@dawgoneit said in dawgoneit +15 Axis. VS surfer Allies, PTV:
RRRRAAAAAAAA!!!
Glad your motivated!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
French defend with 1 fighter; British defend with 1 harbour
Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 fighters moved from Southern Italy to Alexandria
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
2 transports placed in 93 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
I figured I could have blocked your path into asia, but I wanted to see how you responded to this placement. Basically it was more like a test game for me this round.
It gets really tricky, because I need to avoid the kamikaze. Otherwise, if I lose 1-2 ships, it might not be enough to survive your air-only attack in SZ6.
And I lacked submarines so early, that’s why your transporter at celebes is going to survive
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
It gets really tricky, because I need to avoid the kamikaze. Otherwise, if I lose 1-2 ships, it might not be enough to survive your air-only attack in SZ6.
And I lacked submarines so early, that’s why your transporter at celebes is going to survive
You can’t survive my air only attack, because I still have a reroll.
You have 10% in SZ6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Combat - Germans
Battle in Morocco
Battle in Algeria
Non Combat Move - Germans
2 artilleries moved from Norway to Finland
1 artillery moved from Germany to Slovakia Hungary
4 armour moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 infantry placed in Yugoslavia
3 infantry placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Germans from 97 Sea Zone: 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
EDIT: Adding units owned by Germans to 93 Sea Zone: 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Alexandria : 2 fighters and 2 tactical_bombers
Morocco : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 artillery and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 9 armour, 5 artilleries, 26 infantry and 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 infantry
Poland : 1 infantry
Germany : 2 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
Norway : 1 factory_minor and 3 infantry
Southern Italy : 2 bombers
93 Sea Zone : 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag, 1 factory_minor and 4 infantry
Finland : 1 flag, 3 artilleries and 10 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 40
Japanese : 48 / 58
Americans : 53 / 73
Chinese : 9 / 9
British : 31 / 28
UK_Pacific : 6 / 7
Italians : 13 / 23
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Reroll gives me 100%, because your planes cant land in korea if I take it back and I will or at least I should.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Baltic States to Poland
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Romania
1 bomber moved from Russia to Romania
Combat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber and 1 fighter moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 aaGuns, 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Baltic States
2 aaGuns and 18 infantry moved from Amur to Korea
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
I am going to take a 21 day vacation.
Oh ok.
Have you logged out or something? “Guest” is written underneath your name and you have only 3 posts.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 4 infantry moved from 55 Sea Zone to Northern Territory
1 battleship, 1 carrier and 1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Northern Territory
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 2 transports
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 2 bombers
ANZAC defend with 1 fighter
ANZAC win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for ANZAC: 1 fighter
Battle in Northern Territory
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 tactical_bomber
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
3 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter, 6 infantry and 2 tactical_bombers placed in Japan
Japanese undo move 2.
1 fighter and 2 tactical_bombers placed in Japan
3 infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,5,6,2,4,2,1,5,5,1,2,5,6,4,5,2,6,2,3,1,4
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
3 aaGuns, 5 artilleries and 10 infantry moved from Burma to India
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 81 Sea Zone to 79 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,5
British collect 30 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport
Oh ok.
Have you logged out or something? “Guest” is written underneath your name and you have only 3 posts.
Deleted my account and then made it again. All it did was reset my post history.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern France to Alexandria
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Oh ok.
Have you logged out or something? “Guest” is written underneath your name and you have only 3 posts.
Deleted my account and then made it again. All it did was reset my post history.
Why did you delete your account?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to Poland
2 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
Combat - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Poland
1 bomber moved from Southern Italy to Romania
2 fighters and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 artilleries and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Scramble Z98?