5,1,1,4,2,6
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Smolensk
2 fighters moved from Russia to Archangel
1 armour moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Volgograd
13 infantry moved from Vologda to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Volgograd to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 15 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 15 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
2 fighters moved from Western Ukraine to Bryansk
2 fighters moved from Archangel to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Volgograd
2 infantry moved from Russia to Samara
1 armour and 5 infantry moved from Russia to BryanskPlace Units - Russians
3 armour, 1 artillery and 3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 artilleries, 1 bomber, 5 fighters, 11 infantry and 2 tactical_bombers moved from Amur to Buyant-Uhaa
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 80 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea ZoneCombat - Japanese
Battle in 77 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 77 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Buyant-Uhaa
Japanese attack with 4 artilleries, 1 bomber, 5 fighters, 11 infantry and 2 tactical_bombers
British defend with 1 aaGun, 4 artilleries and 9 infantry
AA fire in Buyant-Uhaa : 1/3 hits
1 fighter owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 11 infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 9/22 hits
UK_Pacific roll dice for 1 aaGun, 4 artilleries and 9 infantry in Buyant-Uhaa, round 2 : 5/13 hits
8 infantry owned by the British , 5 infantry owned by the Japanese and 1 aaGun owned by the British lost in Buyant-Uhaa
Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Buyant-Uhaa, round 3 : 8/17 hits
UK_Pacific roll dice for 4 artilleries and 1 infantry in Buyant-Uhaa, round 3 : 3/5 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 4 artilleries owned by the British lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from UK_Pacific with 4 artilleries, 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for British: 1 aaGun, 4 artilleries and 9 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buyant-Uhaa
1 bomber, 4 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from French West Africa to French Central AfricaPlace Units - Japanese
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,3,2,5,4,5,4,6,1,2,3,4
Japanese collect 16 PUs (11 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern Persia to 81 Sea ZoneCombat - Americans
Battle in 81 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 81 Sea Zone to Eastern Persia
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 transport moved from 38 Sea Zone to 43 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from West India to Eastern Persia
7 bombers moved from Iceland to Suriname
1 fighter moved from New Brunswick Nova Scotia to 106 Sea Zone
2 bombers moved from Eastern United States to Suriname
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to Quebec
2 infantry moved from Central United States to Eastern United States
4 transports moved from 109 Sea Zone to 106 Sea Zone
3 carriers, 1 cruiser, 4 destroyers and 5 fighters moved from 109 Sea Zone to 103 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 106 Sea Zone to 103 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
11 artilleries and 4 infantry moved from Manchuria to Jehol
8 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery and 9 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 carrier moved from 109 Sea Zone to 103 Sea Zone
4 infantry moved from West India to Eastern Persia
4 armour moved from India to Eastern Persia
4 infantry moved from Szechwan to ShensiPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour