@crockett36 no scrmables
13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Non Combat Move - Germans
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 aaGuns, 3 artilleries and 17 infantry moved from Poland to Baltic States
6 armour and 9 mech_infantrys moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Romania to Yugoslavia
2 infantry moved from Greece to Albania
3 armour moved from Greece to Romania
2 bombers moved from Southern France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 fighters and 3 tactical_bombers moved from Gibraltar to Southern ItalyPlace Units - Germans
1 artillery placed in Western Germany
2 artilleries and 3 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
3 transports placed in 97 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 38
Japanese : 47 / 54
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 36
UK_Pacific : 7 / 6
Italians : 11 / 24
ANZAC : 14 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Yenisey to Timguska
1 submarine moved from 104 Sea Zone to 92 Sea ZoneCombat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Buryatia
10 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns moved from Bryansk to Belarus
2 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 armour moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 mech_infantrys moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 infantry placed in Ukraine
2 artilleries, 2 bombers and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Java, round 2 : 1/5 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 0/3 hits
2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 fighter and 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Anhwe
2 infantry moved from Hopei to Anhwe
1 artillery moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Kweichow to Yunnan
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Japan
4 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kwangsi to Philippines
2 fighters moved from Java to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Kwangsi to Philippines
1 artillery moved from Kwangsi to YunnanPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 34
Japanese : 61 / 68
Americans : 52 / 73
Chinese : 4 / 5
British : 32 / 36
UK_Pacific : 5 / 6
Italians : 11 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from Morocco to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 aaGun moved from Central United States to Western United States
1 fighter moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Kenya
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 artillery, 9 infantry and 2 mech_infantrys moved from India to BurmaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in Burma
British attack with 1 artillery, 9 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 bomber moved from Egypt to India
3 aaGuns moved from India to Burma
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 infantry moved from Persia to Iraq
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 transports placed in 106 Sea Zone
1 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Alexandria to Egypt
1 armour, 2 artilleries and 1 infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits
2 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Egypt, round 3 : 4/6 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Greece
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Romania to Eastern Poland
2 armour moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 34
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 33
UK_Pacific : 6 / 6
Italians : 12 / 22
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ANZ/Fra comin’ right up
Soon as I download version 7 on this laptop… -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 fighters moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from Morocco to Malta
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Libya
1 infantry moved from Morocco to Algeria
1 infantry moved from Scotland to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Ukraine
1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 infantry moved from Albania to 97 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 armour moved from Romania to Eastern Poland
4 infantry moved from Romania to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 fighter moved from 114 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Southern Italy to Greece
1 aaGun and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 artilleries moved from France to Northern Italy
2 bombers moved from Ukraine to Eastern Poland
1 infantry moved from Finland to Karelia
2 aaGuns, 6 armour, 3 artilleries, 16 infantry and 8 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 aaGun moved from Baltic States to PolandPlace Units - Germans
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 53 / 68
Russians : 28 / 34
Japanese : 56 / 68
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 33
UK_Pacific : 10 / 6
Italians : 12 / 22
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 2 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
2 infantry moved from Timguska to Kansu
1 bomber moved from Russia to Kansu
1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 submarine moved from 92 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kansu
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
4 infantry moved from Timguska to Novosibirsk
2 artilleries and 1 infantry moved from Russia to Bryansk
28 infantry moved from Belarus to Bryansk
4 aaGuns moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
1 bomber moved from Kansu to Russia
1 bomber moved from Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Belarus to Russia
2 mech_infantrys moved from Belarus to Russia
2 mech_infantrys moved from Belarus to Russia
1 armour moved from Belarus to Russia
2 armour moved from Belarus to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to Borneo
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to Borneo
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters moved from 42 Sea Zone to Yunnan
3 tactical_bombers moved from Philippines to Yunnan
1 bomber moved from Borneo to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Jehol
2 artilleries and 6 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Jehol
1 battleship, 2 carriers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 transport placed in 19 Sea Zone
3 fighters placed in Japan
2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 49 / 68
Russians : 31 / 32
Japanese : 60 / 64
Americans : 52 / 72
Chinese : 5 / 6
British : 31 / 33
UK_Pacific : 6 / 6
Italians : 12 / 22
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot that drilling the guy in Kansu nullified the pact…
Oh well -
If you want to undo that, you can.
Japan would need to EDIT it’s turn accordingly though (i.e. Japan would take Tsinghai with that infantry, not take Amur, and move those men to Jehol instead) … Japan probably would have a different Buy as well since I’d be moving so much south rather than north.
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Oh my goodness that is way too generous - no way I would want you to be inconvenienced by my little error. I am happy to have one more Japanese dude dead.
In most of my previous games I violate the pact on R1, so I am totally not used to laying off a Japanese Kansu! :lol:I was not expecting any offers - that was just an admission of my oversight - what a gentleman you are
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I was not expecting any offers - that was just an admission of my oversight - what a gentleman you are
OR…. were you trying to invest in your own future by being 1 favor ahead of me?! :wink:
No thanks! :lol: -
West Germany - changed my mind about retreating
I have a fighter and a bomber in the game because I took off my artillery, armor, and fighter when you hit 3/4
Want to instead press the attack with armor, bomber to try and take, vs. 2 remaining infantry
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)





