Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to 101 Sea Zone
Non Combat Move - French
Turn Complete - French
The dice! Again! ouch!
Oh, I forgot to kill your trns with Anzac sub. I edited the move if ok.
The dice! Again! ouch!
Oh, I forgot to kill your trns with Anzac sub. I edited the move if ok.
And I forgot to kill yours last turn with Japan when you left it there undefended. Either I get my transports back or yours dies. Your choice :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from France to Holland Belgium
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 bombers and 4 fighters moved from Belarus to Russia
5 tactical_bombers moved from Belarus to Tambov
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 1 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 4 fighters moved from Russia to Bryansk
5 tactical_bombers moved from Tambov to Bryansk
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
5 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from 114 Sea Zone to Novgorod
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
2 infantry placed in France
1 infantry placed in Western Germany
3 armour placed in Ukraine
1 armour and 2 tactical_bombers placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
@seththenewb:
The dice! Again! ouch!
Oh, I forgot to kill your trns with Anzac sub. I edited the move if ok.
And I forgot to kill yours last turn with Japan when you left it there undefended. Either I get my transports back or yours dies. Your choice :-D
I reread that and I saw how it could come across as being rude. That wasn’t intended, I just was trying to say that I meant to attack your transport with an air and just forgot to. I rechecked my moves before moving on to combat and saw the red sz and just figured I’d already sent something there. I’m cool either way, so long as it applies to both of our units.
BTW, I didn’t ask for intercept orders since I figured you wouldn’t scramble a single fighter against 3 strats and 4 escorting fighters. We can roll all those 1s manually if you want to try a 1 vs 7 air battle. I’d be happy if you so chose. :evil:
GOD DAMN! I have not shot down a bomber yet with my AA yet! This is rediculous! Bhah!
Last game we played you shot down 4 of my bombers with aa’s…. :x
oh well…
Oh, yeah, kill the Anzac trn, that is fine. I wondered why you didn’t …
For some reason I either get incredibly lucky against aa or incredibly diced. There doesn’t seem to be a middle ground for me. I’ve got another game where my opponent’s aa has hit on like 5/8 shots . . . :roll:
Oh, it’s Russia’s turn. I will edit out the trn.
BOMBERS DIE !!!
you know what, never mind. With your perfect bomber runs, you’ve won the game.
I resign. I’ll post.
GG!
You played well, but the dice killed me. No way Russia can hold with perfect bombing runs.
Oh man, I went to the front of the game, and see Germany had a perfect opening too… this game was over from the beginning.
OUCH! :-P
Yeah, I had a pretty good start in both the Pacific and European side of things. Barring bad dice or some mistake on my part, I can usually take Moscow by round 7 or so. The only thing that’s been able to stop/slow that down is massive allied air reinforcements. But then the allies are weak(er) elsewhere (Pacific & Africa) and I just sit back and play the economic game whilst strangling USSR’s economy into the teens. Basically, I’m trying to win the game or get to a equal economic footing with the allies before the US juggernaut starts to tell on my axis.
The great SBR dice and luck I had just made things all that much more worse for you. Germany was just able to steamroll its way into Russia and I don’t know if there’s anything anyone else could’ve done against that kind of SBR luck.
Yeah, I really like that SBR strategy… you took it to a new level though. I will have to use that in the future…