Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
No scramble. The US is building an empire, eh? :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry, 8 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour, 2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from India to Queensland
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Place Units - Americans
4 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2,5,5,1,3,1,5,4,6,5,1,4,5,3,4,1,2,3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,5
Americans collect 61 PUs (5 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Well I almost fell into your trap of liberating the UK but saw you’d have a 92% chance of taking it againo - and all our honest taxpayers’ money!
Bombing run on Rome, scrambling?
Every turn, Japan has a distracting target to work on…
Well played for delaying Japan, but I think that sending the US fleet at the bottom of the Philippine sea was a big price to pay.
Well I almost fell into your trap of liberating the UK but saw you’d have a 92% chance of taking it againo - and all our honest taxpayers’ money!
Bombing run on Rome, scrambling?
Well seen, I was hoping you would liberate.
No intercept, I know Italian’s luck now!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Burma to India
Combat - British
Air Battle in Southern Italy
British attacks with 1 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Non Combat Move - British
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Egypt to Tobruk
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
This one’s far more even than Garg’s game (stupid Italy…… )
Interested to see how it develops :)
Payback time on the AA, you’ve shot down 2 Japanese fighters with the Russian AA!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
2 armour and 3 infantry moved from Bulgaria to Greece
2 artilleries moved from Bulgaria to Greece
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 2 armour, 2 artilleries and 3 infantry
British defend with 3 infantry
Italians win, taking Greece from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 6 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Bulgaria to Greece
1 bomber moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Tunisia to Algeria
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Incredible luck for Italy!
I am going away shopping, will be able to do Germany in about 6 hours, likely this G6 will end our day.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Queensland
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Sumatra from Japanese with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
2 tactical_bombers owned by the Japanese forced to land in French Indo China
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
2 armour moved from Norway to Finland
2 infantry moved from France to Southern France
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
1 artillery moved from Germany to Poland
9 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
8 artilleries moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Southern France
2 artilleries moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 armour moved from Western Germany to Southern France
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 armour
Russians defend with 1 armour
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 11 artilleries and 9 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 11 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Americans defend with 1 destroyer and 1 transport
Germans win, taking Novgorod from Russians with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Southern France
Germans attack with 2 armour, 2 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 armour and 2 infantry
Non Combat Move - Germans
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Norway to Finland
7 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
Place Units - Germans
1 fighter placed in 110 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Paksos, I declare you expelled from Europe! :-D
The rebuilding of the Luftwaffe must continue!
I’ve been reviewing both games Paksos…
Do you want a formal debrief after the games? Things to look for, things to try differently?
That said, I have to say that I learned something very interesting from watching your play. Specifically how you have held Leningrad in our game, and probably will for another 2 turns… a very interesting ploy indeed!
I did like how Paksos made use of the Siberian troops in our game. I really did not want China to push forward while seeing the Russians come back in Amur. That was a good move and could work against a Japanese player with less experience.
Paksos needs to tweak his UK play a bit. If you play as aggressive with UK in face of a player that is ready for Sealion, Russia has gotta be more aggressive.
As America, don’t focus on transports and troops until you can adequately protect them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 48 PUs;
Russians buy 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 bombers and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 bombers moved from Novgorod to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
8 infantry moved from Belarus to Novgorod
4 armour moved from Belarus to Bryansk
Place Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
That’s as far as I can do today guys, off to my sister’s for a BBQ this afternoon so I’ll post again on Monday night.
Feedback is very helpful, Omega - Garg any debrief/feedback you wanna give after the games (or during!) is immensely appreciated. Be brutal :wink:
Also, Omega - Get your German butt out of the Motherland!