Made a NCM adjustment, please use latest file.
13L G40 MrRoboto (Axis) vs Karl7 (Allies +9) Game 1
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no, fight!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Sikang to Szechwan
1 fighter moved from Anhwe to Szechwan
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to Szechwan
1 fighter moved from Kwangtung to Kweichow
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 37 Sea Zone to 75 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 tactical_bomber moved from Malaya to 75 Sea Zone
1 artillery moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Sumatra
Battle in 75 Sea Zone
Japanese attack with 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 4 submarines in 75 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 75 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 75 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 75 Sea Zone
Japanese roll dice for 3 submarines in 75 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the British lost in 75 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 destroyer and 4 submarines
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 3 submarines in 25 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
2 submarines owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
1 bomber moved from Szechwan to Kwangtung
1 fighter moved from Szechwan to Suiyuyan
1 fighter moved from Shan State to Malaya
6 submarines moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
6 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to MalayaPlace Units - Japanese
2 aaGuns placed in Manchuria
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery placed in Manchuria
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,3,3,1,5,6,4,5,1,3,4,5,2,4,1,4,6,4,2,5,1,3,5,4,4,2,3,1,4,2,1,5,3,6
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs totalProduction/PUs Summary :
Germans : 51 / 76
Russians : 27 / 33
Japanese : 53 / 45
Americans : 53 / 70
Chinese : 3 / 9
British : 32 / 19
UK_Pacific : 7 / 15
Italians : 21 / 42
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well after I already killed 2 subs, I figured you would eventually submerge them.
If you’re not happy about what I chose, just edit it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 4 destroyers and 1 submarine
Japanese defend with 2 submarines
Americans win with 1 bomber, 4 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Korea
3 submarines moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
3 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Korea
1 submarine placed in 6 Sea Zone
Americans undo move 5.
1 destroyer placed in 6 Sea Zone
Americans undo move 5.
1 submarine placed in 6 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,1,3,3,4,6,3,2,3,3,1
Chinese collect 5 PUs (1 lost to blockades); end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 11 to 12
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 artillery moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
2 fighters moved from Alexandria to Egypt
1 fighter moved from Northwest Persia to Egypt
1 armour moved from Eastern Persia to Persia
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,2,1,5,6,2,4,6,1,3,3,3,3,4,2,5,3,4,1,6,6,6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,2,6,4,5,5,2,3,2,3
British collect 21 PUs (13 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,5,6,5,6,5,5,4,2,1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 bombers moved from Greece to Persia
2 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Trans-Jordan
Strategic bombing raid in Persia
AA fire in Persia : 0/2 hits
Bombing raid in Persia rolls: 7,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kazakhstan
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Volgograd to Kazakhstan
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Alexandria to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Syria
1 infantry moved from Southern France to Northern Italy
2 bombers moved from Persia to SyriaPlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 47 / 45
Americans : 53 / 73
Chinese : 7 / 12
British : 31 / 21
UK_Pacific : 9 / 6
Italians : 25 / 42
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 destroyers moved from 85 Sea Zone to 83 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 transports moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from India to PersiaPlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Eastern Poland to Ukraine
2 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Russia
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Russia
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to Rostov
3 armour moved from Volgograd to Tsinghai -
Intercept in Moscow?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Eastern Poland to Ukraine
2 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Russia
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Russia
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to Rostov
3 armour moved from Volgograd to TsinghaiCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia rolls: 2,3 and causes: 5 damage to unit: airfield
Bombing raid in Russia causes 11 damage total. Damaged units is as follows: factory_major = 6, airfield = 5
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 artilleries and 6 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Rostov to Novgorod
4 armour, 4 artilleries and 8 infantry moved from Germany to Poland
4 armour moved from Poland to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 7 submarines, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea Zone
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to BelarusPlace Units - Germans
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 6 infantry placed in Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 58 / 78
Russians : 17 / 33
Japanese : 47 / 45
Americans : 53 / 73
Chinese : 7 / 12
British : 31 / 21
UK_Pacific : 9 / 6
Italians : 25 / 42
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
19 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Samara
Russians attack with 3 infantry
Germans defend with 1 artillery and 1 infantry
2 infantry owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
retreated to Smolensk
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
1 aaGun moved from Tambov to VolgogradPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 artilleries, 2 infantry and 2 transports moved from 75 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber and 2 tactical_bombers moved from Japan to 19 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to KwangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Union of South Africa
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 3 : 1/4 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 4 tactical_bombers
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 4/8 hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarinesNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 bomber and 2 tactical_bombers moved from 19 Sea Zone to Japan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Suiyuyan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Kwangtung
6 submarines moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 75 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
3 infantry placed in Kwangtung
Japanese undo move 2.
1 destroyer placed in 19 Sea Zone
2 submarines placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,2,5,6,2,3,1,4,6,1,2,6,6,5,2,3,4,6,5,2,3,4,3,3,4,4,4,5,6,2,2,3
Japanese collect 45 PUs (8 lost to blockades); end with 51 PUs totalProduction/PUs Summary :
Germans : 52 / 78
Russians : 23 / 29
Japanese : 53 / 51
Americans : 53 / 73
Chinese : 4 / 12
British : 29 / 21
UK_Pacific : 8 / 6
Italians : 25 / 42
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Kiangsu
4 fighters moved from Korea to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Kiangsu to Korea
4 fighters moved from 19 Sea Zone to Korea
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
4 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to 101 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 transports placed in 6 Sea Zone
1 infantry placed in Korea
1 harbour placed in Korea
3 fighters and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 15 PUs;
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from India to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 artilleries moved from Yunnan to Shan State
1 artillery and 3 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Sikang to SzechwanCombat - British
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
retreated to Iraq
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Alexandria to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Persia
3 aaGuns moved from Yunnan to Shan State
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to IndiaPlace Units - British
3 infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,3,3,3,5,5,5,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,6,6,2,1,2,1,5,2,2,3,5
British collect 19 PUs (11 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
3 artilleries and 3 infantry moved from Syria to Trans-Jordan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Kazakhstan to Urals
Italians take Novosibirsk from Russians
Italians take Urals from RussiansCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northwest Persia
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 4 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 4 artilleries and 4 infantry in Trans-Jordan, round 2 : 2/8 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Gibraltar
2 fighters moved from Syria to 98 Sea Zone
1 tactical_bomber moved from Syria to Southern Italy
1 aaGun moved from Kazakhstan to Novosibirsk
1 aaGun moved from Kazakhstan to Novosibirsk
2 bombers moved from Syria to Southern Italy
5 transports moved from 98 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 52 / 78
Russians : 23 / 29
Japanese : 49 / 51
Americans : 53 / 73
Chinese : 6 / 12
British : 29 / 19
UK_Pacific : 10 / 10
Italians : 25 / 44
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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