No scrambles, let’s have some fun!
14L G40 variance vs Whackamatt(allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to KwangsiNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 bomber and 1 transport; Remaining resources: 16 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Japanese
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
2 fighters moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 84 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea ZoneCombat - British
Non Combat Move - British
2 infantry moved from 87 Sea Zone to French West Africa
3 infantry moved from United Kingdom to ScotlandPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 bomber placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 49 Sea Zone
2 transports moved from 62 Sea Zone to 61 Sea Zone
4 infantry moved from South Australia to 61 Sea Zone
4 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
EDIT: 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
4 infantry moved from New South Wales to South Australia
2 artilleries, 3 fighters and 3 infantry moved from South Australia to Western Australia
1 armour moved from South Australia to Western Australia
3 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from Argentina to Paraguay
ANZAC take Paraguay from Neutral_True
2 aaGuns moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from Turkey to Egypt
1 armour moved from Turkey to Iraq
Germans take Iraq from British
1 armour moved from Iraq to Turkey
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery and 1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Baltic States
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
2 artilleries owned by the Germans retreated to Eastern Poland
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
1 artillery owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Eastern Poland
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 2 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Egypt from British with 1 armour, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 4 infantryNon Combat Move - Germans
4 tactical_bombers moved from Egypt to Turkey
2 fighters moved from Egypt to Turkey
1 bomber moved from Egypt to Turkey
1 fighter moved from Egypt to Syria
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Poland
2 artilleries moved from Southern France to Spain
3 infantry moved from Southern France to SpainPlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Turkey
1 artillery and 2 infantry placed in Norway
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Iraq
Russians take Northwest Persia from Germans
Russians take Iraq from Germans
3 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
2 artilleries and 3 infantry moved from Russia to Bryansk
1 artillery moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Ukraine to Belarus
1 armour moved from Western Ukraine to Romania
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Poland
1 armour moved from Baltic States to Poland
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Poland
1 armour moved from Novgorod to FinlandCombat - Russians
Battle in Romania
Russians attack with 2 armour and 1 artillery
Germans defend with 2 mech_infantrys
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Poland
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 fighters and 2 mech_infantrys
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 fighters and 2 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomber
Battle in Belarus
Russians attack with 2 armour and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
Now that I’ve taken Cairo I declare VICTORY!
I WIN I WIN I WIN I WIN I WIN I WIN
:-)
OK I lose.
So much for the neutral crush :-) -
it could work if you had more of a plan for Japan.
Maybe they DOW J4 or not at all? Attack Russia with Japan to take some of the edge off? Dunno, I’ve been trying to figure it out myself. The Norway factory was different, but you ended up defending it instead of pushing into a Northern Victory city.
Maybe instead build up some navy for constant troop landings in Finland?
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Yeah I never know what to do with Japan. I just figured if I take India out then the allies wouldn’t have much in the center of the board, but then there’s Russia. evn with its forces split in 2 directions Russia had enough to threaten on both fronts. The problem with this north + south attempt was that I didn’t have enough left over to push much of anything into the center, AND build up a defense for Spain. So a pretty big flop all in all, but I wanted to give it a try. Oh well.





