no thank you!
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
COMMENT: All fighters are on like carriers in Z54
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Java to 42 Sea Zone
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 2 Sea Zone
1 fighter moved from Japan to 1 Sea Zone
1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to British Columbia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Jehol to Hopei
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 1 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Kiangsi to Hopei
1 fighter moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese win, taking 1 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in British Columbia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 aaGun and 1 artillery
Japanese win, taking British Columbia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 2 submarines and 1 transport
1 transport owned by the Japanese retreated to 35 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery
Battle in 2 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 2 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 3 submarines
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Kwangsi
1 bomber moved from British Columbia to Alaska
1 fighter and 1 tactical_bomber moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Alaska
1 fighter moved from Celebes to 35 Sea Zone
1 infantry moved from Urals to Timguska
1 aaGun moved from Novosibirsk to Kansu
1 artillery moved from Novosibirsk to Kansu
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Japan
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Korea to Manchuria
1 transport moved from 73 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Jehol to Kiangsi
1 mech_infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Hopei to KiangsiPlace Units - Japanese
1 armour and 2 artilleries placed in Malaya
1 bomber and 3 infantry placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 72 PUs total -
Well that sucked except Canada went fine
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Yeah, the first time the US did hit ANY defense roll actually in the Pac^^. But still, you can afford it:)
We talked about decisive early battles. I was thinking if there were any in our game. The only thing I have in mind is the 97 battle IT1. What if this ends up in a disaster for IT as it was only 50%? I think this was the only one which could have influenced the dynamics in Europe. The rest were cumulations of little tactical and strategical errors and the exploits of them.I have to say I did not expect you being so stubborn about Alaska and Canada.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia -
SZ1 :-/
I did consider to make a draw and to protect sz10 vs 1 DD, but not vs 2! :-/ I really do NOT want to move the Anzac DD in the wrong direction :-/ -
Well that really sucks
I forgot to put air on the carrier in 36, and overlooked a sub that I was counting dead and you are getting maximum mileage from that dicing in 44
May you get 1 hit in 36 and lose the bomber trying to follow up! :evil: -
I guess if the sub gets a hit (or 2) it won’t matter that I didn’t land air on it
Ah well -
You did not get punished :-/
The carrier did not get tipped so the UK bomber won’t have a finishing shot on it.And SZ1 totally screwed my plans. I overlooked the Bombers in Japan when doing the purchases. Now the US is struggling at all to protect the fleet in SZ10, LOL.
So I’d say that should somehow equalize Celebs, we are even, ok? ;) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British ColumbiaCombat - Americans
Americans creates battle in territory 125 Sea Zone
Americans creates battle in territory 97 Sea Zone
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win, taking 125 Sea Zone from Germans, taking 97 Sea Zone from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier and 1 transport
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in British Columbia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking British Columbia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 transport moved from 44 Sea Zone to 56 Sea Zone
5 fighters moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from Western United States to British Columbia
2 fighters moved from 25 Sea Zone to Midway
1 aaGun moved from Central United States to Western United States
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from 98 Sea Zone to Syria
1 aaGun moved from 98 Sea Zone to Syria
5 bombers moved from Gibraltar to Iraq
1 fighter moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 10 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry placed in Western United States
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to KweichowPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Purchase Units - British
British buy 3 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Syria
2 artilleries moved from 98 Sea Zone to Syria
3 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Tambov to Iraq
3 infantry moved from India to Burma
1 bomber moved from India to Iraq
1 fighter moved from India to IraqPlace Units - British
1 transport placed in 98 Sea Zone
3 artilleries and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Convoy damage SZ1, this is outrageous :x
Round 9 has showdown potential. -
@JapanDOWRound1Fan:
You did not get punished :-/
The carrier did not get tipped so the UK bomber won’t have a finishing shot on it.And SZ1 totally screwed my plans. I overlooked the Bombers in Japan when doing the purchases. Now the US is struggling at all to protect the fleet in SZ10, LOL.
So I’d say that should somehow equalize Celebs, we are even, ok? ;)Now this sounds good! :-)
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Ah, Italy.
It takes longer to review the USA/China/UK turn than to play Italy sometimes :-PExcept when you have to plan out the whole stinking German turn in order to know what to do with the can opening weasels.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Persia
Italians take Persia from British
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Caucasus
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 bomber moved from Rostov to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 infantry moved from France to Western Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Yugoslavia to Romania
1 mech_infantry moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5,4,3
Italians collect 15 PUs (7 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
I want to keep 1 mech and 1 armor in Caucasus - please edit them back from Persia
So for Italy at turn end, 1 mech and 1 armor in Persia, and
1 AA, 1 MECH, 1 ARM, 1 FTR in Cau -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
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I want to keep 1 mech and 1 armor in Caucasus - please edit them back from Persia
So for Italy at turn end, 1 mech and 1 armor in Persia, and
1 AA, 1 MECH, 1 ARM, 1 FTR in CauTOO LATE!
That dice-heavy Anzac and especially French move was HEAVILY influenced by this decision!
j/k ;)
Edited File attached!
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Ooops, forgot to move my Anzac DD at Hawaii, file attached.





