@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
13L G40 DizzKneeLand33 (Axis) vs Karl7 (Allies+6) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 bomber and 1 fighter moved from Japan to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Yunnan
2 bombers moved from Kiangsi to Yunnan
2 artilleries and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 2 submarines
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Borneo to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
2 bombers moved from Yunnan to Kiangsu
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 5 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 bombers moved from 16 Sea Zone to Caroline Islands
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 5 destroyers, 2 fighters, 4 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
2 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Americans undo move 4.
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 2 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by Americans from French Central Africa: 2 infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 2 infantry
EDIT: Removing units owned by Americans from French West Africa: 1 mech_infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry
EDIT: Removing units owned by Americans from French West Africa: 1 infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
2 infantry moved from Trans-Jordan to EgyptPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 3 infantry -
Edits were because I forgot to move my wandering US men in Africa….blah… just didn’t see them. If ok with you…
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That’s fine. It’s easy to get lost in the jungles (deserts?) around there lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 armour, 1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from India to BurmaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
Still need the French turn…. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters, 2 infantry and 2 tactical_bombers moved from Poland to Eastern Poland
9 artilleries and 9 infantry moved from Western Germany to 112 Sea Zone
9 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
6 armour, 4 artilleries and 2 infantry moved from Finland to KareliaCombat - Germans
Battle in 115 Sea Zone
Germans attack with 8 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 infantry and 9 transports
Russians defend with 1 submarine
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 6 armour, 4 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 6 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
8 artilleries and 8 infantry moved from 115 Sea Zone to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
3 aaGuns, 2 armour, 20 artilleries, 26 infantry and 1 mech_infantry moved from Poland to Baltic States
2 armour and 6 mech_infantrys moved from Germany to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Finland to VyborgPlace Units - Germans
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Belarus to Novgorod
2 fighters moved from Belarus to Eastern Poland
3 fighters moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
Russians take Tanganyika Territory from Italians
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 11 armour, 1 artillery, 29 infantry and 1 mech_infantry moved from Belarus to Bryansk
4 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Kazakhstan to Tsinghai
5 infantry moved from Russia to Bryansk
2 infantry moved from Russia to VologdaPlace Units - Russians
2 armour, 1 fighter and 7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 submarine moved from 21 Sea Zone to 22 Sea Zone
2 battleships moved from 35 Sea Zone to 22 Sea Zone
2 cruisers moved from 35 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Kiangsu to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone -
Need scramble orders and OOL for SZ 33. Thanks!
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Scramble all
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I got 7 hits, need to know your casualties.
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cv dead, take out dd’s – us ftrs over anzac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 submarine moved from 21 Sea Zone to 22 Sea Zone
2 battleships moved from 35 Sea Zone to 22 Sea Zone
2 cruisers moved from 35 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Kiangsu to 33 Sea Zone
1 bomber moved from Japan to 33 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 battleships, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 3 bombers, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 fighter and 2 submarines; Americans defend with 1 carrier, 5 destroyers, 3 fighters, 6 submarines and 2 transports
6 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 3 bombers, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 carrier, 5 destroyers, 3 fighters and 2 transportsNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 5 carriers, 1 destroyer, 1 infantry and 2 transports moved from 35 Sea Zone to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 42 Sea Zone to MalayaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - Americans
Americans creates battle in territory 106 Sea ZoneNon Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
6 submarines moved from 33 Sea Zone to 26 Sea Zone
5 bombers moved from Caroline Islands to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total





