4d6<=2: 3, 1, 1, 4; Hits: 2
13 L G40 Karl7 (Allies + 8) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
1 destroyer moved from 41 Sea Zone to 44 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
15 artilleries moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 armour moved from Baltic States to Novgorod
6 infantry moved from Baltic States to NovgorodCombat - Germans
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Western Germany
1 battleship, 1 carrier, 5 submarines and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 5 submarines and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 bomber moved from 93 Sea Zone to Western Germany
3 aaGuns moved from Poland to Baltic States
5 infantry moved from Poland to Baltic States
5 artilleries moved from Poland to Baltic States
4 artilleries moved from Germany to Poland
6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 fighter placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
3 artilleries and 7 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Kansu to Novosibirsk
2 aaGuns, 4 armour, 2 artilleries and 15 infantry moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
USSR EDIT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
3 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
3 armour moved from Kansu to Novosibirsk
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central AmericaCombat - Japanese
Battle in Central America
Battle in Novosibirsk
Japanese attack with 3 armour
Russians defend with 2 infantry
Japanese win, taking Central America from Americans, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Amur
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 10 fighters moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 10 fighters moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Japan
1 battleship moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Kiangsi to Kiangsu
5 artilleries moved from Kiangsi to KiangsuPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Western United States to 64 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
2 bombers moved from Western United States to Central AmericaCombat - Americans
Battle in Central America
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Central America from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 64 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 64 Sea Zone to Western United States
2 bombers moved from Central America to Western United States
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 destroyers and 1 fighter placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour and 4 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 1 armour and 4 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 49 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Kweichow to Hunan
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 bomber moved from French Central Africa to Egypt
3 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
5 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
4 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 armour and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from India to Eastern Persia
1 battleship, 1 cruiser and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 fighter and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 1 fighter and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Russians to Italians
EDIT: Changing ownership of Ukraine from Russians to Italians
EDIT: Adding units owned by Italians to Rostov: 1 armour
EDIT: Removing units owned by Italians from Bessarabia: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern Poland
4 armour moved from Romania to BessarabiaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
5 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Libya to Tunisia
3 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
3 artilleries moved from Libya to Tunisia
1 fighter moved from Eastern Poland to BessarabiaPlace Units - Italians
3 armour placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 44 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 90 Sea Zone to 89 Sea Zone
1 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
3 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
15 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
5 artilleries and 6 infantry moved from Baltic States to BelarusCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 submarine and 1 transport
Americans defend with 1 transport
Germans win, taking 89 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West IndiesNon Combat Move - Germans
1 battleship, 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 aaGuns moved from Baltic States to Belarus
4 artilleries and 6 infantry moved from Poland to Eastern Poland
3 artilleries moved from Germany to Poland
10 infantry moved from Germany to Poland
1 infantry moved from Bessarabia to UkrainePlace Units - Germans
1 carrier placed in 112 Sea Zone
5 artilleries and 5 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
4 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to Russians
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Ukraine to Russia
4 infantry moved from Russia to Samara
3 armour moved from Bryansk to Samara
2 aaGuns, 1 armour, 4 artilleries and 28 infantry moved from Bryansk to Russia
1 fighter moved from Caucasus to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 2 artilleries, 2 fighters and 10 infantry moved from Amur to Buryatia
11 fighters moved from 6 Sea Zone to Buryatia
1 tactical_bomber moved from Japan to Buryatia
1 tactical_bomber moved from 6 Sea Zone to Buryatia
2 bombers moved from Kiangsu to Jehol
2 bombers moved from Jehol to Buryatia
2 infantry moved from Korea to 6 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
4 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 armour moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Dzavhan to YeniseyCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 4 tactical_bombers and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Buryatia
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 13 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Buryatia from Russians with 1 armour, 2 artilleries, 1 bomber, 13 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber and 8 infantry
Casualties for Russians: 2 aaGuns and 18 infantryNon Combat Move - Japanese
2 fighters moved from Buryatia to Manchuria
11 fighters moved from Buryatia to Amur
2 tactical_bombers moved from Buryatia to Amur
1 bomber moved from Buryatia to ManchuriaPlace Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
4 carriers, 6 destroyers, 4 fighters, 2 infantry, 13 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Battle in 89 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans win, taking Hawaiian Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 bombers moved from Western United States to Midway
1 submarine moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,1
Americans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
EDIT: Adding units owned by Chinese to Hunan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 submarine moved from 101 Sea Zone to 89 Sea ZoneCombat - British
Battle in 89 Sea Zone
British attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 submarine
British win, taking 89 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in West Indies
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern Persia to Russia
4 infantry moved from Eastern Persia to Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Persia
6 infantry moved from India to West India
1 battleship, 1 cruiser and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Egypt to RussiaPlace Units - British
3 infantry placed in Iraq
1 submarine placed in 98 Sea Zone
British undo move 1.
1 armour and 2 infantry placed in Iraq
2 armour placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,1,3,4,5,3,1,2,4,6,4,6
British collect 26 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 armour, 2 fighters, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry -
my dice are sucking hard
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
5 armour moved from Romania to Ukraine
4 infantry moved from Bessarabia to Ukraine
11 armour moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Southern ItalyCombat - Italians
Battle in Ukraine
Italians attack with 17 armour and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 17 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs