Started it up - let me know your scramble instruction for G1
14L NT Arathorn (Axis) vs Wheatbeer (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 factory_minor, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 infantry moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Bryansk to Volgograd
2 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Russia
2 tactical_bombers moved from Novgorod to Russia
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 2 bombers, 3 fighters, 11 infantry and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 9 infantry
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 bombers, 3 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
4 armour and 17 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
3 fighters and 5 tactical_bombers moved from Russia to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Russia to Germany
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 2 infantry moved from Novgorod to 115 Sea Zone
1 aaGun, 2 infantry and 3 transports moved from 115 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Southern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to RostovPlace Units - Germans
3 infantry placed in France
1 mech_infantry placed in Western Germany
1 factory_minor placed in Rostov
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 61 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
10 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
2 artilleries and 58 infantry moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
5 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 2 artilleries, 63 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 63 infantry and 2 mech_infantrys in Volgograd, round 2 : 13/69 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries, 62 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 2 infantry
Russians roll dice for 10 infantry in Korea, round 2 : 3/10 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 fighters moved from Kazakhstan to Kweichow
2 aaGuns moved from Samara to Volgograd
1 aaGun moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Nenetsia to UralsTurn Complete - Russians
Production/PUs Summary :
Germans : 57 / 113
Russians : 22 / 0
Japanese : 39 / 46
Americans : 58 / 78
Chinese : 14 / 14
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wheatbeer…… this is unseemly. A guy with a Russian/tetris like avatar abandoning Moscow on R5… How can the Allies win?
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Wheatbeer, do you want to end this game and start a 14L game?
The allies has minimal pressure on Germany who will just roll over everything.
Japan has a massive fleet and plenty of juice to drain you into the pacific.I’ll gladly continue, I just don’t see how the Allies can win.
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Wheatbeer…… this is unseemly. A guy with a Russian/tetris like avatar abandoning Moscow on R5… How can the Allies win?
You’re right about the avatar Gamer :lol: I hate losing it as Allies, and I am often slighlty disappointed if I manage win as Axis without it.
If I remember right, I think you posted in a strategy thread that against some Axis strategies the Allies need to be prepared to lose Moscow (I am guessing Japan needs to be dealt with faster?). He threw everything east (no dilly-dallying in Paris, no stopping in Yugo, predominantly mech/tank builds). I tried to get as much to Allied air in range as possible, but it wouldn’t have been close even.
I’ll gladly continue, I just don’t see how the Allies can win.
Sacking or saving the Kremlin usually makes or breaks a game. I did win against Seth after he got very lucky dice and sacked Moscow against the odds, but that was a case where Japan was weaker. You are probably right, but I need to think about it.
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Wheatbeer…… this is unseemly. A guy with a Russian/tetris like avatar abandoning Moscow on R5… How can the Allies win?
You’re right about the avatar Gamer :lol: I hate losing it as Allies, and I am often slighlty disappointed if I manage win as Axis without it.
If I remember right, I think you posted in a strategy thread that against some Axis strategies the Allies need to be prepared to lose Moscow (I am guessing Japan needs to be dealt with faster?). He threw everything east (no dilly-dallying in Paris, no stopping in Yugo, predominantly mech/tank builds). I tried to get as much to Allied air in range as possible, but it wouldn’t have been close even.
I’ll gladly continue, I just don’t see how the Allies can win.
Sacking or saving the Kremlin usually makes or breaks a game. I did win against Seth after he got very lucky dice and sacked Moscow against the odds, but that was a case where Japan was weaker. You are probably right, but I need to think about it.
Since I now don’t even have to defend Moscow, since you’re out of range by moving to Volgo, Germany will only get stronger. Any pressure on the german west front is a MINIMUM of 2 rounds away for UK alone or 3 rounds if combined with US. Germany has 113 IPC, and will collect a minimum of 80 IPC per round with Russia producing nothing.
Germany will only grow stronger and stronger, while you have to deal with a japan that has a fleet significantly larger than the allied fleet. It is of course totally up to you, and I would be happy to continue since I REALLY like the situation of this game. But if you want to wrap it up and start another one to create some excitement, I am fine with that also.Let me know what you think :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Kwangtung to Anhwe
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters moved from Jehol to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
1 artillery moved from Yunnan to French Indo China
1 aaGun, 2 artilleries and 2 infantry moved from Shan State to French Indo China
2 bombers and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Japan
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 mech_infantry placed in Kwangtung
2 destroyers placed in 20 Sea Zone
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Kwangtung to Anhwe
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters moved from Jehol to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
1 artillery moved from Yunnan to French Indo China
1 aaGun, 2 artilleries and 2 infantry moved from Shan State to French Indo China
2 bombers and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Japan
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 mech_infantry placed in Kwangtung
2 destroyers placed in 20 Sea Zone
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangtung: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Use 2nd file. Changed my mind on placements.
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Any posts tonight?
I should be able to do Italy quickly tonight. -
I can also do Germany if we’re effective - but it’s all up to how much time we have.
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I am still debating surrender. I may surrender shortly.
What would you offer me to take Allies in a 2014 season game? Or what would you want to take Allies yourself?
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If you want to surrender then that’s fine. Then we can start a 2014 game.
I’ll offer you the same bid again if you want to. Or you can make me an offer I cannot refuse ;)
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Would you want to start bidding over again?
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Would you rather have me take allies at 18?
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If you’re certain you’d want the Allies at +18 with the same placement limit and reroll system as this match, then I would definitely give you that.
If it helps, I would guarantee you a rematch where I play the Allies with that same bid and conditions if I win this next game as Axis.
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You guys play fast enough you’d probably be done before the end of the month anyway
Don’t worry about what year it will be in. If it’s done in 2013 or 2014 it will count in the appropriate year, and it would leave room for more games between the 2 of you in 2014 if you do complete it in October -
If you’re certain you’d want the Allies at +18 with the same placement limit and reroll system as this match, then I would definitely give you that.
If it helps, I would guarantee you a rematch where I play the Allies with that same bid and conditions if I win this next game as Axis.
I’ll take allies at +18 with the same conditions as this game we’ve currently played.
I’ll think about the bid for a moment.Do we end our current game then?
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You guys play fast enough you’d probably be done before the end of the month anyway
Don’t worry about what year it will be in. If it’s done in 2013 or 2014 it will count in the appropriate year, and it would leave room for more games between the 2 of you in 2014 if you do complete it in OctoberNormally that would be so, but I’m getting married next Saturday, and won’t play much the week or two after that before she starts working again. So the next game definitely would finish in 2014 League year, though probably pretty early, say mid November ;)
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Yeah, I officially surrender. Will post in results momentarily.