complete
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Tunisia
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
2 mech_infantrys moved from Romania to BelarusCombat - Italians
Battle in Morocco
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 1 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Morocco from French, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 1 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Algeria to 95 Sea Zone
1 fighter moved from Tunisia to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Egypt
6 artilleries and 5 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 26 / 27
Japanese : 58 / 74
Americans : 55 / 75
Chinese : 9 / 10
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 11 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 aaGuns and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
5 artilleries, 13 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
5 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in United Kingdom
Germans attack with 5 artilleries, 4 bombers, 1 fighter, 13 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 13 infantry
AA guns fire in United Kingdom : 1/9 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 13 infantry and 3 tactical_bombers in United Kingdom, round 1 : 10/26 hits
British roll dice for 5 aaGuns, 1 armour, 3 artilleries and 15 infantry in United Kingdom, round 1 : 5/19 hits
3 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/21 hits
British roll dice for 1 armour, 3 artilleries and 10 infantry in United Kingdom, round 2 : 5/14 hits
10 infantry owned by the British and 5 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in United Kingdom, round 3 : 7/16 hits
British roll dice for 1 armour and 3 artilleries in United Kingdom, round 3 : 2/4 hits
1 armour owned by the British , 1 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 4 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery, 11 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 artilleries and 13 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
4 bombers moved from United Kingdom to Holland Belgium
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns, 9 armour, 23 artilleries, 31 infantry and 8 mech_infantrys moved from Archangel to Belarus
3 artilleries, 4 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
1 airfield placed in Holland Belgium
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 55 / 97
Russians : 24 / 27
Japanese : 58 / 74
Americans : 55 / 75
Chinese : 9 / 10
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 6 armour, 19 artilleries, 42 infantry and 8 mech_infantrys moved from Bryansk to Russia
6 armour and 8 mech_infantrys moved from Russia to Samara
2 infantry moved from Volgograd to TambovPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 destroyers and 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Celebes
1 mech_infantry moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
2 bombers moved from French Indo China to HopeiCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Celebes
Japanese roll dice for 1 fighter in Celebes, round 3 : 1/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Celebes
Americans win with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Chahar to 6 Sea Zone
2 artilleries and 4 infantry moved from India to Burma
2 battleships, 3 carriers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
2 bombers moved from Hopei to Manchuria
1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to Java
1 armour moved from Anhwe to Manchuria
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Anhwe to Yunnan
1 fighter moved from French Indo China to Borneo
1 tactical_bomber moved from French Indo China to JavaPlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 50 / 97
Russians : 31 / 31
Japanese : 59 / 65
Americans : 55 / 75
Chinese : 8 / 10
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was sloppy all around :lol:
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I did mean to do that since I didn’t want a carrier to have to pick it up.
What was sloppy was my forgetting to kill the defenseless US transport and forgetting to kill the defenseless ANZAC transport.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 armour and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 bombers moved from Caroline Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to Hawaiian IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Sumatra
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Queensland
4 carriers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
4 carriers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
3 bombers and 1 fighter moved from 16 Sea Zone to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Iceland to Quebec
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
2 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Chahar
1 infantry placed in Hopei
Chinese undo move 3.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
3 artilleries, 11 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
British take Iraq from ItaliansCombat - British
British creates battle in territory 109 Sea ZoneNon Combat Move - British
1 aaGun and 2 infantry moved from Persia to Iraq
2 aaGuns moved from Northwest Persia to Iraq
1 fighter moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Ethiopia to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Anglo Egyptian Sudan to French West Africa
2 armour, 2 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 108 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea ZoneTurn Complete - UK_Pacific
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Once I saw where it came from I figured you probably did it on purpose. But my original thought was you hit the space bar one too many times, I know I’ve done that myself at times.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters moved from 95 Sea Zone to Libya
2 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Western UkraineCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 1 : 1/4 hits
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
7 artilleries and 11 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Libya to 98 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 infantry moved from Morocco to Algeria
1 bomber moved from Bryansk to NovgorodPlace Units - Italians
3 armour placed in Egypt
2 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 50 / 97
Russians : 28 / 31
Japanese : 53 / 65
Americans : 59 / 79
Chinese : 10 / 11
British : 23 / 0
UK_Pacific : 0 / 0
Italians : 27 / 43
ANZAC : 11 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to QueenslandCombat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Belarus to Ukraine
8 armour and 17 mech_infantrys moved from Belarus to Rostov
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 110 Sea Zone to 107 Sea ZoneCombat - Germans
Battle in 107 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 107 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 8 armour and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour and 17 mech_infantrys in Rostov, round 1 : 11/25 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 16 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 artillery moved from United Kingdom to 110 Sea Zone
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from Holland Belgium to Novgorod
1 aaGun moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Novgorod
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanPlace Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Novgorod
1 fighter placed in Western Germany
3 artilleries and 6 infantry placed in Western Germany
1 artillery and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 56 / 71
Russians : 24 / 31
Japanese : 53 / 65
Americans : 59 / 79
Chinese : 10 / 11
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 27 / 43
ANZAC : 11 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 mech_infantrys
Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 armour and 8 mech_infantrys moved from Samara to Russia
1 infantry moved from Tambov to VolgogradPlace Units - Russians
3 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
I don’t mean to question your turn, but I just want to note that if Germany takes Volgograd on G11 and holds it through G12 that makes 8 European VCs under Axis control.
Unless you’re confident that you can steal London or Cairo back before G12, you may wish to alter your Soviet NCM.
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Yeah, you already have Egy and London. :roll:
Now that you mention it and I’m looking at the map, I’m not too comfortable with taking either back at this point. But I made my moves and I will live with them. It’d be one thing if I noticed myself or this WASN’T a league ranked game. But I don’t want to take advantage of your generosity like that, as much as I do appreciate it. I’ve made a couple of boneheaded moves in this game, so it’s only fitting that the game ends because of one. Go ahead with Japan.





