dab043df-c2c2-4fc1-acf1-f4ea6dee9124-triplea_42321_1USA.tsvg
MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-
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yes, it’s looking very grim =(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 49 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Solomon IslandsNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 2 destroyers moved from 20 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from French Central Africa to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 bomber moved from Western Germany to Vologda
2 artilleries and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
3 artilleries moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Urals to Samara
2 mech_infantrys moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to SamaraCombat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
Germans roll dice for 2 artilleries in Bryansk, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 5 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 5 artilleries and 2 infantry in Smolensk, round 2 : 2/7 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
5 armour and 5 mech_infantrys moved from Western Ukraine to Smolensk
1 aaGun moved from Belarus to Smolensk
1 fighter and 2 tactical_bombers moved from Western Germany to Belarus
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Belarus
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 carriers, 1 cruiser, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Romania to Belarus
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Egypt to Greece
1 fighter moved from Egypt to Greece
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
3 carriers, 1 cruiser and 4 transports moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Romania
1 artillery and 2 infantry placed in Western Germany
Germans undo move 2.
3 mech_infantrys placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 5 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 5 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery, 2 bombers and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.451
Median : 3.000
Variance : 1.260
Standard Deviation : 1.122
Total rolls : 51Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.676
Median : 3.500
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Samara
2 infantry moved from Russia to Samara
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 artilleries
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
retreated to Samara
Germans win with 2 armour remaining. Battle score for attacker is -20
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 bomber, 3 infantry and 1 tactical_bomberNon Combat Move - Russians
3 fighters moved from Samara to Russia
1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Ukraine to Russia
2 aaGuns and 6 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
2 infantry moved from Ukraine to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
Great. Just great. Thanks to the disaster in Samara, Moscow will now fall. sigh
With that, clinging on to this game really tests my will. -
Great. Just great. Thanks to the disaster in Samara, Moscow will now fall. sigh
With that, clinging on to this game really tests my will.Some of my German attacks against your forces (Like Bryanks and Vologda) didn’t go according to plan either.
But I do feel your pain in this case.
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… I pressed DONE instead of post turn summary.
Map attached.
Looking fwd to your Yankee/UK turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 fighters moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 43 Sea Zone to 56 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 56 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
6 submarines moved from 6 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
4 submarines moved from 91 Sea Zone to 82 Sea ZonePlace Units - Americans
1 carrier and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 submarines and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries, 3 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
3 artilleries and 14 infantry moved from India to Burma
1 submarine moved from 110 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 destroyer moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Burma
British attack with 3 artilleries and 14 infantry
Japanese defend with 1 artillery
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 3 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry
Italians win with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for British: 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 transports placed in 110 Sea Zone
1 artillery placed in United Kingdom
2 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in Union of South Africa
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Cyprus from British, taking Union of South Africa from British, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Caucasus to Greece
2 aaGuns moved from Romania to YugoslaviaPlace Units - Italians
1 airfield placed in Greece
2 fighters and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4,5,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1,1,3,3,2,5,5
Italians collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 2.963
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
haha even the planes out of greece. so mean. well, let’s see, maybe a miracle happens and moscow holds…
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haha even the planes out of greece. so mean. well, let’s see, maybe a miracle happens and moscow holds…
I know right? ;)
You know… on a whole things aren’t too bad for you. You have more units that I do, and have been doing relatively well financially up until this turn.
You just have to figure a few more things out. Like, the fact you should have taken Normandy instead of Holland.
And don’t think I don’t see your pitiful little “plan” to take Berlin next turn.
Hahaha somewhat fresh, and I do like it, but I will personally ensure it is prevented. :)
Franzac?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 43 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
Looking fwd to France!
And good move with ANZAC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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haha even the planes out of greece. so mean. well, let’s see, maybe a miracle happens and moscow holds…
I know right? ;)
You know… on a whole things aren’t too bad for you. You have more units that I do, and have been doing relatively well financially up until this turn.
Yes I just messed up Russia. Somehow managed not to see that you can and will land in Novgorod. After that it was hard to hold Moscow. I’ve done two other live games this weekend. And I’ve lost Moscow quite similar in one of them -> had a big army in Novgorod, which couldnt defend Moscow.
Now I’ve learned that the big stack has to stay between the german and moscow. In the second game I’ve been doing, I had 80 infantry in Moscow. Germany held the rest of Russia, but it wasn’t enough to stop US/UK from getting ahold of Italy and France.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Russia
5 armour, 5 artilleries, 2 infantry and 5 mech_infantrys moved from Smolensk to Russia
1 bomber moved from Archangel to Russia
6 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Greece to Russia
2 bombers moved from Western Germany to Russia
1 artillery and 2 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Russia
5 armour, 5 artilleries, 2 infantry and 5 mech_infantrys moved from Smolensk to Russia
1 bomber moved from Archangel to Russia
6 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Greece to Russia
2 bombers moved from Western Germany to Russia
1 artillery and 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 6 armour, 5 artilleries, 3 bombers, 8 fighters, 2 infantry, 6 mech_infantrys and 5 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 factory_major, 3 fighters, 28 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 5 artilleries, 3 bombers, 8 fighters, 2 infantry, 6 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 14/35 hits
Russians roll dice for 1 armour, 3 fighters, 28 infantry and 1 mech_infantry in Russia, round 2 : 18/33 hits
14 infantry owned by the Russians , 2 infantry owned by the Germans , 5 armour owned by the Germans , 5 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers in Russia, round 3 : 9/17 hits
Russians roll dice for 1 armour, 3 fighters, 14 infantry and 1 mech_infantry in Russia, round 3 : 8/19 hits
9 infantry owned by the Russians , 2 tactical_bombers owned by the Germans and 6 fighters owned by the Germans lost in Russia
Germans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Russia, round 4 : 6/9 hits
Russians roll dice for 1 armour, 3 fighters, 5 infantry and 1 mech_infantry in Russia, round 4 : 4/10 hits
5 infantry owned by the Russians , 2 tactical_bombers owned by the Germans , 1 mech_infantry owned by the Russians and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Russia, round 5 : 3/5 hits
Russians roll dice for 1 armour and 3 fighters in Russia, round 5 : 2/4 hits
1 armour owned by the Russians , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 2 fighters owned by the Russians lost in Russia
Germans roll dice for 1 armour and 2 bombers in Russia, round 6 : 0/3 hits
Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits
Germans roll dice for 1 armour and 2 bombers in Russia, round 7 : 1/3 hits
Russians roll dice for 1 fighter in Russia, round 7 : 0/1 hits
1 fighter owned by the Russians lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -103
Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 8 fighters, 2 infantry, 6 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 1 armour, 3 fighters, 28 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun and 2 infantry moved from Belarus to Smolensk
1 aaGun, 1 artillery and 1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
1 aaGun moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Romania to Belarus
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to SmolenskPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 2 mech_infantrys placed in Romania
Germans undo move 2.
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
2 infantry and 1 mech_infantry placed in Romania
Germans undo move 4.
1 mech_infantry placed in Romania
Germans undo move 3.
Germans undo move 2.
1 fighter and 2 mech_infantrys placed in Novgorod
1 infantry and 1 mech_infantry placed in Romania
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6
Germans collect 59 PUs (2 lost to blockades); end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 34 times
3 was rolled 15 times
4 was rolled 23 times
5 was rolled 25 times
6 was rolled 48 times
Average roll : 3.815
Median : 4.000
Variance : 3.976
Standard Deviation : 1.994
Total rolls : 168Null / Other
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 25 times
Average roll : 3.941
Median : 4.000
Variance : 1.845
Standard Deviation : 1.358
Total rolls : 85Russians Combat
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.652
Median : 4.000
Variance : 1.868
Standard Deviation : 1.367
Total rolls : 69British Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7





