G40L Infrastructure vs Karl7(Allies+12)


  • 1inf and 1 arm vs 1inf 1aa
    attack:DiceRolls: 1@3, 1@1; Total Hits: 01@3,: (6)1@1: (2)
    defenseDiceRolls: 1@2; Total Hits: 11@2: (2)


  • :roll: :-o :roll:

    1 arm vs 1inf 1aa
    attack:DiceRolls: 1@3; Total Hits: 01@3: (5)
    defenseDiceRolls: 1@2; Total Hits: 11@2: (2)


  • just stupid.
    :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries, 4 fighters and 11 infantry moved from United Kingdom to Scotland
                3 fighters moved from Western Germany to Scotland
                2 bombers moved from Slovakia Hungary to Scotland
                1 infantry moved from Northwest Persia to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                3 infantry moved from 99 Sea Zone to Cyprus

    Combat - Germans
                Battle in Scotland
                    Germans attack with 4 artilleries, 2 bombers, 7 fighters and 11 infantry
                    British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                        AA fire in Scotland :  0/3 hits
                        Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 11 infantry in Scotland, round 2 :  9/24 hits
                        Americans roll dice for 1 aaGun, 1 armour, 5 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys in Scotland, round 2 :  6/22 hits
                        6 infantry owned by the Germans , 1 aaGun owned by the Americans and 8 infantry owned by the Americans lost in Scotland
                        Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 5 infantry in Scotland, round 3 :  14/18 hits
                        Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Scotland, round 3 :  3/14 hits
                        1 infantry owned by the British , 3 mech_infantrys owned by the Americans , 4 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans , 2 fighters owned by the British and 2 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 4 artilleries, 2 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 69
                    Casualties for Germans: 9 infantry
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                Battle in Cyprus
                    Germans attack with 3 infantry
                    ANZAC defend with 1 bomber
                        Germans roll dice for 3 infantry in Cyprus, round 2 :  1/3 hits
                        British roll dice for 1 bomber in Cyprus, round 2 :  0/1 hits
                        1 bomber owned by the ANZAC lost in Cyprus
                    Germans win, taking Cyprus from British with 3 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 96 Sea Zone: 1 armour, 2 infantry and 2 transports
                EDIT: Adding units owned by Germans to 96 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 bombers and 7 fighters moved from Scotland to United Kingdom
                1 tactical_bomber moved from Germany to United Kingdom
                1 artillery and 6 infantry moved from Baltic States to Novgorod
                4 infantry moved from Poland to Baltic States
                2 mech_infantrys moved from Germany to Eastern Poland
                2 armour moved from Western Ukraine to Eastern Poland
                4 aaGuns, 16 artilleries and 43 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Germany
                1 armour moved from Iraq to Persia
                3 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 artillery and 8 infantry moved from Iraq to Northwest Persia

    Place Units - Germans
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in Novgorod
                3 fighters placed in Western Germany
                2 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,1,6,5,1,4,1,4,6,4
                Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • please use second post.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries, 4 fighters and 11 infantry moved from United Kingdom to Scotland
                3 fighters moved from Western Germany to Scotland
                2 bombers moved from Slovakia Hungary to Scotland
                1 infantry moved from Northwest Persia to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                3 infantry moved from 99 Sea Zone to Cyprus

    Combat - Germans
                Battle in Scotland
                    Germans attack with 4 artilleries, 2 bombers, 7 fighters and 11 infantry
                    British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                        AA fire in Scotland :  0/3 hits
                        Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 11 infantry in Scotland, round 2 :  9/24 hits
                        Americans roll dice for 1 aaGun, 1 armour, 5 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys in Scotland, round 2 :  6/22 hits
                        6 infantry owned by the Germans , 1 aaGun owned by the Americans and 8 infantry owned by the Americans lost in Scotland
                        Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 5 infantry in Scotland, round 3 :  14/18 hits
                        Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Scotland, round 3 :  3/14 hits
                        1 infantry owned by the British , 3 mech_infantrys owned by the Americans , 4 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans , 2 fighters owned by the British and 2 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 4 artilleries, 2 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 69
                    Casualties for Germans: 9 infantry
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                Battle in Cyprus
                    Germans attack with 3 infantry
                    ANZAC defend with 1 bomber
                        Germans roll dice for 3 infantry in Cyprus, round 2 :  1/3 hits
                        British roll dice for 1 bomber in Cyprus, round 2 :  0/1 hits
                        1 bomber owned by the ANZAC lost in Cyprus
                    Germans win, taking Cyprus from British with 3 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 96 Sea Zone: 1 armour, 2 infantry and 2 transports
                EDIT: Adding units owned by Germans to 96 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 bombers and 7 fighters moved from Scotland to United Kingdom
                1 tactical_bomber moved from Germany to United Kingdom
                1 artillery and 6 infantry moved from Baltic States to Novgorod
                4 infantry moved from Poland to Baltic States
                2 mech_infantrys moved from Germany to Eastern Poland
                2 armour moved from Western Ukraine to Eastern Poland
                4 aaGuns, 16 artilleries and 43 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Germany
                1 armour moved from Iraq to Persia
                3 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 artillery and 8 infantry moved from Iraq to Northwest Persia

    Place Units - Germans
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in Novgorod
                3 fighters placed in Western Germany
                2 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,1,6,5,1,4,1,4,6,4
                Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 infantry
                EDIT: Adding units owned by Germans to United Kingdom: 3 infantry
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Vologda to Caucasus
                1 armour and 8 infantry moved from Yakut S.S.R. to Buryatia
                8 armour, 4 artilleries, 5 fighters and 50 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 1 armour and 8 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Buryatia from Japanese with 1 armour and 6 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 8 armour, 4 artilleries, 5 fighters and 50 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 8 armour, 4 artilleries, 5 fighters and 50 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Volgograd
                3 fighters moved from Bryansk to Russia
                11 infantry moved from Russia to Vologda
                3 aaGuns moved from Russia to Bryansk
                3 armour, 2 artilleries and 10 infantry moved from Tambov to Bryansk
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 aaGun, 4 armour, 3 artilleries and 2 mech_infantrys moved from Norway to Finland

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                5 armour moved from Manchuria to Buryatia
                2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
                1 bomber moved from Japan to Buryatia
                3 fighters moved from Japan to Buryatia
                1 infantry moved from Gold Coast to French West Africa
                      Japanese take French West Africa from French
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 77 Sea Zone

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 5 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 armour and 6 infantry
                        Japanese roll dice for 5 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Buryatia, round 2 :  10/14 hits
                        Russians roll dice for 1 armour and 6 infantry in Buryatia, round 2 :  5/7 hits
                        6 infantry owned by the Russians , 1 armour owned by the Russians , 4 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 4 armour and 1 infantry
                    Casualties for Russians: 1 armour and 6 infantry

    Non Combat Move - Japanese
                1 aaGun, 4 artilleries and 11 infantry moved from Manchuria to Amur
                1 bomber, 5 fighters and 2 tactical_bombers moved from Buryatia to Amur

    Place Units - Japanese
                1 infantry placed in Manchuria
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,5,3,5,2,5,5,6,1,2,4,1
                Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 bombers, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Quebec to 106 Sea Zone
                4 transports moved from 109 Sea Zone to 107 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 109 Sea Zone to Scotland
                3 bombers moved from Eire to Scotland
                1 submarine moved from 91 Sea Zone to 83 Sea Zone
                1 bomber moved from Eastern Persia to Iraq
                1 bomber moved from Eastern Persia to 99 Sea Zone
                1 bomber moved from Eastern Persia to 71 Sea Zone
                2 fighters moved from Eastern Persia to 77 Sea Zone
                1 destroyer moved from 79 Sea Zone to 77 Sea Zone
                4 fighters moved from 109 Sea Zone to Scotland

    Combat - Americans
                Americans creates battle in territory 37 Sea Zone
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in 71 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Scotland
                    Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 6 infantry
                    Germans defend with 1 airfield, 4 artilleries and 2 infantry
                    Americans win, taking Scotland from Germans with 1 armour, 1 artillery, 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 artilleries and 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in 77 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 77 Sea Zone to 79 Sea Zone
                1 bomber moved from Iraq to Eastern Persia
                1 bomber moved from 99 Sea Zone to Caucasus
                4 fighters moved from Scotland to 109 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 106 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to Quebec
                4 transports moved from 107 Sea Zone to 106 Sea Zone
                1 fighter moved from Central United States to New Brunswick Nova Scotia
                3 infantry moved from Central United States to Eastern United States
                2 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from India to West India
                1 armour moved from West India to Eastern Persia
                1 destroyer and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 bomber moved from 71 Sea Zone to French Madagascar
                3 bombers moved from Scotland to Iceland
                4 bombers moved from Eastern United States to Iceland

    Place Units - Americans
                2 destroyers and 2 submarines placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States
                Americans undo move 2.
                4 artilleries, 2 bombers and 4 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                11 artilleries and 30 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 11 artilleries and 30 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                    Chinese win, taking Manchuria from Japanese with 11 artilleries and 30 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                4 artilleries and 8 infantry moved from Jehol to Buyant-Uhaa
                3 fighters moved from India to Eastern Persia

    Combat - British

    Non Combat Move - British
                1 aaGun, 1 artillery and 6 infantry moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia
                4 infantry moved from India to West India

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 4 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians repair 11 damage on 11 factory_minors; Remaining resources: 41 PUs;
                Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Belarus: 1 infantry
                EDIT: Changing ownership of Smolensk from Russians to Italians
                EDIT: Adding units owned by Italians to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                1 armour and 1 mech_infantry moved from Rostov to Caucasus
                1 bomber moved from Western Germany to Caucasus
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                5 fighters moved from United Kingdom to Eire

    Combat - Italians
                Battle in French Madagascar
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 bomber
                        Italians roll dice for 1 artillery and 1 infantry in French Madagascar, round 2 :  0/2 hits
                        French roll dice for 1 bomber in French Madagascar, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in French Madagascar, round 3 :  1/2 hits
                        French roll dice for 1 bomber in French Madagascar, round 3 :  0/1 hits
                        1 bomber owned by the Americans lost in French Madagascar
                    Italians win, taking French Madagascar from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Eire
                    Italians attack with 5 fighters
                    Americans defend with 1 airfield, 2 fighters and 1 harbour
                        Italians roll dice for 5 fighters in Eire, round 2 :  1/5 hits
                        Americans roll dice for 2 fighters in Eire, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Eire
                        Italians roll dice for 4 fighters in Eire, round 3 :  2/4 hits
                        Americans roll dice for 1 fighter in Eire, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Eire
                    Italians win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 2 fighters
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry; Americans defend with 1 bomber
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 bomber owned by the Americans lost in Caucasus
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Persia
                1 artillery and 4 infantry moved from Iraq to Persia
                4 infantry moved from Syria to Iraq
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Yugoslavia to Romania
                7 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Gibraltar to United Kingdom
                3 fighters moved from Eire to United Kingdom

    Place Units - Italians
                1 armour and 2 artilleries placed in Iraq
                3 infantry placed in Ukraine
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Italians collect 37 PUs; end with 37 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from 79 Sea Zone to 72 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                Battle in 72 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 72 Sea Zone to 79 Sea Zone
                1 submarine moved from 39 Sea Zone to 79 Sea Zone
                1 armour moved from India to Eastern Persia
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 transport moved from 79 Sea Zone to 38 Sea Zone
                2 fighters moved from Shan State to Eastern Persia
                1 armour moved from Shan State to Szechwan
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                1 armour and 1 fighter placed in Queensland
                1 infantry placed in New South Wales
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Malta
                3 infantry moved from United Kingdom to Scotland
                2 bombers, 7 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
                3 fighters moved from Western Germany to Scotland

    Combat - Germans
                Battle in Scotland
                    Germans attack with 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 armour, 1 artillery and 3 infantry
                        Germans roll dice for 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber in Scotland, round 2 :  9/16 hits
                        Americans roll dice for 1 armour, 1 artillery and 3 infantry in Scotland, round 2 :  1/5 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 2 bombers, 10 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 3 infantry
                Battle in Malta
                    Germans attack with 4 infantry
                    British defend with 1 aaGun and 1 infantry
                        Germans roll dice for 4 infantry in Malta, round 2 :  2/4 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Germans win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Ukraine to Western Ukraine
                2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Baltic States to Belarus
                3 infantry moved from Baltic States to Novgorod
                2 infantry moved from Poland to Baltic States
                1 infantry moved from Germany to Poland
                2 bombers moved from Scotland to Western Germany
                10 fighters and 1 tactical_bomber moved from Scotland to United Kingdom

    Place Units - Germans
                3 infantry placed in United Kingdom
                3 fighters placed in Western Germany
                2 artilleries and 1 infantry placed in Novgorod
                2 infantry and 2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,1,6,1,5,4,2,5,1,1,4,2,6
                Germans collect 46 PUs (8 lost to blockades); end with 46 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Vologda to Archangel
                2 infantry moved from Bryansk to Smolensk
                2 fighters moved from Russia to Archangel
                1 armour moved from Volgograd to Rostov
                      Russians take Rostov from Italians
                1 armour moved from Rostov to Volgograd
                13 infantry moved from Vologda to Smolensk
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                2 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                2 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Volgograd to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 15 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Smolensk from Italians with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Bryansk
                2 fighters moved from Western Ukraine to Bryansk
                2 fighters moved from Archangel to Bryansk
                1 tactical_bomber moved from Caucasus to Bryansk
                1 fighter moved from Caucasus to Volgograd
                2 infantry moved from Russia to Samara
                1 armour and 5 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 armour, 1 artillery and 3 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                4 artilleries, 1 bomber, 5 fighters, 11 infantry and 2 tactical_bombers moved from Amur to Buyant-Uhaa
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 submarine moved from 80 Sea Zone to 77 Sea Zone
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone

    Combat - Japanese
                Battle in 77 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 77 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Buyant-Uhaa
                    Japanese attack with 4 artilleries, 1 bomber, 5 fighters, 11 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 4 artilleries and 9 infantry
                        AA fire in Buyant-Uhaa :  1/3 hits
                        1 fighter owned by the Japanese lost in Buyant-Uhaa
                        Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 11 infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 :  9/22 hits
                        UK_Pacific roll dice for 1 aaGun, 4 artilleries and 9 infantry in Buyant-Uhaa, round 2 :  5/13 hits
                        8 infantry owned by the British , 5 infantry owned by the Japanese and 1 aaGun owned by the British lost in Buyant-Uhaa
                        Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Buyant-Uhaa, round 3 :  8/17 hits
                        UK_Pacific roll dice for 4 artilleries and 1 infantry in Buyant-Uhaa, round 3 :  3/5 hits
                        1 infantry owned by the British , 3 infantry owned by the Japanese and 4 artilleries owned by the British lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from UK_Pacific with 4 artilleries, 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 fighter and 8 infantry
                    Casualties for British: 1 aaGun, 4 artilleries and 9 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Amur to Buyant-Uhaa
                1 bomber, 4 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Ulaanbaatar
                1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from French West Africa to French Central Africa

    Place Units - Japanese
                1 destroyer placed in 71 Sea Zone
                2 infantry placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,3,2,5,4,5,4,6,1,2,3,4
                Japanese collect 16 PUs (11 lost to blockades); end with 16 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern Persia to 81 Sea Zone

    Combat - Americans
                Battle in 81 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 81 Sea Zone to Eastern Persia
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 transport moved from 38 Sea Zone to 43 Sea Zone
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 mech_infantry moved from West India to Eastern Persia
                7 bombers moved from Iceland to Suriname
                1 fighter moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 bombers moved from Eastern United States to Suriname
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 119 Sea Zone to 117 Sea Zone
                4 artilleries and 6 infantry moved from Eastern United States to Quebec
                2 infantry moved from Central United States to Eastern United States
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                3 carriers, 1 cruiser, 4 destroyers and 5 fighters moved from 109 Sea Zone to 103 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 103 Sea Zone
                1 fighter moved from 106 Sea Zone to 103 Sea Zone

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                11 artilleries and 4 infantry moved from Manchuria to Jehol
                8 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 artillery and 9 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 carrier moved from 109 Sea Zone to 103 Sea Zone
                4 infantry moved from West India to Eastern Persia
                4 armour moved from India to Eastern Persia
                4 infantry moved from Szechwan to Shensi

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 4 armour

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