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13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    damnit, and again i basically gave my last chance away. I could have easily taken TRJ with britain, with just a cost of one more plane. But I trusted in anzac conquering it…. =(
    Or I could have taken france, since you can’t conquer both - egypt AND paris.

    Now only a dice wonder can rescue me. Maybe if my AAA gun hits 4-5 planes or whatever.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 fighters, 7 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
                9 bombers moved from Southern Italy to Egypt
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from UK_Pacific
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Western Germany to Southern France
                3 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 12 bombers, 7 fighters, 7 mech_infantrys and 3 tactical_bombers
                    French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 7 fighters and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
                    Germans win, taking Egypt from British with 12 bombers, 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 3 aaGuns and 7 fighters
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                3 armour and 2 mech_infantrys moved from Germany to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Finland to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
                12 bombers, 7 fighters and 3 tactical_bombers moved from Egypt to Syria

    Place Units - Germans
                1 armour, 3 artilleries and 6 infantry placed in Western Germany
                6 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
                Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Iraq to 81 Sea Zone

    Combat - Japanese
                Battle in 81 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 5 submarines and 1 transport
                    5 submarines owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 81 Sea Zone to Egypt
                4 fighters, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Egypt
                1 bomber moved from Southern Italy to Egypt

    Place Units - Japanese
                1 infantry placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,4,4,4,3,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,2,5,2,2,6,5,5
                Japanese collect 3 PUs (10 lost to blockades); end with 4 PUs total


  • Axis powers have met victory conditions in Europe. Allies have 1 turn to retake a VC . . . hello Paris.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from Union of South Africa to 71 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
                2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
                2 fighters moved from India to Northwest Persia
                2 artilleries and 5 infantry moved from Persia to Northwest Persia
                2 artilleries and 8 infantry moved from Persia to Iraq

    Combat - British
                Battle in Northwest Persia
                    British attack with 2 artilleries, 2 fighters and 5 infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 2 artilleries, 2 fighters and 5 infantry in Northwest Persia, round 2 :  3/9 hits
                        Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Iraq
                    British attack with 4 artilleries and 12 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                        British roll dice for 4 artilleries and 12 infantry in Iraq, round 2 :  3/16 hits
                        Japanese roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Persia
                2 artilleries and 5 infantry moved from Eastern Persia to Persia
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom

    Place Units - British
                3 transports placed in 110 Sea Zone
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 2 bombers

    Production/PUs Summary :

    Germans : 60 / 99
        Russians : 7 / 0
        Japanese : 11 / 4
        Americans : 60 / 91
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 18 / 28
        Italians : 13 / 3
        ANZAC : 22 / 33
        French : 18 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    Just a quick question - you can only win if you not only recapture Paris, but you also have to hold it for a whole turn, right?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 5 infantry moved from Western Germany to France
                2 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 2 artilleries and 7 infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
                    French win with 3 aaGuns, 10 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Italians: 2 artilleries and 7 infantry
                    Casualties for Americans: 1 aaGun

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by Italians to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,4,6,6,5,3,4,4,3,2,5,4,6
                Italians collect 2 PUs (11 lost to blockades); end with 2 PUs total


  • I chose a casualty for you in Paris, feel free to choose another one if you didn’t like the choice.

    And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.

  • 15 14

    @seththenewb:

    And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.

    Sorry to hijack but I am almost certain I can second that!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Combat - French

    Non Combat Move - French
                2 infantry moved from Normandy Bordeaux to France

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 4 destroyers and 5 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 armour and 4 mech_infantrys moved from Germany to France
                12 bombers moved from Syria to France
                4 armour, 5 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys moved from Western Germany to France

    Combat - Germans
                Battle in France
                    Germans attack with 10 armour, 5 artilleries, 12 bombers, 1 fighter, 15 infantry and 6 mech_infantrys
                    French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
                    Germans captures 18PUs while taking French capital
                    Germans win, taking France from French with 10 armour, 5 artilleries, 8 bombers, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 45
                    Casualties for Germans: 4 bombers, 1 fighter and 8 infantry
                    Casualties for French: 5 infantry
                    Casualties for British: 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun, 6 artilleries and 8 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Western Germany to France
                2 bombers moved from France to Western Germany
                6 bombers moved from France to Western Germany
                3 fighters moved from Syria to Western Germany
                4 fighters and 3 tactical_bombers moved from Syria to Egypt
                8 bombers moved from Western Germany to Germany
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany

    Place Units - Germans
                1 carrier, 4 destroyers and 5 fighters placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
                EDIT: Removing units owned by Germans from Evenkiyskiy: 1 infantry
                EDIT: Adding units owned by Germans to Urals: 1 infantry
                EDIT: Removing units owned by Germans from Nenetsia: 1 infantry
                EDIT: Adding units owned by Germans to Vologda: 1 infantry
                EDIT: Removing units owned by Germans from Caucasus: 1 aaGun and 5 mech_infantrys
                EDIT: Adding units owned by Germans to Volgograd: 1 aaGun and 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 64 PUs; end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs


  • I decided to attack something with Japan and will just roll it here real quick rather than go through Russia again.

    sz93(bmb vs ca) first hit wins

    A
    DiceRolls: 20@4; Total Hits: 1520@4: (1, 3, 5, 4, 3, 6, 2, 1, 3, 4, 6, 3, 2, 2, 5, 3, 5, 2, 1, 2)
    D
    DiceRolls: 20@3; Total Hits: 1120@3: (1, 3, 4, 2, 2, 1, 1, 4, 1, 4, 2, 1, 6, 6, 4, 3, 6, 6, 4, 3)


  • I’ll edit it so I’m short a bomber and you’re short a cruiser.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Egypt to France

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,3,6,5,2,4
                Japanese collect 3 PUs (8 lost to blockades); end with 7 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Egypt: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Caucasus: 1 aaGun
                EDIT: Adding units owned by Japanese to Volgograd: 1 aaGun
                EDIT: Turning off Edit Mode


  • Axis once again have the 8VCs required for a win. Allies have until G17 to retake a VC before it’s too late.

  • 19 18

    Ok, some kind of last resort, my last straw of hope.

    Please give me OOL


  • You have 4 fighters left.  :evil:

    sz113rd2.tsvg

  • 19 18

    3 more hits with these last 4 fighters.

    sz113rd2.tsvg


  • Lose 2ftr and the dd

    3ftrs will land in WGer.

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