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13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch

  • 19 18

    damnit, and again i basically gave my last chance away. I could have easily taken TRJ with britain, with just a cost of one more plane. But I trusted in anzac conquering it…. =(
    Or I could have taken france, since you can’t conquer both - egypt AND paris.

    Now only a dice wonder can rescue me. Maybe if my AAA gun hits 4-5 planes or whatever.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 fighters, 7 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
                9 bombers moved from Southern Italy to Egypt
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from UK_Pacific
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Western Germany to Southern France
                3 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 12 bombers, 7 fighters, 7 mech_infantrys and 3 tactical_bombers
                    French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 7 fighters and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
                    Germans win, taking Egypt from British with 12 bombers, 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 3 aaGuns and 7 fighters
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                3 armour and 2 mech_infantrys moved from Germany to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Finland to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
                12 bombers, 7 fighters and 3 tactical_bombers moved from Egypt to Syria

    Place Units - Germans
                1 armour, 3 artilleries and 6 infantry placed in Western Germany
                6 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
                Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Iraq to 81 Sea Zone

    Combat - Japanese
                Battle in 81 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 5 submarines and 1 transport
                    5 submarines owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 81 Sea Zone to Egypt
                4 fighters, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Egypt
                1 bomber moved from Southern Italy to Egypt

    Place Units - Japanese
                1 infantry placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,4,4,4,3,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,2,5,2,2,6,5,5
                Japanese collect 3 PUs (10 lost to blockades); end with 4 PUs total


  • Axis powers have met victory conditions in Europe. Allies have 1 turn to retake a VC . . . hello Paris.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from Union of South Africa to 71 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
                2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
                2 fighters moved from India to Northwest Persia
                2 artilleries and 5 infantry moved from Persia to Northwest Persia
                2 artilleries and 8 infantry moved from Persia to Iraq

    Combat - British
                Battle in Northwest Persia
                    British attack with 2 artilleries, 2 fighters and 5 infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 2 artilleries, 2 fighters and 5 infantry in Northwest Persia, round 2 :  3/9 hits
                        Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Iraq
                    British attack with 4 artilleries and 12 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                        British roll dice for 4 artilleries and 12 infantry in Iraq, round 2 :  3/16 hits
                        Japanese roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Persia
                2 artilleries and 5 infantry moved from Eastern Persia to Persia
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom

    Place Units - British
                3 transports placed in 110 Sea Zone
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 2 bombers

    Production/PUs Summary :

    Germans : 60 / 99
        Russians : 7 / 0
        Japanese : 11 / 4
        Americans : 60 / 91
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 18 / 28
        Italians : 13 / 3
        ANZAC : 22 / 33
        French : 18 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    Just a quick question - you can only win if you not only recapture Paris, but you also have to hold it for a whole turn, right?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 5 infantry moved from Western Germany to France
                2 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 2 artilleries and 7 infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
                    French win with 3 aaGuns, 10 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Italians: 2 artilleries and 7 infantry
                    Casualties for Americans: 1 aaGun

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by Italians to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,4,6,6,5,3,4,4,3,2,5,4,6
                Italians collect 2 PUs (11 lost to blockades); end with 2 PUs total


  • I chose a casualty for you in Paris, feel free to choose another one if you didn’t like the choice.

    And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.

  • 15 14

    @seththenewb:

    And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.

    Sorry to hijack but I am almost certain I can second that!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Combat - French

    Non Combat Move - French
                2 infantry moved from Normandy Bordeaux to France

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 4 destroyers and 5 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 armour and 4 mech_infantrys moved from Germany to France
                12 bombers moved from Syria to France
                4 armour, 5 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys moved from Western Germany to France

    Combat - Germans
                Battle in France
                    Germans attack with 10 armour, 5 artilleries, 12 bombers, 1 fighter, 15 infantry and 6 mech_infantrys
                    French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
                    Germans captures 18PUs while taking French capital
                    Germans win, taking France from French with 10 armour, 5 artilleries, 8 bombers, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 45
                    Casualties for Germans: 4 bombers, 1 fighter and 8 infantry
                    Casualties for French: 5 infantry
                    Casualties for British: 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun, 6 artilleries and 8 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Western Germany to France
                2 bombers moved from France to Western Germany
                6 bombers moved from France to Western Germany
                3 fighters moved from Syria to Western Germany
                4 fighters and 3 tactical_bombers moved from Syria to Egypt
                8 bombers moved from Western Germany to Germany
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany

    Place Units - Germans
                1 carrier, 4 destroyers and 5 fighters placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
                EDIT: Removing units owned by Germans from Evenkiyskiy: 1 infantry
                EDIT: Adding units owned by Germans to Urals: 1 infantry
                EDIT: Removing units owned by Germans from Nenetsia: 1 infantry
                EDIT: Adding units owned by Germans to Vologda: 1 infantry
                EDIT: Removing units owned by Germans from Caucasus: 1 aaGun and 5 mech_infantrys
                EDIT: Adding units owned by Germans to Volgograd: 1 aaGun and 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 64 PUs; end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs


  • I decided to attack something with Japan and will just roll it here real quick rather than go through Russia again.

    sz93(bmb vs ca) first hit wins

    A
    DiceRolls: 20@4; Total Hits: 1520@4: (1, 3, 5, 4, 3, 6, 2, 1, 3, 4, 6, 3, 2, 2, 5, 3, 5, 2, 1, 2)
    D
    DiceRolls: 20@3; Total Hits: 1120@3: (1, 3, 4, 2, 2, 1, 1, 4, 1, 4, 2, 1, 6, 6, 4, 3, 6, 6, 4, 3)


  • I’ll edit it so I’m short a bomber and you’re short a cruiser.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Egypt to France

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,3,6,5,2,4
                Japanese collect 3 PUs (8 lost to blockades); end with 7 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Egypt: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Caucasus: 1 aaGun
                EDIT: Adding units owned by Japanese to Volgograd: 1 aaGun
                EDIT: Turning off Edit Mode


  • Axis once again have the 8VCs required for a win. Allies have until G17 to retake a VC before it’s too late.

  • 19 18

    Ok, some kind of last resort, my last straw of hope.

    Please give me OOL


  • You have 4 fighters left.  :evil:

    sz113rd2.tsvg

  • 19 18

    3 more hits with these last 4 fighters.

    sz113rd2.tsvg


  • Lose 2ftr and the dd

    3ftrs will land in WGer.


  • 3ftr will scramble in sz81 against UK if you decide to mount an attack from there.

    Sz113 OOL will be best D. Probably best if you roll on the forum due to the subs.

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