@Booper Figured that was the case, sounds good
14L Soulblighter (Axis) vs MrRoboto (Allies+6)
-
Reroll gives me 100%, because your planes cant land in korea if I take it back and I will or at least I should.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Poland
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Romania
1 bomber moved from Russia to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber and 1 fighter moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 aaGuns, 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Baltic States
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs -
I am going to take a 21 day vacation.
-
Oh ok.
Have you logged out or something? “Guest” is written underneath your name and you have only 3 posts.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 4 infantry moved from 55 Sea Zone to Northern Territory
1 battleship, 1 carrier and 1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Northern Territory
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 2 transports
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 2 bombers
ANZAC defend with 1 fighter
ANZAC win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for ANZAC: 1 fighter
Battle in Northern Territory
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 tactical_bomber
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
3 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to YunnanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter, 6 infantry and 2 tactical_bombers placed in Japan
Japanese undo move 2.
1 fighter and 2 tactical_bombers placed in Japan
3 infantry placed in Manchuria
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,5,6,2,4,2,1,5,5,1,2,5,6,4,5,2,6,2,3,1,4
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
3 aaGuns, 5 artilleries and 10 infantry moved from Burma to India
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 81 Sea Zone to 79 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,5
British collect 30 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
Oh ok.
Have you logged out or something? “Guest” is written underneath your name and you have only 3 posts.
Deleted my account and then made it again. All it did was reset my post history.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern France to Alexandria
1 destroyer moved from 93 Sea Zone to 98 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Oh ok.
Have you logged out or something? “Guest” is written underneath your name and you have only 3 posts.
Deleted my account and then made it again. All it did was reset my post history.
Why did you delete your account?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to Poland
2 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea ZoneCombat - Germans
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Poland
1 bomber moved from Southern Italy to Romania
2 fighters and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 artilleries and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians -
Scramble Z98?
-
Oh ok.
Have you logged out or something? “Guest” is written underneath your name and you have only 3 posts.
Deleted my account and then made it again. All it did was reset my post history.
Why did you delete your account?
I was starting to think about you all the time… I couldn’t bare it any longer…
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Poland
1 bomber moved from Southern Italy to Romania
2 fighters and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
3 artilleries and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan -
Small change. Also a question. Does a submarine prevent the unloading of a transport? I still need your scramble orders however.
-
Scrambling would be suicidal! Obviously no scramble.
Submarines prevent an unescorted transport from doing an amphibious assault.
I’m not sure about preventing the landing in NCM.
-
Scrambling would be suicidal! Obviously no scramble.
Submarines prevent an unescorted transport from doing an amphibious assault.
I’m not sure about preventing the landing in NCM.
Submarines do not stop anything in NCM, including lone transports.
-
Soulblighter asked me about the legality of the USA4 fleet move.
With a Japanese surface warship in Z6 on USA4, USA ships in Z6 must either stay in Z6 the whole turn and fight, or leave in combat movement phase. You moved most ships to Z19 in combat movement phase. Those ships cannot move again in noncombat, so the re-entry to Z6 was absolutely illegal. Also, the transport leaving Z6 can only load units that turn if picking them up in a different sea zone (like Z19) and then immediately dropping those units off in amphibious assault in combat move. So picking up the artillery from China was also illegal.
I will leave it up to you two to agree how you are going to resolve this - just let me know if you need any help with that or if you cannot agree.
-
Actually, isn’t it the same as if the fleet was left in Z6 the whole time anyway? I don’t know why Roboto moved the fleet away and then back, but if he had just left it in Z6 for the combat movement phase it would be the same result as what you have on the map now, right?
Just move the artillery back from Korea to the south in China (or leave it where it was at the beginning of USA4, whatever MrRoboto’s wishes are) as if you did not transport it to Korea (which is illegal)?
Doesn’t that fix it? Just disallowing the artillery loading to Korea?





