Yeah, full scramble.
League Whackamatt (Axis) vs. Degrasse (Allies +6)
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I noticed an error. I am changing the purchase of Italy, removing two INF and instead repairing my airbase in northern Italy. As ANZAC and France’s turn won’t be impacted by the purchasing decision.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Russia
2 armour moved from Ukraine to Russia
4 armour, 3 fighters and 3 tactical_bombers moved from Rostov to Russia
1 artillery and 3 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 6 armour, 1 bomber, 3 fighters and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 5 armour, 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to BryanskPlace Units - Germans
1 fighter placed in 110 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
3 armour placed in Rostov
Germans undo move 2.
1 artillery and 2 infantry placed in France
4 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 60 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
3 armour moved from Volgograd to Russia
2 artilleries moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Kazakhstan to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
3 armour moved from Volgograd to Russia
2 artilleries moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Russia
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 3 armour and 1 mech_infantry in Russia, round 2 : 1/4 hits
Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 bomber; Italians defend with 1 armour and 1 artillery
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bryansk, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 1/2 hits
1 artillery owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 2/2 hits
1 artillery owned by the Russians lost in Bryansk
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Russians
3 infantry moved from Smolensk to Russia
1 infantry moved from Caucasus to VolgogradTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUsTerritory Summary for Russians :
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 airfield, 3 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Volgograd : 2 aaGuns, 1 artillery, 1 factory_minor and 10 infantry
Caucasus : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 102
Russians : 15 / 24
Japanese : 32 / 38
Americans : 57 / 82
Chinese : 10 / 13
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 20 / 18
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.788
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.053
Median : 4.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13 -
The Russian units rolled horribly in Bryansk, only scoring one hit on the fourth round. I killed the bomber and kept the two Italian units trying to maximize defense. It worked, the Italians finally won on the sixth round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Urals to Novosibirsk
1 armour moved from Buyant-Uhaa to Tsagaan Olom
Japanese take Central Mongolia from Russians
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Kansu to Tsagaan OlomPlace Units - Japanese
1 bomber, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,6,5,1,3,6,2,4,3,1
Japanese collect 20 PUs (12 lost to blockades); end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Algeria to Southern Italy
4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
3 fighters moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone -
Scramble to sea 95 or stay in Rome to fight?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Algeria to Southern Italy
4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
3 fighters moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Southern Italy
Americans attack with 2 artilleries, 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
AA fire in Southern Italy : 0/9 hits
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 6/14 hits
Italians roll dice for 3 aaGuns, 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/9 hits
2 fighters owned by the Americans , 3 aaGuns owned by the Italians , 1 artillery owned by the Americans , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber in Southern Italy, round 3 : 7/9 hits
Italians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 3/6 hits
2 fighters owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Germans , 1 tactical_bomber owned by the Americans , 1 mech_infantry owned by the Germans , 1 armour owned by the Italians , 1 infantry owned by the Italians and 1 fighter owned by the Germans lost in Southern Italy
Americans captures 18PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 5 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 3 aaGuns, 1 armour, 1 fighter and 4 infantry
Casualties for Americans: 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Americans
3 fighters moved from 95 Sea Zone to 93 Sea Zone
5 bombers moved from Southern Italy to Algeria
2 fighters moved from Eastern United States to 91 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from 104 Sea Zone to AlgeriaPlace Units - Americans
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Korea : 1 flag
Marianas : 1 flag
Manchuria : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 armour and 1 mech_infantry
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
25 Sea Zone : 2 destroyers and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Morocco : 2 artilleries and 3 infantry
Algeria : 6 bombers
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Caucasus : 1 armour and 1 mech_infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 2 destroyers and 2 transports
93 Sea Zone : 3 carriers and 3 fighters
97 Sea Zone : 1 submarine
101 Sea Zone : 3 destroyers and 5 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 57 / 102
Russians : 17 / 24
Japanese : 27 / 30
Americans : 60 / 103
Chinese : 13 / 13
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 17 / 0
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.529
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 51Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.708
Median : 3.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Manchuria
1 artillery placed in Anhwe
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Manchuria : 1 artillery
Shensi : 1 artillery and 1 infantry
Hopei : 1 artillery and 1 infantry
Anhwe : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 57 / 102
Russians : 17 / 24
Japanese : 24 / 30
Americans : 60 / 103
Chinese : 16 / 23
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 17 / 0
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.529
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 51Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.708
Median : 3.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 6 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kazakhstan
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Tobruk to AlexandriaNon Combat Move - British
2 aaGuns moved from Kwangsi to YunnanPlace Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Formosa : 1 flag
Yunnan : 2 aaGuns
Kweichow : 1 artillery and 6 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 airfield, 1 factory_minor and 1 harbour
Kazakhstan : 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French Indo China : 1 flag
Sumatra : 1 flag
38 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports
20 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Russia : 2 armour and 2 mech_infantrys
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
101 Sea Zone : 1 artillery and 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 102
Russians : 17 / 24
Japanese : 24 / 30
Americans : 60 / 103
Chinese : 16 / 23
British : 23 / 0
UK_Pacific : 24 / 29
Italians : 17 / 0
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.529
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 51Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.708
Median : 3.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Bryansk to Samara
1 fighter moved from Rostov to Samara
2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Samara
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 armour and 1 fighter
Battle in Southern Italy
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,3,1,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Kwangtung to Kiangsu
1 carrier and 2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Kwangtung to Kiangsu
1 carrier and 2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in Iwo Jima, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 armour moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 carrier and 2 fighters moved from 18 Sea Zone to 17 Sea Zone
1 bomber moved from Kiangsu to ManchuriaPlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 armour, 2 artilleries and 3 infantry
Iwo Jima : 1 flag, 1 armour, 2 artilleries and 2 infantry
Paulau Island : 1 flag
Okinawa : 1 flag
Siam : 1 flag
Manchuria : 1 bomber
Queensland : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
46 Sea Zone : 1 transport
33 Sea Zone : 3 transports
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 carrier, 2 fighters and 3 transports
54 Sea Zone : 2 transports
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 57 / 102
Russians : 16 / 24
Japanese : 23 / 30
Americans : 57 / 103
Chinese : 16 / 23
British : 23 / 0
UK_Pacific : 24 / 29
Italians : 21 / 12
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
2 infantry moved from Libya to TunisiaNon Combat Move - French
1 destroyer moved from 93 Sea Zone to 94 Sea ZoneTurn Complete - French
Territory Summary for French :
Algeria : 2 infantry
Tunisia : 2 infantry
94 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 102
Russians : 16 / 24
Japanese : 23 / 30
Americans : 57 / 103
Chinese : 16 / 23
British : 23 / 0
UK_Pacific : 24 / 29
Italians : 21 / 12
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Russia
3 armour, 2 fighters and 2 tactical_bombers moved from Rostov to Russia
1 artillery and 3 infantry moved from Vologda to Russia
3 artilleries and 4 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to RostovCombat - Germans
Battle in Russia
Germans attack with 6 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 airfield, 3 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans captures 24PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 armour, 3 infantry and 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from France to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Rostov
3 tactical_bombers placed in Novgorod
2 fighters placed in 110 Sea Zone
1 artillery, 5 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 artillery, 5 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6
Germans collect 61 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to VolgogradCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 2 aaGuns, 1 artillery, 1 factory_minor and 12 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 61 / 100
Russians : 12 / 0
Japanese : 23 / 30
Americans : 57 / 103
Chinese : 16 / 23
British : 23 / 0
UK_Pacific : 24 / 29
Italians : 21 / 12
ANZAC : 20 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 20 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transportsNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Marshall Islands
1 aaGun and 1 armour moved from Tsagaan Olom to DzavhanPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,3,1,2,6,2,6,5,1,2,6
Japanese collect 15 PUs (8 lost to blockades); end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Buryatia to Sakha
Americans take Sakha from Japanese
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Caucasus to Tambov
2 transports moved from 95 Sea Zone to 94 Sea Zone
3 fighters moved from 93 Sea Zone to Southern Italy
6 bombers moved from Algeria to Southern Italy
2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy