@fasthard Got it – then please disregard the updated save file where i moved the UK navy in – they were there purely as sponges for damage
13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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damnit, and again i basically gave my last chance away. I could have easily taken TRJ with britain, with just a cost of one more plane. But I trusted in anzac conquering it…. =(
Or I could have taken france, since you can’t conquer both - egypt AND paris.Now only a dice wonder can rescue me. Maybe if my AAA gun hits 4-5 planes or whatever.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 fighters, 7 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
9 bombers moved from Southern Italy to Egypt
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Western Germany to Southern France
3 bombers moved from Western Germany to EgyptCombat - Germans
Battle in Egypt
Germans attack with 12 bombers, 7 fighters, 7 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 7 fighters and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
Germans win, taking Egypt from British with 12 bombers, 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 6 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 3 aaGuns and 7 fighters
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 armour and 2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
12 bombers, 7 fighters and 3 tactical_bombers moved from Egypt to SyriaPlace Units - Germans
1 armour, 3 artilleries and 6 infantry placed in Western Germany
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Iraq to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 5 submarines and 1 transport
5 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 81 Sea Zone to Egypt
4 fighters, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Southern Italy to EgyptPlace Units - Japanese
1 infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,4,4,4,3,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,2,5,2,2,6,5,5
Japanese collect 3 PUs (10 lost to blockades); end with 4 PUs total -
Axis powers have met victory conditions in Europe. Allies have 1 turn to retake a VC . . . hello Paris.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 5 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from India to Northwest Persia
2 artilleries and 5 infantry moved from Persia to Northwest Persia
2 artilleries and 8 infantry moved from Persia to IraqCombat - British
Battle in Northwest Persia
British attack with 2 artilleries, 2 fighters and 5 infantry
Germans defend with 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 5 infantry in Northwest Persia, round 2 : 3/9 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Iraq
British attack with 4 artilleries and 12 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 4 artilleries and 12 infantry in Iraq, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
2 artilleries and 5 infantry moved from Eastern Persia to Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United KingdomPlace Units - British
3 transports placed in 110 Sea Zone
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 bombersProduction/PUs Summary :
Germans : 60 / 99
Russians : 7 / 0
Japanese : 11 / 4
Americans : 60 / 91
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 18 / 28
Italians : 13 / 3
ANZAC : 22 / 33
French : 18 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just a quick question - you can only win if you not only recapture Paris, but you also have to hold it for a whole turn, right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in France
Italians attack with 2 artilleries and 7 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
French win with 3 aaGuns, 10 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,4,6,6,5,3,4,4,3,2,5,4,6
Italians collect 2 PUs (11 lost to blockades); end with 2 PUs total -
I chose a casualty for you in Paris, feel free to choose another one if you didn’t like the choice.
And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.
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@seththenewb:
And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.
Sorry to hijack but I am almost certain I can second that!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 4 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Germans
6 armour and 4 mech_infantrys moved from Germany to France
12 bombers moved from Syria to France
4 armour, 5 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys moved from Western Germany to FranceCombat - Germans
Battle in France
Germans attack with 10 armour, 5 artilleries, 12 bombers, 1 fighter, 15 infantry and 6 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
Germans captures 18PUs while taking French capital
Germans win, taking France from French with 10 armour, 5 artilleries, 8 bombers, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 45
Casualties for Germans: 4 bombers, 1 fighter and 8 infantry
Casualties for French: 5 infantry
Casualties for British: 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 6 artilleries and 8 infantryNon Combat Move - Germans
2 aaGuns moved from Western Germany to France
2 bombers moved from France to Western Germany
6 bombers moved from France to Western Germany
3 fighters moved from Syria to Western Germany
4 fighters and 3 tactical_bombers moved from Syria to Egypt
8 bombers moved from Western Germany to Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to GermanyPlace Units - Germans
1 carrier, 4 destroyers and 5 fighters placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Timguska: 1 mech_infantry
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 infantry
EDIT: Adding units owned by Germans to Urals: 1 infantry
EDIT: Removing units owned by Germans from Nenetsia: 1 infantry
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Removing units owned by Germans from Caucasus: 1 aaGun and 5 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 1 aaGun and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
I decided to attack something with Japan and will just roll it here real quick rather than go through Russia again.
sz93(bmb vs ca) first hit wins
A
Rolls: 20@4; Total Hits: 1520@4: (1, 3, 5, 4, 3, 6, 2, 1, 3, 4, 6, 3, 2, 2, 5, 3, 5, 2, 1, 2)
D
Rolls: 20@3; Total Hits: 1120@3: (1, 3, 4, 2, 2, 1, 1, 4, 1, 4, 2, 1, 6, 6, 4, 3, 6, 6, 4, 3) -
I’ll edit it so I’m short a bomber and you’re short a cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Egypt to FranceTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,3,6,5,2,4
Japanese collect 3 PUs (8 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caucasus: 1 aaGun
EDIT: Adding units owned by Japanese to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode -
Axis once again have the 8VCs required for a win. Allies have until G17 to retake a VC before it’s too late.
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Ok, some kind of last resort, my last straw of hope.
Please give me OOL
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You have 4 fighters left. :evil:
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3 more hits with these last 4 fighters.
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Lose 2ftr and the dd
3ftrs will land in WGer.





