@Booper Figured that was the case, sounds good
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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Yes, and I probably won’t be able to keep stealing VC territories back like I’ve been doing to Karl7.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 66 / 92
Russians : 6 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I see you blocked a couple of my favorite sneak attacks. :) No matter, I’ll go for the straight ahead attacks and hope for the best during the US and UK turns. Maybe the dice server will decide it likes me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 84 PUs;Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Timguska
Japanese take Timguska from Russians
1 armour and 6 mech_infantrys moved from Tsinghai to Shensi
2 artilleries and 4 infantry moved from Kweichow to Shensi
5 artilleries moved from Szechwan to Shensi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys in Shensi, round 2 : 3/18 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo JimaNon Combat Move - Japanese
2 armour moved from Trans-Jordan to EgyptTurn Complete - Japanese
Japanese collect 75 PUs; end with 159 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 164 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 169 PUsProduction/PUs Summary :
Germans : 66 / 92
Russians : 4 / 0
Japanese : 75 / 169
Americans : 50 / 66
Chinese : 2 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Rome and Cairo look impregnable to me.
Once I lost a game because I overlooked the fact that Poland’s a VC though :lol:
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If needed:
No scramble SZ95
Scramble SZ981Max defense OOL for any battles
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 bombers moved from Algeria to Southern Italy
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Alaska
1 armour and 2 mech_infantrys moved from Western United States to Alaska
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 bombers moved from Algeria to Southern Italy
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Alaska
1 armour and 2 mech_infantrys moved from Western United States to Alaska
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to AlgeriaCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Alaska
Americans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 3 destroyers and 5 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers and 5 transports in 95 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 destroyers and 5 transports in 95 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 95 Sea Zone
Americans win with 3 destroyers and 5 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern Italy
Americans attack with 5 artilleries, 7 bombers and 5 infantry
Germans defend with 1 armour, 3 fighters, 2 infantry and 11 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
AA fire in Southern Italy : 3/7 hits
3 bombers owned by the Americans lost in Southern Italy
Americans roll dice for 5 artilleries, 4 bombers and 5 infantry in Southern Italy, round 2 : 5/14 hits
Italians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 6 fighters, 15 infantry and 11 mech_infantrys in Southern Italy, round 2 : 14/36 hits
4 aaGuns owned by the Italians , 5 artilleries owned by the Americans , 5 infantry owned by the Americans , 4 bombers owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 armour, 3 artilleries, 6 fighters, 14 infantry and 11 mech_infantrys remaining. Battle score for attacker is -96
Casualties for Italians: 4 aaGuns and 1 infantry
Casualties for Americans: 5 artilleries, 7 bombers and 5 infantryNon Combat Move - Americans
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 artillery and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag, 1 destroyer
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Algeria : 2 fighters
95 Sea Zone : 3 destroyers and 5 transports
93 Sea Zone : 1 flag
101 Sea Zone : 6 transports
Brazil : 1 flag
91 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 66 / 92
Russians : 4 / 0
Japanese : 73 / 169
Americans : 52 / 72
Chinese : 2 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 17 times
Average roll : 3.544
Median : 3.000
Variance : 0.705
Standard Deviation : 0.840
Total rolls : 79Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.419
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 43Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.867
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30 -
That wasn’t even close, and the AA fire was just icing on the cake. Oh well, I’ll post the results and on to the next game.
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Oh well, I’ll post the results and on to the next game.
Did you mean a rematch? Or your other opponents?
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A rematch in a few days would be good. I’m trying to get a few games finished before starting more. I know that Whackamatt can handle ten games at once, but I’m not doing that many again. I should finish up a couple of games this week and then would like to start another one with you.
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Okay, no rush :-)





