We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
5 artilleries, 13 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
5 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in United Kingdom
Germans attack with 5 artilleries, 4 bombers, 1 fighter, 13 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 13 infantry
AA guns fire in United Kingdom : 1/9 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 13 infantry and 3 tactical_bombers in United Kingdom, round 1 : 10/26 hits
British roll dice for 5 aaGuns, 1 armour, 3 artilleries and 15 infantry in United Kingdom, round 1 : 5/19 hits
3 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/21 hits
British roll dice for 1 armour, 3 artilleries and 10 infantry in United Kingdom, round 2 : 5/14 hits
10 infantry owned by the British and 5 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in United Kingdom, round 3 : 7/16 hits
British roll dice for 1 armour and 3 artilleries in United Kingdom, round 3 : 2/4 hits
1 armour owned by the British , 1 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 4 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery, 11 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 artilleries and 13 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
4 bombers moved from United Kingdom to Holland Belgium
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns, 9 armour, 23 artilleries, 31 infantry and 8 mech_infantrys moved from Archangel to Belarus
3 artilleries, 4 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 airfield placed in Holland Belgium
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Production/PUs Summary :
Germans : 55 / 97
Russians : 24 / 27
Japanese : 58 / 74
Americans : 55 / 75
Chinese : 9 / 10
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 6 armour, 19 artilleries, 42 infantry and 8 mech_infantrys moved from Bryansk to Russia
6 armour and 8 mech_infantrys moved from Russia to Samara
2 infantry moved from Volgograd to Tambov
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 destroyers and 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Celebes
1 mech_infantry moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
2 bombers moved from French Indo China to Hopei
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Celebes
Japanese roll dice for 1 fighter in Celebes, round 3 : 1/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Celebes
Americans win with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Chahar to 6 Sea Zone
2 artilleries and 4 infantry moved from India to Burma
2 battleships, 3 carriers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
2 bombers moved from Hopei to Manchuria
1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to Java
1 armour moved from Anhwe to Manchuria
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Anhwe to Yunnan
1 fighter moved from French Indo China to Borneo
1 tactical_bomber moved from French Indo China to Java
Place Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Production/PUs Summary :
Germans : 50 / 97
Russians : 31 / 31
Japanese : 59 / 65
Americans : 55 / 75
Chinese : 8 / 10
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That was sloppy all around :lol:
I did mean to do that since I didn’t want a carrier to have to pick it up.
What was sloppy was my forgetting to kill the defenseless US transport and forgetting to kill the defenseless ANZAC transport.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 armour and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 bombers moved from Caroline Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Sumatra
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Queensland
4 carriers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
4 carriers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
3 bombers and 1 fighter moved from 16 Sea Zone to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Iceland to Quebec
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Quebec to Eastern United States
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
2 infantry moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Chahar
1 infantry placed in Hopei
Chinese undo move 3.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
3 artilleries, 11 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
British take Iraq from Italians
Combat - British
British creates battle in territory 109 Sea Zone
Non Combat Move - British
1 aaGun and 2 infantry moved from Persia to Iraq
2 aaGuns moved from Northwest Persia to Iraq
1 fighter moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Ethiopia to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Anglo Egyptian Sudan to French West Africa
2 armour, 2 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 108 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
Turn Complete - UK_Pacific
Once I saw where it came from I figured you probably did it on purpose. But my original thought was you hit the space bar one too many times, I know I’ve done that myself at times.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters moved from 95 Sea Zone to Libya
2 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 1 : 1/4 hits
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
7 artilleries and 11 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Libya to 98 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 infantry moved from Morocco to Algeria
1 bomber moved from Bryansk to Novgorod
Place Units - Italians
3 armour placed in Egypt
2 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 50 / 97
Russians : 28 / 31
Japanese : 53 / 65
Americans : 59 / 79
Chinese : 10 / 11
British : 23 / 0
UK_Pacific : 0 / 0
Italians : 27 / 43
ANZAC : 11 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Belarus to Ukraine
8 armour and 17 mech_infantrys moved from Belarus to Rostov
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 107 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 8 armour and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour and 17 mech_infantrys in Rostov, round 1 : 11/25 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 16 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 artillery moved from United Kingdom to 110 Sea Zone
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from Holland Belgium to Novgorod
1 aaGun moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Novgorod
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Place Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Novgorod
1 fighter placed in Western Germany
3 artilleries and 6 infantry placed in Western Germany
1 artillery and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 56 / 71
Russians : 24 / 31
Japanese : 53 / 65
Americans : 59 / 79
Chinese : 10 / 11
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 27 / 43
ANZAC : 11 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 mech_infantrys
Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 armour and 8 mech_infantrys moved from Samara to Russia
1 infantry moved from Tambov to Volgograd
Place Units - Russians
3 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
I don’t mean to question your turn, but I just want to note that if Germany takes Volgograd on G11 and holds it through G12 that makes 8 European VCs under Axis control.
Unless you’re confident that you can steal London or Cairo back before G12, you may wish to alter your Soviet NCM.
Yeah, you already have Egy and London. :roll:
Now that you mention it and I’m looking at the map, I’m not too comfortable with taking either back at this point. But I made my moves and I will live with them. It’d be one thing if I noticed myself or this WASN’T a league ranked game. But I don’t want to take advantage of your generosity like that, as much as I do appreciate it. I’ve made a couple of boneheaded moves in this game, so it’s only fitting that the game ends because of one. Go ahead with Japan.
I’ve been studying the map and I think that you’ve got this won. You’re too smart a player not to block me in the med when I go to Gib with USA, you’ll also reinforce London like crazy with those transports you’ve got, and you’ll likely block off Volgograd. Even if you don’t, I’d be sending 8 mech, 9arm, 3ftr, tac vs 18 mech & 9 arm. I might get lucky and kill something with my Volgo garrison. But I’d still be facing a less than 5% chance of retaking it.
I’m just going to call it, I’ll post in the game thread. GG!
Rematch?
Certainly I’m up for a rematch :-)
I’ll roll a die for who offers the first bid.
Odd, I bid first
Even, you bid first
Rolling 1d100:
(61)
I’ll take the Allies at +14
(assuming we’re still playing with a non-stacking bid)