I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Iraq to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 5 submarines and 1 transport
5 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 81 Sea Zone to Egypt
4 fighters, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Southern Italy to EgyptPlace Units - Japanese
1 infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,4,4,4,3,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,2,5,2,2,6,5,5
Japanese collect 3 PUs (10 lost to blockades); end with 4 PUs total -
Axis powers have met victory conditions in Europe. Allies have 1 turn to retake a VC . . . hello Paris.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 5 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from India to Northwest Persia
2 artilleries and 5 infantry moved from Persia to Northwest Persia
2 artilleries and 8 infantry moved from Persia to IraqCombat - British
Battle in Northwest Persia
British attack with 2 artilleries, 2 fighters and 5 infantry
Germans defend with 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 5 infantry in Northwest Persia, round 2 : 3/9 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Iraq
British attack with 4 artilleries and 12 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 4 artilleries and 12 infantry in Iraq, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
2 artilleries and 5 infantry moved from Eastern Persia to Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United KingdomPlace Units - British
3 transports placed in 110 Sea Zone
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 bombersProduction/PUs Summary :
Germans : 60 / 99
Russians : 7 / 0
Japanese : 11 / 4
Americans : 60 / 91
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 18 / 28
Italians : 13 / 3
ANZAC : 22 / 33
French : 18 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just a quick question - you can only win if you not only recapture Paris, but you also have to hold it for a whole turn, right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in France
Italians attack with 2 artilleries and 7 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
French win with 3 aaGuns, 10 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,4,6,6,5,3,4,4,3,2,5,4,6
Italians collect 2 PUs (11 lost to blockades); end with 2 PUs total -
I chose a casualty for you in Paris, feel free to choose another one if you didn’t like the choice.
And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.
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@seththenewb:
And I would have to take and hold the 8 VCs. My understanding is you taking Paris resets the clock on the win.
Sorry to hijack but I am almost certain I can second that!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 4 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Germans
6 armour and 4 mech_infantrys moved from Germany to France
12 bombers moved from Syria to France
4 armour, 5 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys moved from Western Germany to FranceCombat - Germans
Battle in France
Germans attack with 10 armour, 5 artilleries, 12 bombers, 1 fighter, 15 infantry and 6 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 6 artilleries and 8 infantry
Germans captures 18PUs while taking French capital
Germans win, taking France from French with 10 armour, 5 artilleries, 8 bombers, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 45
Casualties for Germans: 4 bombers, 1 fighter and 8 infantry
Casualties for French: 5 infantry
Casualties for British: 3 aaGuns, 4 artilleries, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 6 artilleries and 8 infantryNon Combat Move - Germans
2 aaGuns moved from Western Germany to France
2 bombers moved from France to Western Germany
6 bombers moved from France to Western Germany
3 fighters moved from Syria to Western Germany
4 fighters and 3 tactical_bombers moved from Syria to Egypt
8 bombers moved from Western Germany to Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to GermanyPlace Units - Germans
1 carrier, 4 destroyers and 5 fighters placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Timguska: 1 mech_infantry
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 infantry
EDIT: Adding units owned by Germans to Urals: 1 infantry
EDIT: Removing units owned by Germans from Nenetsia: 1 infantry
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Removing units owned by Germans from Caucasus: 1 aaGun and 5 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 1 aaGun and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
I decided to attack something with Japan and will just roll it here real quick rather than go through Russia again.
sz93(bmb vs ca) first hit wins
A
Rolls: 20@4; Total Hits: 1520@4: (1, 3, 5, 4, 3, 6, 2, 1, 3, 4, 6, 3, 2, 2, 5, 3, 5, 2, 1, 2)
D
Rolls: 20@3; Total Hits: 1120@3: (1, 3, 4, 2, 2, 1, 1, 4, 1, 4, 2, 1, 6, 6, 4, 3, 6, 6, 4, 3) -
I’ll edit it so I’m short a bomber and you’re short a cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Egypt to FranceTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,3,6,5,2,4
Japanese collect 3 PUs (8 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caucasus: 1 aaGun
EDIT: Adding units owned by Japanese to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode -
Axis once again have the 8VCs required for a win. Allies have until G17 to retake a VC before it’s too late.
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Ok, some kind of last resort, my last straw of hope.
Please give me OOL
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You have 4 fighters left. :evil:
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3 more hits with these last 4 fighters.
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Lose 2ftr and the dd
3ftrs will land in WGer.
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3ftr will scramble in sz81 against UK if you decide to mount an attack from there.
Sz113 OOL will be best D. Probably best if you roll on the forum due to the subs.
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Italy will just sit tight, so you can skip Italy and go ahead and try the Aussies. If I don’t win this turn, I doubt I win.
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No scramble in sz81 against the Aussies.





