f5f8ff25-fd1b-4300-a27f-313568d85c77-triplea_42321_3usa.tsvg
Omega1759 (Axis) vs. Paksos (Allies) - No Bid
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This one’s far more even than Garg’s game (stupid Italy…… )
Interested to see how it develops :)
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Payback time on the AA, you’ve shot down 2 Japanese fighters with the Russian AA!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
2 armour and 3 infantry moved from Bulgaria to Greece
2 artilleries moved from Bulgaria to Greece
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 2 armour, 2 artilleries and 3 infantry
British defend with 3 infantry
Italians win, taking Greece from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 6 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Bulgaria to Greece
1 bomber moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total -
Incredible luck for Italy!
I am going away shopping, will be able to do Germany in about 6 hours, likely this G6 will end our day.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Queensland
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Sumatra from Japanese with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
2 tactical_bombers owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
2 armour moved from Norway to Finland
2 infantry moved from France to Southern France
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
1 artillery moved from Germany to Poland
9 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
8 artilleries moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Southern France
2 artilleries moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 armour moved from Western Germany to Southern FranceCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 armour
Russians defend with 1 armour
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 11 artilleries and 9 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 11 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Americans defend with 1 destroyer and 1 transport
Germans win, taking Novgorod from Russians with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Southern France
Germans attack with 2 armour, 2 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 armour and 2 infantryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Norway to Finland
7 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to PolandPlace Units - Germans
1 fighter placed in 110 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Paksos, I declare you expelled from Europe! :-D
The rebuilding of the Luftwaffe must continue!
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I’ve been reviewing both games Paksos…
Do you want a formal debrief after the games? Things to look for, things to try differently?
That said, I have to say that I learned something very interesting from watching your play. Specifically how you have held Leningrad in our game, and probably will for another 2 turns… a very interesting ploy indeed!
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I did like how Paksos made use of the Siberian troops in our game. I really did not want China to push forward while seeing the Russians come back in Amur. That was a good move and could work against a Japanese player with less experience.
Paksos needs to tweak his UK play a bit. If you play as aggressive with UK in face of a player that is ready for Sealion, Russia has gotta be more aggressive.
As America, don’t focus on transports and troops until you can adequately protect them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 48 PUs;
Russians buy 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 bombers and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 bombers moved from Novgorod to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
8 infantry moved from Belarus to Novgorod
4 armour moved from Belarus to BryanskPlace Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
That’s as far as I can do today guys, off to my sister’s for a BBQ this afternoon so I’ll post again on Monday night.
Feedback is very helpful, Omega - Garg any debrief/feedback you wanna give after the games (or during!) is immensely appreciated. Be brutal :wink:
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Also, Omega - Get your German butt out of the Motherland!
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This is what you want, ah?
Everything in its time and its place… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
6 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
6 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters moved from Malaya to Borneo
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to Borneo
2 battleships moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 36 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters moved from Hunan to Anhwe
2 tactical_bombers moved from French Indo China to Anhwe
1 fighter moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Amur
1 fighter moved from French Indo China to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to AnhweCombat - Japanese
Battle in Caroline Islands
Battle in Philippines
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking Philippines from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 bombers, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 5 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 8 infantry
Battle in JavaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Borneo to 43 Sea Zone
2 bombers moved from Borneo to French Indo China
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
2 fighters moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
2 fighters moved from Anhwe to Yunnan
1 fighter moved from Anhwe to JeholPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
Good shooting in Borneo, reminds me of the opening round in Kwangtung. All these situations make India much stronger than it ought to be.
Many opportunities are emerging for Japan in the Pacific.
Japan has a good chunk of Russian income coming through, can’t complain about that.
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Other advice:
Transports are the Axis’ lifeblood. They create initiative and they are expensive units to replace. Always look for opportunities to destroy them. Another tactic is to add to your navy / airforce to neutralize this threat. If you add to your Navy / Airforce, you force the Axis to match your purchases to protect their fleet.
Always look for opportunities to kill planes. In Garg’s game, you had the opportunity to pick up one Italian bomber and 1 fighter by dropping troops and raiding with planes.
Don’t invade until you can hold / benefit from it (especially in Europe). On the Pacific theater, it’s good to trade Islands with Japan, but only if you can sink the transport that will take the island back (hence the importance of maintaining a strong navy / airforce in the area).
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I’ve also noticed that you tend to use a fall-back defense style… when in fact, you could put up defenses that would basically prevent an attack by me.
India is a good example, you have 16+ units sitting there protecting nothing (India not under significant threat), and also threatening nothing. They should all have moved to Burma two and three turns ago, with only just enough left in India to prevent it’s capture.
Also… understand income, and NO’s. This entire game is about $. If you play for the money - regardless of capitals etc, in general you will win.
I’ve noticed a few times that Russia did not capitalize on it’s NO’s… or on possible attacks.
Do you have Skype? I could go over a few other things too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 9 submarines; Remaining resources: 5 PUs;Combat Move - Americans
2 transports moved from 105 Sea Zone to 91 Sea Zone
2 destroyers moved from 105 Sea Zone to 104 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 92 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
1 bomber moved from Queensland to Western United States
3 bombers moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 battleship and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,5
Americans collect 51 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total





