@fasthard Thanks!
No scrambles
106 sub will fight first round
If it hits first round, fight until the end
If not, and you hit first w/ 1 hit, take destroyer and submerge sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
damn, forgot 1 battle in Africa. will roll it here.
1 mech, 1 bomber versus 1 infantry
Rolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
4 transports moved from 109 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Finland
British attack with 1 armour and 7 infantry
Germans defend with 1 infantry
British win, taking Finland from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Non Combat Move - British
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 infantry placed in Norway
3 infantry placed in Persia
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun and 12 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun and 12 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by British from Caucasus: 2 tactical_bombers
EDIT: Removing units owned by British from Bryansk: 5 fighters
EDIT: Adding units owned by British to Vologda: 5 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Northwest Persia: 1 armour, 1 artillery, 9 infantry and 5 mech_infantrys
EDIT: Removing units owned by British from Caucasus: 1 armour, 1 artillery, 9 infantry and 5 mech_infantrys
EDIT: Removing units owned by British from Persia: 6 infantry
EDIT: Adding units owned by British to Northwest Persia: 3 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Removing units owned by British from Trans-Jordan: 5 infantry
EDIT: Adding units owned by British to Iraq: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Nigeria: 1 mech_infantry
EDIT: Removing units owned by Germans from French Equatorial Africa: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 103 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
sorry for all the edits. I clicked done before I did my ncms. :-P
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs;
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 fighter moved from Greece to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs;
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 fighter moved from Greece to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 2/2 hits
French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
2 fighters moved from Greece to Southern Italy
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 artilleries and 7 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Smolensk to Rostov
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
1 fighter moved from Western Ukraine to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Volgograd
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 infantry
Gibraltar : 2 artilleries and 4 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 4 artilleries, 1 factory_major and 9 infantry
Libya : 1 armour, 2 artilleries and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 fighter
Western Ukraine : 1 flag, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 armour and 1 mech_infantry
Caucasus : 1 flag, 3 artilleries, 8 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
Greece : 1 flag, 1 airfield and 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 42 / 56
Russians : 12 / 20
Japanese : 41 / 44
Americans : 56 / 77
Chinese : 10 / 16
British : 42 / 42
UK_Pacific : 11 / 10
Italians : 31 / 41
ANZAC : 19 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.312
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
French Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
had a lot of problems with your Italy11 file. The “Play” button is grayed out. I reinstalled Triplea and learned that if I “play local game” then exit out of that, then the “Play” button isn’t grayed out but then I can’t post from within the game. I had to save it and post manually.
france 11.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
15 mech_infantrys moved from Ukraine to Caucasus
4 armour moved from Ukraine to Volgograd
4 armour moved from Rostov to Kazakhstan
4 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Novgorod
10 mech_infantrys moved from Smolensk to Novgorod
1 artillery and 2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Ukraine
8 artilleries and 28 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Nenetsia to Poland
4 fighters and 3 tactical_bombers moved from Ukraine to Germany
4 artilleries and 2 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 7 infantry moved from France to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
15 mech_infantrys moved from Ukraine to Caucasus
4 armour moved from Ukraine to Volgograd
4 armour moved from Rostov to Kazakhstan
4 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Novgorod
10 mech_infantrys moved from Smolensk to Novgorod
1 artillery and 2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Ukraine
8 artilleries and 28 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Nenetsia to Poland
4 fighters and 3 tactical_bombers moved from Ukraine to Germany
4 artilleries and 2 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 7 infantry moved from France to Northern Italy
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 artillery moved from Germany to Western Germany
2 destroyers and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 infantry placed in Novgorod
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Kazakhstan : 4 armour and 10 mech_infantrys
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 8 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 14 infantry
Poland : 1 fighter and 1 tactical_bomber
Germany : 3 aaGuns, 1 armour, 1 factory_major, 4 fighters, 6 infantry, 7 mech_infantrys and 3 tactical_bombers
Denmark : 2 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 3 artilleries and 9 infantry
Karelia : 1 flag, 1 artillery and 3 infantry
Baltic States : 1 flag
Rostov : 8 artilleries and 28 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 4 artilleries and 2 infantry
Ukraine : 4 mech_infantrys
Volgograd : 4 armour and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 10 mech_infantrys
Caucasus : 15 mech_infantrys
Smolensk : 1 infantry
Bulgaria : 1 flag
97 Sea Zone : 2 destroyers and 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 55
Russians : 12 / 20
Japanese : 37 / 44
Americans : 56 / 77
Chinese : 10 / 16
British : 39 / 42
UK_Pacific : 15 / 10
Italians : 31 / 41
ANZAC : 19 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
British Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russia 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Samara
3 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Samara to Russia
1 armour moved from Sakha to Yakut S.S.R.
1 aaGun and 1 artillery moved from Yenisey to Yakut S.S.R.
1 aaGun and 4 infantry moved from Vologda to Russia
3 mech_infantrys moved from Urals to Russia
3 armour and 3 mech_infantrys moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
1 armour and 1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
1 bomber moved from Kiangsu to 43 Sea Zone
1 artillery and 9 infantry moved from Japan to 6 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Hopei
2 armour and 4 mech_infantrys moved from Hunan to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Kwangsi
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
1 armour and 1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
1 bomber moved from Kiangsu to 43 Sea Zone
1 artillery and 9 infantry moved from Japan to 6 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Hopei
2 armour and 4 mech_infantrys moved from Hunan to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Kwangsi
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 bomber in Kwangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 submarines
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 3 armour, 1 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Hopei, round 2 : 2/10 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Kiangsu
2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 9 infantry moved from 20 Sea Zone to Kwangtung
4 fighters and 4 tactical_bombers moved from 22 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Hainan
1 bomber moved from 43 Sea Zone to Hainan
1 bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kweichow to Kiangsu
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Territory Summary for Japanese :
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Siam : 1 armour and 1 mech_infantry
Manchuria : 1 flag
Hainan : 1 bomber and 2 fighters
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 3 armour, 1 infantry and 6 mech_infantrys
Chahar : 1 flag, 4 infantry and 1 mech_infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 bomber, 1 harbour and 9 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 5 fighters, 7 tactical_bombers and 5 transports
22 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 14 / 18
Japanese : 43 / 43
Americans : 56 / 77
Chinese : 7 / 16
British : 39 / 42
UK_Pacific : 14 / 10
Italians : 28 / 41
ANZAC : 19 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.550
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 40
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.531
Median : 3.500
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32
UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
UK 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Caucasus to Turkmenistan
1 artillery and 2 infantry moved from Volgograd to Samara
1 fighter moved from Ukraine to Samara
1 mech_infantry moved from Rostov to Samara
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Caucasus to Turkmenistan
1 artillery and 2 infantry moved from Volgograd to Samara
1 fighter moved from Ukraine to Samara
1 mech_infantry moved from Rostov to Samara
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Samara
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Samara, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Turkmenistan
Italians attack with 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Turkmenistan, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 3 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Turkmenistan, round 4 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 4 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Turkmenistan, round 5 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 5 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Turkmenistan, round 6 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 6 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Turkmenistan, round 7 : 1/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 7 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Samara to Volgograd
4 artilleries and 7 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag
Gibraltar : 2 artilleries and 4 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
France : 4 artilleries and 9 infantry
Tunisia : 1 flag, 1 infantry
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 armour, 2 artilleries and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Turkmenistan : 1 flag, 1 infantry and 2 mech_infantrys
Caucasus : 1 flag, 3 artilleries and 8 infantry
Smolensk : 1 flag
Samara : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Greece : 1 flag, 1 airfield and 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 37 / 55
Russians : 13 / 18
Japanese : 40 / 43
Americans : 63 / 90
Chinese : 8 / 14
British : 39 / 39
UK_Pacific : 16 / 17
Italians : 29 / 34
ANZAC : 19 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.919
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 37
Russians Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.963
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27
Test summary from TripleA, engine version: 1.7.0.3, time: 20:46:41
Aaah now I get it. It wouldn’t post because your password was missing. I put mine in and it seems to work.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Suriname to Brazil
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
3 fighters moved from 54 Sea Zone to Sumatra
2 fighters moved from New South Wales to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French