Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Egypt to Anglo Egyptian Sudan
5 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Volgograd
Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 14 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/12 hits
Russians roll dice for 2 artilleries and 14 infantry in Volgograd, round 2 : 5/16 hits
3 infantry owned by the Russians and 5 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Volgograd, round 3 : 2/7 hits
Russians roll dice for 2 artilleries and 11 infantry in Volgograd, round 3 : 3/13 hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Volgograd
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Volgograd, round 4 : 1/4 hits
Russians roll dice for 2 artilleries and 9 infantry in Volgograd, round 4 : 3/11 hits
1 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Volgograd
retreated to Volgograd
Russians win with 2 artilleries and 8 infantry remaining. Battle score for attacker is -23
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 5 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
5 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Ukraine to Trans-Jordan
3 mech_infantrys moved from Iraq to Egypt
1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
1 bomber moved from Volgograd to Russia
2 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to Southern Italy
2 submarines moved from 97 Sea Zone to 81 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
3 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 22 PUs (3 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Libya : 1 flag
Production/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
12 armour and 5 artilleries moved from Samara to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
2 artilleries moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 mech_infantrys moved from Vologda to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 12 armour, 7 artilleries and 10 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 8 infantry
Germans roll dice for 12 armour, 7 artilleries and 10 mech_infantrys in Volgograd, round 2 : 12/29 hits
Russians roll dice for 2 artilleries and 8 infantry in Volgograd, round 2 : 5/10 hits
8 infantry owned by the Russians , 2 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour, 7 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 2 artilleries and 8 infantry
Non Combat Move - Germans
1 armour and 11 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Ukraine to Egypt
2 infantry moved from Western Germany to France
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Samara to Volgograd
3 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
5 armour and 5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Yugoslavia
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 66 / 92
Russians : 6 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You probably realize already, but just in case, the Allies have 1 turn to take away an Axis VC in Europe.
Yes, and I probably won’t be able to keep stealing VC territories back like I’ve been doing to Karl7.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 66 / 92
Russians : 6 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I see you blocked a couple of my favorite sneak attacks. :) No matter, I’ll go for the straight ahead attacks and hope for the best during the US and UK turns. Maybe the dice server will decide it likes me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 84 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Timguska
Japanese take Timguska from Russians
1 armour and 6 mech_infantrys moved from Tsinghai to Shensi
2 artilleries and 4 infantry moved from Kweichow to Shensi
5 artilleries moved from Szechwan to Shensi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys in Shensi, round 2 : 3/18 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Non Combat Move - Japanese
2 armour moved from Trans-Jordan to Egypt
Turn Complete - Japanese
Japanese collect 75 PUs; end with 159 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 164 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 169 PUs
Production/PUs Summary :
Germans : 66 / 92
Russians : 4 / 0
Japanese : 75 / 169
Americans : 50 / 66
Chinese : 2 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Rome and Cairo look impregnable to me.
Once I lost a game because I overlooked the fact that Poland’s a VC though :lol:
If needed:
No scramble SZ95
Scramble SZ981
Max defense OOL for any battles
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from Algeria to Southern Italy
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Alaska
1 armour and 2 mech_infantrys moved from Western United States to Alaska
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from Algeria to Southern Italy
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Alaska
1 armour and 2 mech_infantrys moved from Western United States to Alaska
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Alaska
Americans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 3 destroyers and 5 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers and 5 transports in 95 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 destroyers and 5 transports in 95 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 95 Sea Zone
Americans win with 3 destroyers and 5 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern Italy
Americans attack with 5 artilleries, 7 bombers and 5 infantry
Germans defend with 1 armour, 3 fighters, 2 infantry and 11 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
AA fire in Southern Italy : 3/7 hits
3 bombers owned by the Americans lost in Southern Italy
Americans roll dice for 5 artilleries, 4 bombers and 5 infantry in Southern Italy, round 2 : 5/14 hits
Italians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 6 fighters, 15 infantry and 11 mech_infantrys in Southern Italy, round 2 : 14/36 hits
4 aaGuns owned by the Italians , 5 artilleries owned by the Americans , 5 infantry owned by the Americans , 4 bombers owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 armour, 3 artilleries, 6 fighters, 14 infantry and 11 mech_infantrys remaining. Battle score for attacker is -96
Casualties for Italians: 4 aaGuns and 1 infantry
Casualties for Americans: 5 artilleries, 7 bombers and 5 infantry
Non Combat Move - Americans
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 artillery and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag, 1 destroyer
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Algeria : 2 fighters
95 Sea Zone : 3 destroyers and 5 transports
93 Sea Zone : 1 flag
101 Sea Zone : 6 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 66 / 92
Russians : 4 / 0
Japanese : 73 / 169
Americans : 52 / 72
Chinese : 2 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 17 times
Average roll : 3.544
Median : 3.000
Variance : 0.705
Standard Deviation : 0.840
Total rolls : 79
Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.419
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 43
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.867
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30
That wasn’t even close, and the AA fire was just icing on the cake. Oh well, I’ll post the results and on to the next game.
Oh well, I’ll post the results and on to the next game.
Did you mean a rematch? Or your other opponents?
A rematch in a few days would be good. I’m trying to get a few games finished before starting more. I know that Whackamatt can handle ten games at once, but I’m not doing that many again. I should finish up a couple of games this week and then would like to start another one with you.
Okay, no rush :-)