I can’t see a reason why the scrambled fighter can’t land in Normandy.
13L G40 Capt. John Miller (+9) v. Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 submarines moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Japanese defend with 1 transport
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from 106 Sea Zone to 101 Sea Zone
2 bombers moved from Western United States to United KingdomPlace Units - Americans
1 carrier and 3 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
no prob, I am going to edit my american atlantic navy down to gibraltar also. I wasn’t sure if I could move my brits down also but didnt want to put america down there without the brits. Seems its ok to do so and still kill sub so im going to go ahead and edit americans down there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
2 battleships and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 infantry moved from Eire to Scotland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
2 mech_infantrys moved from Belgian Congo to Egypt
2 transports moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 109 Sea Zone
French loiter and taunt with ; British attack with 1 destroyer and 4 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
4 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
Page 16, Europe manual
Combat sequence:
- SBR and tac bombing raids
- Amphibious assaults
- General combat
I always observe this rule - please do so as well in the future
Proper order of combat on USA turn would have been Aleutians before Z25
Proper order for UK would have been Tanganyika, and then any order you want
All amphibious assaults are to be conducted one at a time until all amphibious assaults are done, and then you are free to conduct other battles.
Often it doesn’t give the attacker any advantage (to not follow this rule) but sometimes it does. Best to just follow the rules.
I know I was surprised to learn of this rule when I had an opponent point it out. But he was right. Thanks -
You accidentally moved 3 subs from 101 to 91 in edit mode, but one of those subs was one you just purchased.
You purchased 3 subs and placed them in 101 but after the edit there are only 2 in 101.
You only had 2 subs in 101 at the beginning of USA3
I edited 1 sub back to 101 from 91. Pretty sure that you wouldn’t have changed anything else as a result of this, so I will proceed. -
Please choose 4 casualties for Morocco - thanks
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Never mind - I’ll let you choose them after the fact if anything survives
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
French defend with 2 infantry; Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Morocco to Algeria
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 bomber moved from Morocco to Southern France
1 bomber moved from Morocco to Southern France
1 aaGun moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from Greece to Bulgaria
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Tobruk to LibyaPlace Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Morocco from French to Italians
EDIT: Adding units owned by Italians to Morocco: 1 artillery
EDIT: Removing units owned by Italians from Algeria: 1 fighter
EDIT: Turning off Edit Mode
2 transports placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Southern France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
When doing noncoms, changed my mind about taking Morocco, so I removed a fighter and put the artillery back on
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Thanks for fixing my edit, sorry about mixup!
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I did my turns pretty hastily after work late in AM :) Interesting game so far! It’s kinda funny because playing on computer seems more nerve wracking than table top. Table top I can go ho hum through a turn and never think twice. On this screen I find myself double and triple checking everything. :-D
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Also in terms of OOL, I trust your judgment in simple situations. I take this for granted sometimes also so let me know if you ever have anything you’re worried about. For most part though I think you understand the value system in terms of both axis and allies situations enough to make an unbiased judgement, even when playing! Can always edit and or resolve anything, I’m really easy going with this game. Slainte!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 39 Sea Zone to 76 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 3 armour, 2 bombers and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine -
Triple A messes up rockets in a lot of ways, so need to be rolled here after combat movement is complete
Paris to UK NB
Rolling 1:
(6)
West Ger to UK ABRolling 1:
(6)
Novgorod to USSR MICRolling 1:
(2) -
Shoot, it won’t let me cancel
Ignore the rocket rolled in Triple A -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 3 armour, 2 bombers and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in France roll: 4
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 0
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2
EDIT: Turning off Edit Mode
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking 125 Sea Zone from British, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 bombers moved from Ukraine to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
9 infantry moved from Eastern Poland to Belarus
5 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
7 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Baltic States to Belarus
2 aaGuns and 3 infantry moved from Poland to Eastern Poland
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Holland Belgium to France
1 artillery moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 bombers placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Finally my breakthrough
Great dice that turn