dab043df-c2c2-4fc1-acf1-f4ea6dee9124-triplea_42321_1USA.tsvg
MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-
-
Yeah well you would have lost that battle anyways, but normally i should have lost a bit more, yes.
I’m sorry for all the edits. I only wanted to post the move to ask for your ool, but that wasnt my only attack move. somehow i messed up the order.
u can do the inf/art edit yourself now
-
and since you are obviously online, we could do a live game as well, if you want.
-
Live game is a bad idea, I’m running off a cellphone connection on a ferry lol.
This game is over though. There is now NO WAY for you to take a european victory city before the next german turn, and the European Axis have 8.
We can continue, obviously. :) but this is finito!
-
oh, you’re right. i totally forgot about the victory condition. this is too bad, since things are starting to get interesting on the western europe front.
yes, of course i would have taken normandy in that case. i just forgot that the game is over once moscow falls, cause u have 8 VC in europe. my plan was for us to take normandy and southern france, possibly even normandy.
with us pumping out 6 units in normandy/france each turn and uk shipping over another ~8 units each turn, you can’t hold northern italy, western germany AND france, all the while berlin being threatened by a 1-2 strike denmark->berlin. -
*possibly even norway (with a minor factory there)
-
Well, congratulation then. You deserved that win.
I made a big mistake with Russia in Novgorod. Other than that, I’m actually quite happy with my play. Maybe there would have been a way to hold Egypt a little longer, but the big german luftwaffe pressure made it hard for me to support egypt with transporters. i’m also a bit unsure about my india gameplan, but i think india cant do much more than just holding on.
with a solid russia play there would be ~60 inf now in moscow, denying you the win. and i think since japan will lose hold of the DEI now and italy getting convoyed in africa, i would have had a very good chance at winning. Well, it was a nice game, thank you very much for that. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 5 infantry
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Chahar to Suiyuyan
3 artilleries, 2 infantry and 3 mech_infantrys moved from Shensi to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 3 infantry moved from Hunan to Yunnan
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 3 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 artilleries and 13 infantry
Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 2/15 hits
UK_Pacific roll dice for 3 artilleries and 13 infantry in Burma, round 2 : 5/16 hits
2 infantry owned by the British , 3 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
3 artilleries owned by the Japanese retreated to Yunnan
UK_Pacific win with 3 artilleries and 11 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 3 artilleries, 2 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Suiyuyan, round 2 : 3/9 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
EDIT: Changing ownership of South Australia from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Northern Territory: 1 infantry
EDIT: Adding units owned by Japanese to South Australia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
4 fighters and 3 tactical_bombers moved from Burma to 36 Sea Zone
1 aaGun and 3 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 harbour placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3,5,2,1,5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,2,5,6,4,6,2,1,3,4,4,4,6,1,2,1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 54 PUs (13 lost to blockades); end with 54 PUs total -
You weren’t going to be holding anything in the DEI. :)
And I had a third Epic dice fail this even, 8 ground units + 7 fighters, 2 hits…
My strafe on your burma stack should have claimed 6 or 7! Then India was doomed! :P
I did find your naval play pretty good in the Pacific, but IMO you epic failed in the atlantic. Italy has been making +5 IPC’s a turn for the last 5 turns, for no allied ships in the med. And there has been no threat on my capital.
You should have built 2x airbases on Gib and Morocco, and then moved your navy into the med on the other side of Gib. Now I have to defend Egypt, Both sides of Italy, basically every zone in the mediterranen. and if you sneak some subs around, you’ll get Sz97.
This would have done me in. Instead… it was a mexican standoff and nothing happend.
Also… when you are ahead economically, that is the time to trade pieces, just attacking with your american fleet, even if you “lose” isn’t a bad move necessarily. Especially if you know you are still 30+ a turn, and the reinforcements you are sending is more than your opponent can muster.
-
You also could have moved to Liberate Egypt last turn. Build an AB on Malta, and move the yankee fleet up, and brit fleet as well right after. Now you have 5 transports in range of a lightly Egypt, AND my capital.
-
well yeah i could/should have moved in. although earlier i faced the danger of a one-two strike from italy+germany. i couldnt afford the risk of losing my fleet. but then again, with two airbases that risk could have been avoided.
maybe i focused too heavily on that whole normandy+southern france play. it worked out really well in other games - having two minor factories right next to germany with usa is super strong.
I still consider attacking, when you’re going to “lose” a bad decision, if you’re in front economically. you could just wait one or two more turns and you will win the battle with very few casualties.
-
If that’s ok for you, we could just continue to play the game to see how it plays out in the next couple of rounds. I DO think i will get a hold of DEI.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
4 submarines moved from 82 Sea Zone to 71 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 infantry moved from Queensland to Northern Territory
3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Borneo
Battle in 37 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 71 Sea Zone
British loiter and taunt with ; Americans attack with 4 submarines
Italians defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Italians
Americans win, taking 71 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 21
Casualties for Italians: 1 battleship and 1 transport
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
British loiter and taunt with ; Americans attack with 1 armour, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans win with 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Malaya
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Malaya from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
Battle in Northern Territory
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Northern Territory from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from Northern Territory to India
4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
6 submarines moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to TunisiaPlace Units - Americans
1 artillery and 5 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
2 fighters and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Holland Belgium
British attack with 1 infantry
Germans defend with 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in NorwayNon Combat Move - British
3 fighters moved from Morocco to United Kingdom
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 aaGuns, 2 artilleries and 5 infantry moved from India to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
4 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 19 PUs total -
I should rephrase. You may take something “here” and “there”. But there’s not going to be any “holding” for long. :P
As for the rest of the game, we can continue, dice have been with you for sometime. But it won’t be enough. :evil:
-
sorry for the edit in holland.
i was sure i already moved my planes to attack holland. kinda strange, i could swear i moved them. well, i’m tired oO
i would have taken holland, but well - a little punishment for my failure has to be done i guess. -
Wow… that’s like the 12 destroyers now that have hit NOTHING on defense.
-
So you removed my artillery without rolling your planes?
I just rolled 7 planes with no hits. So I’ll be putting that artillery back on the board.
You can roll your planes here in the forum if you want.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from Belgian Congo to Nigeria
Italians take Nigeria from British
1 armour moved from Caucasus to Bryansk
Italians take Rostov from Russians
Italians take Bryansk from Russians
1 mech_infantry moved from Alexandria to Libya
Italians take Libya from Americans
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Cyprus to 99 Sea Zone
2 fighters moved from 95 Sea Zone to Tunisia
2 carriers moved from 95 Sea Zone to 94 Sea Zone
2 cruisers moved from 95 Sea Zone to 94 Sea Zone
6 submarines moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Greece to Normandy BordeauxCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 5 : 1/1 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Malta
British win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from Tunisia to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries and 5 infantry placed in Northern Italy
1 destroyer and 2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,1,1,6,5
Italians collect 37 PUs (6 lost to blockades); end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.182
Median : 3.000
Variance : 2.094
Standard Deviation : 1.447
Total rolls : 33Null / Other
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in Sumatra
Battle in Celebes
Battle in South Australia
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese, taking South Australia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 42 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total





