@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Western Germany to Southern Italy
3 artilleries and 6 infantry moved from Northern Italy to Southern Italy
3 artilleries and 5 infantry moved from Western Germany to Northern Italy
2 armour moved from Russia to Tambov
1 armour moved from Russia to Samara
1 tactical_bomber moved from Novgorod to Samara
2 tactical_bombers moved from Novgorod to Tambov
3 armour moved from Rostov to Kazakhstan
2 fighters and 2 tactical_bombers moved from Rostov to Kazakhstan
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 2 armour and 2 tactical_bombers
Americans defend with 1 armour and 1 mech_infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 3 armour, 2 fighters and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Germans win, taking Kazakhstan from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Germans attack with 3 artilleries, 6 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern Italy from Americans with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
4 fighters and 1 tactical_bomber moved from 104 Sea Zone to France
2 tactical_bombers moved from Tambov to Rostov
1 tactical_bomber moved from Samara to Rostov
2 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov
3 artilleries and 4 infantry moved from Smolensk to Russia
Place Units - Germans
3 fighters placed in Rostov
3 armour placed in Russia
3 fighters placed in Novgorod
1 fighter and 1 tactical_bomber placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1
Germans collect 61 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 2 aaGuns, 1 artillery, 1 factory_minor and 12 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 82
Russians : 9 / 0
Japanese : 13 / 35
Americans : 61 / 102
Chinese : 23 / 29
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 22 / 0
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Dzavhan to Timguska
Non Combat Move - Japanese
1 aaGun moved from Dzavhan to Olgiy
Place Units - Japanese
6 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,2,2,4,5,4,5,4,1,2,4,5
Japanese collect 5 PUs (8 lost to blockades); end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Siberia
Americans take Siberia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Timguska
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
7 bombers moved from Algeria to Southern Italy
2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 12 Sea Zone to 64 Sea Zone
1 infantry moved from Korea to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Siberia
Americans take Siberia from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Timguska
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
7 bombers moved from Algeria to Southern Italy
2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 12 Sea Zone to 64 Sea Zone
1 infantry moved from Korea to Manchuria
Combat - Americans
Battle in Timguska
Americans attack with 1 armour
Japanese defend with 1 armour
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits
1 armour owned by the Americans lost in Timguska
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 7 bombers and 4 infantry
Germans defend with 3 artilleries, 2 infantry and 3 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries, 7 bombers and 4 infantry in Southern Italy, round 2 : 8/13 hits
Italians roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/8 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans , 3 mech_infantrys owned by the Germans and 3 artilleries owned by the Germans lost in Southern Italy
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries, 7 bombers and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Americans
7 bombers moved from Southern Italy to Algeria
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to Algeria
1 bomber moved from 103 Sea Zone to Algeria
2 carriers, 1 destroyer and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
Place Units - Americans
1 armour placed in Korea
2 armour, 2 bombers and 3 infantry placed in Eastern United States
2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Korea : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Marianas : 1 flag
Manchuria : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 mech_infantry
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Morocco : 3 artilleries and 3 infantry
Algeria : 9 bombers
Southern Italy : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tambov : 1 flag
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
64 Sea Zone : 2 transports
97 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 3 transports
101 Sea Zone : 2 destroyers, 2 submarines and 3 transports
Brazil : 1 flag
103 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 62 / 82
Russians : 9 / 0
Japanese : 11 / 11
Americans : 66 / 93
Chinese : 23 / 29
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 19 / 0
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.486
Median : 4.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 35
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.522
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
Place Units - Chinese
2 artilleries and 1 infantry placed in Sikang
2 artilleries and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 artillery and 1 infantry
Jehol : 1 infantry
Manchuria : 1 artillery and 1 infantry
Suiyuyan : 1 artillery and 1 infantry
Kansu : 2 artilleries and 2 infantry
Tsinghai : 3 artilleries and 2 infantry
Chahar : 1 infantry
Sikang : 3 artilleries and 2 infantry
Production/PUs Summary :
Germans : 62 / 82
Russians : 9 / 0
Japanese : 11 / 11
Americans : 66 / 93
Chinese : 23 / 29
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 19 / 0
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.486
Median : 4.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 35
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.522
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Turkmenistan to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
2 armour and 4 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from West India to 79 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 6 infantry moved from Shensi to Sikang
Combat - British
Battle in Kazakhstan
British attack with 3 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour
British roll dice for 3 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/12 hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
2 aaGuns moved from Szechwan to Sikang
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Territory Summary for British, UK_Pacific :
Formosa : 1 flag
Sikang : 2 aaGuns, 1 artillery and 6 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 airfield, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
French Indo China : 1 flag
Sumatra : 1 flag
39 Sea Zone : 2 transports
20 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Southern Italy : 1 artillery and 1 infantry
Volgograd : 2 fighters and 2 tactical_bombers
76 Sea Zone : 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 2 armour and 4 mech_infantrys
Persia : 1 flag
Production/PUs Summary :
Germans : 61 / 82
Russians : 9 / 0
Japanese : 11 / 11
Americans : 66 / 93
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 24 / 29
Italians : 19 / 0
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.408
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.522
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 armour moved from Marshall Islands to 32 Sea Zone
1 armour and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 transports moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Caroline Islands : 5 armour, 5 artilleries and 10 infantry
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag
Siam : 1 flag
Manchuria : 1 bomber
Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 2 fighters and 10 transports
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers and 1 transport
Iraq : 2 infantry
Production/PUs Summary :
Germans : 61 / 82
Russians : 9 / 0
Japanese : 11 / 11
Americans : 66 / 93
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 24 / 29
Italians : 19 / 0
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Non Combat Move - French
4 infantry moved from 95 Sea Zone to Southern Italy
Turn Complete - French
Territory Summary for French :
Southern Italy : 4 infantry
95 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 82
Russians : 9 / 0
Japanese : 11 / 11
Americans : 66 / 93
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 24 / 29
Italians : 19 / 0
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Russia to Samara
Germans take Samara from Russians
3 armour moved from Samara to Kazakhstan
5 fighters and 5 tactical_bombers moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from France to Southern Italy
3 fighters moved from France to Southern Italy
3 artilleries and 4 infantry moved from Russia to Samara
2 infantry moved from Northern Italy to Southern Italy
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Novgorod to 110 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 armour, 5 fighters and 5 tactical_bombers
British defend with 3 armour, 1 infantry and 3 mech_infantrys
Germans win, taking Kazakhstan from British with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 armour
Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys
Battle in Southern Italy
Germans attack with 3 artilleries, 5 fighters, 5 infantry and 2 tactical_bombers
French defend with 4 infantry; British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern Italy from Americans with 3 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for French: 4 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Americans to Germans
EDIT: Cleaning up after movement phases
4 fighters and 1 tactical_bomber moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
5 tactical_bombers moved from Kazakhstan to Rostov
5 fighters moved from Kazakhstan to Rostov
Place Units - Germans
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Russia
Germans undo move 1.
3 armour placed in Rostov
3 tactical_bombers placed in Romania
1 armour and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,3
Germans collect 62 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 2 aaGuns, 1 artillery, 1 factory_minor and 12 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 64 / 83
Russians : 8 / 0
Japanese : 11 / 11
Americans : 62 / 93
Chinese : 23 / 29
British : 23 / 0
UK_Pacific : 24 / 29
Italians : 22 / 0
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Americans
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Americans
Combat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Olgiy to Timguska
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,6,4,3,1,1,1,6,5,1,2,5,3
Japanese collect 5 PUs (8 lost to blockades); end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
6 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
6 transports moved from 94 Sea Zone to 92 Sea Zone
2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
6 bombers moved from Algeria to Southern Italy
3 bombers moved from Algeria to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from Japanese
1 infantry moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 armour moved from Korea to Buyant-Uhaa
2 bombers moved from Eastern United States to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
6 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
6 transports moved from 94 Sea Zone to 92 Sea Zone
2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
6 bombers moved from Algeria to Southern Italy
3 bombers moved from Algeria to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from Japanese
1 infantry moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 armour moved from Korea to Buyant-Uhaa
2 bombers moved from Eastern United States to Algeria
Combat - Americans
Battle in Southern Italy
Americans attack with 3 artilleries, 6 bombers and 3 infantry
Germans defend with 3 artilleries and 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 3 artilleries, 6 bombers and 3 infantry in Southern Italy, round 2 : 7/12 hits
Italians roll dice for 3 artilleries and 1 infantry in Southern Italy, round 2 : 4/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans , 3 infantry owned by the Americans and 3 artilleries owned by the Germans lost in Southern Italy
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries and 6 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Northern Italy
Americans attack with 3 bombers and 2 fighters
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 factory_major
Americans roll dice for 3 bombers and 2 fighters in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 1/2 hits
1 tactical_bomber owned by the Germans , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Northern Italy
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 fighters moved from Northern Italy to 95 Sea Zone
2 bombers moved from Northern Italy to Algeria
6 bombers moved from Southern Italy to Algeria
2 armour and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 armour and 2 bombers placed in Korea
Americans undo move 2.
1 bomber and 2 fighters placed in Korea
1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Korea : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Buyant-Uhaa : 1 flag, 1 armour and 1 infantry
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Morocco : 2 armour and 3 infantry
Algeria : 10 bombers
Southern Italy : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
64 Sea Zone : 2 transports
97 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 6 transports
101 Sea Zone : 2 destroyers and 3 transports
Brazil : 1 flag
103 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 64 / 83
Russians : 8 / 0
Japanese : 12 / 7
Americans : 64 / 89
Chinese : 23 / 29
British : 23 / 0
UK_Pacific : 24 / 29
Italians : 19 / 0
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.043
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.294
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 artillery and 1 infantry
Jehol : 1 infantry
Manchuria : 1 artillery and 1 infantry
Yunnan : 3 infantry
Suiyuyan : 1 artillery and 1 infantry
Kansu : 3 artilleries and 3 infantry
Tsinghai : 3 artilleries and 3 infantry
Chahar : 1 infantry
Sikang : 3 artilleries and 3 infantry
Kwangtung : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 64 / 83
Russians : 8 / 0
Japanese : 12 / 7
Americans : 64 / 89
Chinese : 23 / 29
British : 23 / 0
UK_Pacific : 24 / 29
Italians : 19 / 0
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.043
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.294
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 76 Sea Zone to 98 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery and 6 infantry moved from Sikang to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 5 PUs;
Combat Move - British
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 76 Sea Zone to 98 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery and 6 infantry moved from Sikang to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 armour, 1 artillery, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour
British roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 7/17 hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 aaGuns moved from Sikang to Kazakhstan
2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
1 mech_infantry moved from India to Eastern Persia
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 2 bombers
Territory Summary for British, UK_Pacific :
Formosa : 1 flag
India : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 airfield, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
French Indo China : 1 flag
Sumatra : 1 flag
20 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Volgograd : 2 fighters and 2 tactical_bombers
76 Sea Zone : 4 infantry and 2 transports
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 63 / 83
Russians : 8 / 0
Japanese : 12 / 7
Americans : 64 / 89
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 24 / 34
Italians : 19 / 0
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 42
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.294
Median : 3.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.294
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
Italians take Persia from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Korea
1 bomber moved from Manchuria to Korea
5 armour and 5 infantry moved from Caroline Islands to 33 Sea Zone
5 armour, 5 infantry and 5 transports moved from 33 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
5 armour and 5 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
1 bomber placed in Queensland
1 battleship placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Caroline Islands : 5 artilleries and 5 infantry
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Korea : 5 armour, 2 bombers and 5 infantry
Okinawa : 1 flag
Siam : 1 flag
Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 5 transports
54 Sea Zone : 1 battleship and 1 transport
Iraq : 2 infantry
Production/PUs Summary :
Germans : 63 / 83
Russians : 8 / 0
Japanese : 12 / 7
Americans : 64 / 89
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 24 / 34
Italians : 21 / 0
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0