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ROUND 3….FIGHT! Karl7 +9 vs Whackamatt Axis G40L

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,2,6,4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 destroyers and 2 submarines moved from 79 Sea Zone to 76 Sea Zone
                1 fighter moved from India to Eastern Persia
                4 fighters moved from Shan State to Eastern Persia
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                2 fighters moved from Queensland to Shan State
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 40 Sea Zone to 77 Sea Zone

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    move russians to Kansu

  • 20 18 17 15

    I am going to concede this one, Sir.  I had too many opportunities to win and didn’t take them.  If only I hadn’t overlooked the midway naval base.  well done.

  • 22 20 19 18 17 16 15 14 12

    Sounds good.  Yeah, I thought you would drive straight to cairo or try to take London.  It would have been close either way.  But I think now the Allies are entrenched.

    So that’s 2 for you 1 for me.  Round 4?

  • 22 20 19 18 17 16 15 14 12

    I’ll post the result.

  • 20 18 17 15

    Sounds good to me.  So do we re-bid?  Allies +14  :-D

  • 22 20 19 18 17 16 15 14 12

    hmm, Allies +10

  • 20 18 17 15

    Alright, where would you like your bid?

  • 22 20 19 18 17 16 15 14 12

    Hmmm… been a long time since I’ve had 10 before!  ah ahah… not sure it will make a difference though.

    Sub with british fleet in med, anzac inf in new guinea and 1 IPC to India.

  • 22 20 19 18 17 16 15 14 12

    pm me when game is up with link so I can find it.

    Thanks

    karl

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