TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
2 bombers moved from Malaya to Kweichow
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
1 infantry owned by the Americans lost in Celebes
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 7/9 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 aaGun, 2 armour, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 aaGun, 3 armour, 8 artilleries, 17 infantry and 2 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 infantry moved from Suiyuyan to Chahar
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 submarines placed in 36 Sea Zone
3 infantry placed in Kwangtung
1 armour, 3 artilleries and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.00
Savegame