MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Samara to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Russia
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Belarus to Russia
                5 armour, 5 artilleries, 2 infantry and 5 mech_infantrys moved from Smolensk to Russia
                1 bomber moved from Archangel to Russia
                6 fighters and 3 tactical_bombers moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Greece to Russia
                2 bombers moved from Western Germany to Russia
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Samara to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Russia
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Belarus to Russia
                5 armour, 5 artilleries, 2 infantry and 5 mech_infantrys moved from Smolensk to Russia
                1 bomber moved from Archangel to Russia
                6 fighters and 3 tactical_bombers moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Greece to Russia
                2 bombers moved from Western Germany to Russia
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Russia
                    Germans attack with 6 armour, 5 artilleries, 3 bombers, 8 fighters, 2 infantry, 6 mech_infantrys and 5 tactical_bombers
                    Russians defend with 1 airfield, 1 armour, 1 factory_major, 3 fighters, 28 infantry and 1 mech_infantry
                        Germans roll dice for 6 armour, 5 artilleries, 3 bombers, 8 fighters, 2 infantry, 6 mech_infantrys and 5 tactical_bombers in Russia, round 2 :  14/35 hits
                        Russians roll dice for 1 armour, 3 fighters, 28 infantry and 1 mech_infantry in Russia, round 2 :  18/33 hits
                        14 infantry owned by the Russians , 2 infantry owned by the Germans , 5 armour owned by the Germans , 5 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers in Russia, round 3 :  9/17 hits
                        Russians roll dice for 1 armour, 3 fighters, 14 infantry and 1 mech_infantry in Russia, round 3 :  8/19 hits
                        9 infantry owned by the Russians , 2 tactical_bombers owned by the Germans and 6 fighters owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Russia, round 4 :  6/9 hits
                        Russians roll dice for 1 armour, 3 fighters, 5 infantry and 1 mech_infantry in Russia, round 4 :  4/10 hits
                        5 infantry owned by the Russians , 2 tactical_bombers owned by the Germans , 1 mech_infantry owned by the Russians and 2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Russia, round 5 :  3/5 hits
                        Russians roll dice for 1 armour and 3 fighters in Russia, round 5 :  2/4 hits
                        1 armour owned by the Russians , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 2 fighters owned by the Russians lost in Russia
                        Germans roll dice for 1 armour and 2 bombers in Russia, round 6 :  0/3 hits
                        Russians roll dice for 1 fighter in Russia, round 6 :  0/1 hits
                        Germans roll dice for 1 armour and 2 bombers in Russia, round 7 :  1/3 hits
                        Russians roll dice for 1 fighter in Russia, round 7 :  0/1 hits
                        1 fighter owned by the Russians lost in Russia
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -103
                    Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 8 fighters, 2 infantry, 6 mech_infantrys and 5 tactical_bombers
                    Casualties for Russians: 1 armour, 3 fighters, 28 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun and 2 infantry moved from Belarus to Smolensk
                1 aaGun, 1 artillery and 1 infantry moved from Archangel to Smolensk
                3 mech_infantrys moved from Novgorod to Smolensk
                1 aaGun moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Romania to Belarus
                5 mech_infantrys moved from Western Germany to Poland
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Smolensk

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 fighter and 2 mech_infantrys placed in Romania
                Germans undo move 2.
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Western Germany
                2 infantry and 1 mech_infantry placed in Romania
                Germans undo move 4.
                1 mech_infantry placed in Romania
                Germans undo move 3.
                Germans undo move 2.
                1 fighter and 2 mech_infantrys placed in Novgorod
                1 infantry and 1 mech_infantry placed in Romania
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6
                Germans collect 59 PUs (2 lost to blockades); end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 34 times
                3 was rolled 15 times
                4 was rolled 23 times
                5 was rolled 25 times
                6 was rolled 48 times
            Average roll : 3.815
            Median : 4.000
            Variance : 3.976
            Standard Deviation : 1.994
            Total rolls : 168

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 10 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 13 times
                6 was rolled 25 times
            Average roll : 3.941
            Median : 4.000
            Variance : 1.845
            Standard Deviation : 1.358
            Total rolls : 85

    Russians Combat
                1 was rolled 9 times
                2 was rolled 18 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 3.652
            Median : 4.000
            Variance : 1.868
            Standard Deviation : 1.367
            Total rolls : 69

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • Liaison TripleA 11 10

    Battle score for attacker is -103

    Well jerk off, you got your Miracle in Russia!  Your infantry hit at DOUBLE what they should have.

    Must be nice. Cept the game is still over. :P  Russia has been captured, I’m up 21.  You will likely take it back, but it won’t hold.

  • Liaison TripleA 11 10

    1 edit. inf/art in NIT to WGER  forgot to move them.

  • Liaison TripleA 11 10

    Map attached.

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                2 artilleries and 11 infantry moved from Bryansk to Smolensk

  • 19 18

    ool please. only 2 hits first round =(

  • Liaison TripleA 11 10

    Bomber Last.

    AA’s first.

  • Liaison TripleA 11 10

    Wow epic bad dice x2 for me…

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                2 artilleries and 11 infantry moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 artilleries and 11 infantry
                    Germans defend with 3 aaGuns, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
                    Russians win, taking Smolensk from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 40
                    Casualties for Germans: 3 aaGuns, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 2 mech_infantrys
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Changing ownership of Kazakhstan from Germans to Russians
                EDIT: Changing ownership of Samara from Germans to Russians
                EDIT: Changing ownership of Vologda from Germans to Russians
                EDIT: Changing ownership of Urals from Germans to Russians
                EDIT: Changing ownership of Urals from Russians to Germans
                EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Changing ownership of Samara from Russians to Russians
                EDIT: Adding units owned by Russians to Samara: 1 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Bryansk to Smolensk

    Turn Complete - Russians

  • 19 18

    Yeah well you would have lost that battle anyways, but normally i should have lost a bit more, yes.

    I’m sorry for all the edits. I only wanted to post the move to ask for your ool, but that wasnt my only attack move. somehow i messed up the order.

    u can do the inf/art edit yourself now

  • 19 18

    and since you are obviously online, we could do a live game as well, if you want.

  • Liaison TripleA 11 10

    Live game is a bad idea, I’m running off a cellphone connection on a ferry lol.

    This game is over though.  There is now NO WAY for you to take a european victory city before the next german turn, and the European Axis have 8.

    We can continue, obviously. :) but this is finito!

  • 19 18

    oh, you’re right. i totally forgot about the victory condition. this is too bad, since things are starting to get interesting on the western europe front.

    yes, of course i would have taken normandy in that case. i just forgot that the game is over once moscow falls, cause u have 8 VC in europe. my plan was for us to take normandy and southern france, possibly even normandy.
    with us pumping out 6 units in normandy/france each turn and uk shipping over another ~8 units each turn, you can’t hold northern italy, western germany AND france, all the while berlin being threatened by a 1-2 strike denmark->berlin.

  • 19 18

    *possibly even norway (with a minor factory there)

  • 19 18

    Well, congratulation then. You deserved that win.

    I made a big mistake with Russia in Novgorod. Other than that, I’m actually quite happy with my play. Maybe there would have been a way to hold Egypt a little longer, but the big german luftwaffe pressure made it hard for me to support egypt with transporters. i’m also a bit unsure about my india gameplan, but i think india cant do much more than just holding on.
    with a solid russia play there would be ~60 inf now in moscow, denying you the win. and i think since japan will lose hold of the DEI now and italy getting convoyed in africa, i would have had a very good chance at winning. Well, it was a nice game, thank you very much for that.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 5 infantry
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 6 infantry
                EDIT: Turning off Edit Mode
                Japanese buy 1 carrier, 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers moved from Shan State to Burma
                1 mech_infantry moved from Hunan to Burma
                1 mech_infantry moved from Kweichow to Burma
                1 mech_infantry moved from Chahar to Suiyuyan
                3 artilleries, 2 infantry and 3 mech_infantrys moved from Shensi to Suiyuyan
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 artilleries and 3 infantry moved from Hunan to Yunnan
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 3 artilleries and 13 infantry
                        Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 :  2/15 hits
                        UK_Pacific roll dice for 3 artilleries and 13 infantry in Burma, round 2 :  5/16 hits
                        2 infantry owned by the British , 3 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
                    3 artilleries owned by the Japanese retreated to Yunnan
                    UK_Pacific win with 3 artilleries and 11 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 3 artilleries, 2 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Suiyuyan, round 2 :  3/9 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
                EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
                EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
                EDIT: Changing ownership of South Australia from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Northern Territory: 1 infantry
                EDIT: Adding units owned by Japanese to South Australia: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                4 fighters and 3 tactical_bombers moved from Burma to 36 Sea Zone
                1 aaGun and 3 infantry moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 destroyer moved from 19 Sea Zone to 5 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                1 harbour placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3,5,2,1,5,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,2,5,6,4,6,2,1,3,4,4,4,6,1,2,1,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                Japanese collect 54 PUs (13 lost to blockades); end with 54 PUs total

  • Liaison TripleA 11 10

    You weren’t going to be holding anything in the DEI. :)

    And I had a third Epic dice fail this even,  8 ground units + 7 fighters, 2 hits…

    My strafe on your burma stack should have claimed 6 or 7! Then India was doomed! :P

    I did find your naval play pretty good in the Pacific, but IMO you epic failed in the atlantic.  Italy has been making +5 IPC’s a turn for the last 5 turns, for no allied ships in the med.  And there has been no threat on my capital.

    You should have built 2x airbases on Gib and Morocco, and then moved your navy into the med on the other side of Gib.  Now I have to defend Egypt, Both sides of Italy, basically every zone in the mediterranen.  and if you sneak some subs around, you’ll get Sz97.

    This would have done me in. Instead… it was a mexican standoff and nothing happend.

    Also… when you are ahead economically, that is the time to trade pieces,  just attacking with your american fleet, even if you “lose” isn’t a bad move necessarily.  Especially if you know you are still 30+ a turn, and the reinforcements you are sending is more than your opponent can muster.

  • Liaison TripleA 11 10

    You also could have moved to Liberate Egypt last turn.  Build an AB on Malta, and move the yankee fleet up, and brit fleet as well right after.  Now you have 5 transports in range of a lightly Egypt, AND my capital.

  • 19 18

    well yeah i could/should have moved in. although earlier i faced the danger of a one-two strike from italy+germany. i couldnt afford the risk of losing my fleet. but then again, with two airbases that risk could have been avoided.

    maybe i focused too heavily on that whole normandy+southern france play. it worked out really well in other games - having two minor factories right next to germany with usa is super strong.

    I still consider attacking, when you’re going to “lose” a bad decision, if you’re in front economically. you could just wait one or two more turns and you will win the battle with very few casualties.

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