@fasthard jo, richtig coole kämpfe. die verluste sind gut verteilt…
13L G40NT DizzKneeLand33 (allies +10) vs Seththenewb (axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from 47 Sea Zone to New Britain
5 fighters and 3 tactical_bombers moved from 49 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery, 5 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 3 tactical_bombers moved from New Britain to 49 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 armour and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Britain: 1 infantry
EDIT: Changing ownership of New Britain from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to New Britain: 1 artillery
EDIT: Turning off Edit Mode
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 76 PUs;
Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Ukraine to Iraq
1 bomber moved from Kazakhstan to Persia
4 fighters and 7 tactical_bombers moved from Ukraine to Northwest Persia -
intercept bomber?
1vs1 in Iraq
-
This time, no. We sent all of our aa gunners to rehab so hopefully a couple of them are still sober. ;)
-
Oh, and Russia has no units left, so you can go ahead and bypass the Russian turn and run Japan after Germany.
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 76 PUs;
Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Ukraine to Iraq
1 bomber moved from Kazakhstan to Persia
4 fighters and 7 tactical_bombers moved from Ukraine to Northwest PersiaCombat - Germans
Air Battle in Iraq
Germans attacks with 1 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Northwest Persia
Germans attack with 4 fighters, 2 mech_infantrys and 7 tactical_bombers
British defend with 1 infantry
Germans win, taking Northwest Persia from French with 4 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Persia to Caucasus
4 fighters and 7 tactical_bombers moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
2 aaGuns, 7 armour, 3 artilleries, 3 infantry and 7 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Bryansk to Rostov
2 artilleries and 4 infantry moved from Ukraine to Rostov
3 armour moved from Russia to Rostov
6 bombers moved from Ukraine to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 submarine placed in 105 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 submarines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Burma
1 submarine moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 bombers moved from French Indo China to Burma
6 fighters and 4 tactical_bombers moved from French Indo China to BurmaCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in Burma
Japanese attack with 4 bombers, 6 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Java from Americans, taking Burma from UK_Pacific with 4 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
4 bombers, 6 fighters and 4 tactical_bombers moved from Burma to French Indo China
3 armour and 3 mech_infantrys moved from French Indo China to Yunnan
1 battleship, 2 carriers, 8 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Caroline Islands
1 carrier and 3 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
5 infantry moved from Volgograd to CaucasusPlace Units - Japanese
3 armour placed in French Indo China
1 carrier, 1 destroyer, 4 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Americans
1 bomber moved from Queensland to 42 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
3 bombers moved from India to Northwest PersiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
Americans attack with 3 bombers and 1 mech_infantry
Germans defend with 2 mech_infantrys
Americans win, taking Northwest Persia from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
3 bombers moved from Northwest Persia to Iraq
3 bombers moved from French West Africa to United Kingdom
3 bombers moved from French West Africa to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 bombers moved from French West Africa to Egypt
12 bombers moved from French West Africa to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 infantry and 3 mech_infantrys moved from Brazil to 85 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 85 Sea Zone to 83 Sea Zone
2 infantry and 2 mech_infantrys moved from 83 Sea Zone to French West Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 destroyer moved from 85 Sea Zone to 83 Sea Zone
1 cruiser moved from 85 Sea Zone to 83 Sea Zone
5 bombers moved from Western United States to Queensland
1 bomber moved from Queensland to India
1 bomber moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
5 bombers placed in Western United States
1 infantry and 2 mech_infantrys placed in BrazilTurn Complete - Americans
Americans collect 55 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 25 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 3 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West India
4 artilleries and 17 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
3 mech_infantrys moved from India to West India
1 armour moved from India to West IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,6
British collect 30 PUs (4 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 8 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Non Combat Move - Italians
4 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Algeria to TunisiaPlace Units - Italians
1 submarine placed in 93 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 3 tactical_bombers and 3 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 91
Russians : 0 / 0
Japanese : 77 / 85
Americans : 55 / 76
Chinese : 0 / 12
British : 33 / 33
UK_Pacific : 6 / 19
Italians : 20 / 38
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 59 / 91
Russians : 0 / 0
Japanese : 77 / 85
Americans : 55 / 76
Chinese : 0 / 12
British : 33 / 33
UK_Pacific : 6 / 19
Italians : 20 / 38
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
7 tactical_bombers moved from Caucasus to Persia
11 armour, 3 artilleries, 3 infantry and 12 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber and 4 fighters moved from Caucasus to Iraq -
I’m not asking for intercept orders since it’s 5 vs 1 and you can’t shoot my bomber down anyway. Feel free to roll that battle manually. This is to your benefit since you’ll be able to see if your aa shoots me down first before committing your fighter. Plus it keeps the game moving.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
7 tactical_bombers moved from Caucasus to Persia
11 armour, 3 artilleries, 3 infantry and 12 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber and 4 fighters moved from Caucasus to IraqCombat - Germans
Air Battle in Iraq
Germans attacks with 5 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Persia
Germans attack with 7 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Germans win with 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 16 armour, 3 artilleries, 3 infantry and 13 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Northwest Persia from Americans with 16 armour, 3 artilleries, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
7 tactical_bombers moved from Persia to Caucasus
1 bomber and 4 fighters moved from Iraq to Caucasus
2 aaGuns moved from Caucasus to Northwest Persia
3 artilleries and 7 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery and 2 infantry moved from Novgorod to Karelia
1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 submarine moved from 105 Sea Zone to 109 Sea ZonePlace Units - Germans
1 bomber, 1 infantry and 2 tactical_bombers placed in Western Germany
3 armour placed in Volgograd
1 factory_minor placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
Sorry for the delay as I was away at a funeral and just got back to town last night. :(
Because of that, I will not be around but sporadically for the next few months to help my mom. Since you have the advantage, I will resign here. Thanks for the game, and see you around!
-
Sorry for your loss and no problem man. I was wondering if I should bump you again, but you’ll notice I refrained. :wink:
I’ll take the win if you insist. I don’t know how much you’ll be in and out. But I don’t mind putting this on a very delayed play pace if you wanted to go that route. Up to you and how busy you’ll be and if you’re in the mood for playing.





