@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Omega1759 (Axis) vs. Paksos (Allies) - No Bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Tunisia
3 infantry moved from Alexandria to Tobruk
2 infantry moved from Egypt to Alexandria
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from Tobruk to Tunisia
2 cruisers moved from 92 Sea Zone to 94 Sea Zone
4 artilleries and 4 infantry moved from Burma to India
4 infantry moved from Burma to IndiaNon Combat Move - British
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
3 aaGuns moved from Burma to IndiaPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Bulgaria to Romania
2 artilleries moved from Bulgaria to Romania
1 aaGun moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries and 4 infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to AlgeriaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,5
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 battleships, 4 carriers, 1 destroyer, 2 fighters, 5 infantry, 2 tactical_bombers and 3 transports
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarinesNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,3,1,3,2,5
ANZAC collect 9 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Bye bye Sidney!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to IraqTurn Complete - French
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That’s the hope! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Romania to Eastern Poland
2 fighters moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Poland to Eastern Poland
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 cruiser
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Eastern Poland
Germans attack with 3 fighters and 3 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
3 fighters moved from Eastern Poland to Germany
2 armour and 3 mech_infantrys moved from Romania to Poland
1 armour moved from Greater Southern Germany to Poland
1 armour moved from Western Germany to Poland
2 artilleries moved from Germany to Poland
10 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from France to Normandy Bordeaux
9 transports moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Weird battles on the Eastern Front. All misses in the first round and then a complete bloodshed!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Samara to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 infantry moved from Novgorod to Baltic States
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
4 bombers moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
26 infantry moved from Western Ukraine to Bessarabia
7 artilleries moved from Western Ukraine to Bessarabia
3 armour moved from Bryansk to Bessarabia
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 4 bombers and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Baltic States to Bessarabia
4 bombers moved from Eastern Poland to Bessarabia
2 aaGuns moved from Western Ukraine to BessarabiaPlace Units - Russians
2 armour placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
Russia: The last Allied Power making me smile :-P
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Russia’s turn will come too! :-D
Japan coming
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 12 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
2 battleships moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
2 tactical_bombers moved from 54 Sea Zone to New South Wales
2 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
5 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
5 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from 61 Sea Zone to New South Wales
1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Evenkiyskiy to Urals
2 artilleries and 5 infantry moved from French Indo China to Yunnan
2 armour moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to Shensi
1 fighter moved from French Indo China to Anhwe
1 fighter moved from French Indo China to Hopei
1 fighter moved from French Indo China to Kweichow
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Philippines to New South Wales
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 54 Sea Zone to 62 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Urals
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Shensi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Hopei from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 2 bombers, 5 fighters, 8 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 fighters and 7 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Battle in Western Australia
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Northern TerritoryNon Combat Move - Japanese
2 bombers moved from New South Wales to South Australia
1 transport moved from 61 Sea Zone to 56 Sea Zone
3 destroyers moved from 61 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to 61 Sea Zone
1 fighter moved from New South Wales to 61 Sea Zone
1 tactical_bomber moved from New South Wales to 61 Sea Zone
1 tactical_bomber moved from New South Wales to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 infantry moved from Siberia to Amur
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Japan
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Shensi to Szechwan
1 artillery moved from Malaya to Shan State
1 fighter moved from Kweichow to HunanPlace Units - Japanese
8 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kwangtung
2 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 77 PUs; end with 92 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs -
102 IPCs, nice! :-D
India’s next
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Yeah realised my error that I should have abandoned Sydney and retaken it next turn! Pffffffff
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I would take it twice then. :-D
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Congrats on Wimbledon
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Woop woop!
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Hmm… whats going on in this game? (Dloads)
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Great conquest of Australia!
Allies are doomed. There is now way to recover the pacific in time! 2 turns remain at best! :(
As for Europe… would be interesting if that was a stand alone fight… Russians have a good hold. But the Germans have some tricks!
Be interesting to see if Japan can pull it off my J10!!





