Elevenjerk (axis) vs JapanDOWRound1Fan (allies +12)

  • '15 '14

    It seems the Brits were out of practice. The battles took infinite. Your sub in 119 got 3 shots, the Siam inf as well. and Japanese Yunnan troops did a good job.

    I would have loved to have 2 more survivors in China, but that’s life, at least the 119 sub did not hit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
                EDIT: Adding units owned by British to Egypt: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer, 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                3 infantry moved from Bulgaria to Greece
                2 fighters moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Greece
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 artillery moved from Libya to Tobruk
                2 infantry moved from Bulgaria to Romania
                2 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 aaGuns and 6 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern France to Northern Italy
                2 fighters moved from Greece to Southern Italy
                1 bomber moved from Greece to Romania

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from Queensland to South Australia
                1 artillery moved from New South Wales to South Australia
                2 aaGuns moved from Queensland to South Australia
                3 fighters moved from Queensland to Java
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

  • '15 '14

    zero hits 92 is imba. the Italians are veterans & killers^^

  • '15 '14

    Sorry, last post was in the wrong thread.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 battleship, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to 110 Sea Zone


  • scramble, intercept?

  • '15 '14

    Well, you made any scramble/intercept a suicide mission.

    I’m afraid UK has to pray for its AA and otherwise watch the facilities being bombed to the grounds :-/
    Let the civilians live please :)

    No scramble, no intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 battleship, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to 110 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    British defend with 1 destroyer and 1 transport
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    2 tactical_bombers killed by AA
                    Bombing raid in United Kingdom rolls: 4,4 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.  Damaged units is as follows: harbour = 6, factory_major = 11
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 4
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 4
                EDIT: Turning off Edit Mode
                2 bombers moved from United Kingdom to Western Germany
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 armour moved from Slovakia Hungary to Poland
                4 armour moved from Germany to Poland
                5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                1 armour, 1 bomber and 2 infantry placed in Western Germany
                1 battleship and 1 transport placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • Well your aa guns worked.  It did not give me the option of which Tacticals to pull and they both ended up rolling a 4 and firing at the naval base.  I made an edit to give one shot at the Air base and one shot at the Naval Base cause that is what I would have chosen to do!

  • '15 '14

    Hey elevenjerk, sure no problem  about the edit.
    Usually I experienced that the client asks for any air unit which facility to bomb. Do you think this is a bug? I just ask because I am afraid this might have been last attack on British facilities^^

    And yeah, I am of course glad the AA made one hit above average.

    Very interesting game indeed, according to what I know you bring new ideas and play out of the box. This makes people really think instead of playing  standard pattern. So I have no clue at all where this is going to^^

  • '15 '14

    might NOT have been the last attack I meant of course :-D


  • Yes it does ask which unit to bomb.  The only problem was it asked that question prior to AA hits.  After that it just asked which units to take out as casualties.  It did not give me the choice to pull one tactical off of the air base and one off of the naval base.  I selected 2 tactical bombers and it took both of them off of the air base.

    I have never tried a G4 so I am really just playing on the fly here.

  • '15 '14

    Ahh, understood then. Then this problem might indeed reoccur (unless your air has other things to do in the upcoming moves)

    And I am of course on the fly against a G4, but as I am knew I am on the fly against most strategies. Let’s see how it goes:)


  • You need to roll AA on the forum when you are doing SBR against multiple facilities with tacs and strat bombers

    You should consult my list of things that Triple A does not correctly do.  It will help you a lot.
    https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit


  • You just encountered #4 on my list  :-)


  • Thanks Gamerman01!!  I will check that out.  I have to assume that subs rolling first when a destroyer is present would be on that list but I will check myself :-D


  • @elevenjerk:

    Thanks Gamerman01!!  I will check that out.  I have to assume that subs rolling first when a destroyer is present would be on that list but I will check myself :-D

    DEFinitely on there!  :-)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 7 infantry
                    Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                4 infantry moved from Yenisey to Timguska
                5 infantry moved from Bryansk to Belarus
                1 artillery and 8 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                5 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Belarus to Novgorod
                2 armour moved from Russia to Belarus
                2 armour moved from Belarus to Novgorod
                1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Eastern Poland

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries and 1 infantry placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

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