13L G40 wheatbeer (Axis) vs seththenewb (Allies +12)

  • '17

    *Sea Lions (punctuation!)

  • '17

    J8 is on the previous page in case you skipped to this one.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 destroyer moved from 86 Sea Zone to 83 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 2 transports
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 destroyer and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in 83 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                1 bomber moved from 43 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 transport moved from 26 Sea Zone to 12 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Iceland

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kenya: 1 armour and 3 infantry
                EDIT: Turning off Edit Mode
                2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 106 Sea Zone to 108 Sea Zone
                11 infantry moved from Persia to Northwest Persia
                1 aaGun, 3 artilleries and 2 mech_infantrys moved from Persia to Northwest Persia
                1 aaGun moved from Persia to Northwest Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 armour and 3 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from Southern Italy to Algeria
                1 fighter moved from Southern Italy to Tunisia
                1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
                2 mech_infantrys moved from Romania to Belarus

    Combat - Italians
                Battle in Morocco
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Morocco from French, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Belarus
                    Italians attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Algeria to 95 Sea Zone
                1 fighter moved from Tunisia to 95 Sea Zone
                1 bomber moved from Egypt to Southern Italy
                1 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Egypt
                6 artilleries and 5 infantry moved from Trans-Jordan to Egypt
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Egypt
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 26 / 27
        Japanese : 58 / 74
        Americans : 55 / 75
        Chinese : 9 / 10
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 27 / 39
        ANZAC : 11 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from New Guinea to Dutch New Guinea

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                2 aaGuns and 1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 4 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Western Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                8 infantry moved from Germany to 113 Sea Zone
                5 infantry moved from Western Germany to 113 Sea Zone
                5 artilleries, 13 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                5 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
                2 bombers moved from Germany to United Kingdom
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 4 bombers, 1 fighter, 13 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 13 infantry
                        AA guns fire in United Kingdom :  1/9 hits
                        1 tactical_bomber owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 1 :  0/1 hits
                        Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 13 infantry and 3 tactical_bombers in United Kingdom, round 1 :  10/26 hits
                        British roll dice for 5 aaGuns, 1 armour, 3 artilleries and 15 infantry in United Kingdom, round 1 :  5/19 hits
                        3 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 :  10/21 hits
                        British roll dice for 1 armour, 3 artilleries and 10 infantry in United Kingdom, round 2 :  5/14 hits
                        10 infantry owned by the British and 5 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 artilleries, 4 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in United Kingdom, round 3 :  7/16 hits
                        British roll dice for 1 armour and 3 artilleries in United Kingdom, round 3 :  2/4 hits
                        1 armour owned by the British , 1 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 artilleries, 4 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 artillery, 11 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 3 artilleries and 13 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
                4 bombers moved from United Kingdom to Holland Belgium
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                3 aaGuns, 9 armour, 23 artilleries, 31 infantry and 8 mech_infantrys moved from Archangel to Belarus
                3 artilleries, 4 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 aaGun moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 airfield placed in Holland Belgium
                3 artilleries placed in Novgorod
                4 mech_infantrys placed in Germany
                1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 82 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 55 / 97
        Russians : 24 / 27
        Japanese : 58 / 74
        Americans : 55 / 75
        Chinese : 9 / 10
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 27 / 39
        ANZAC : 11 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                2 infantry moved from Volgograd to Rostov
                3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Rostov to Russia
                4 aaGuns, 6 armour, 19 artilleries, 42 infantry and 8 mech_infantrys moved from Bryansk to Russia
                6 armour and 8 mech_infantrys moved from Russia to Samara
                2 infantry moved from Volgograd to Tambov

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 3 destroyers and 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Celebes
                1 mech_infantry moved from Anhwe to Chahar
                2 fighters and 2 tactical_bombers moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                2 bombers moved from French Indo China to Hopei

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 :  1/2 hits
                        1 artillery owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 fighter in Celebes, round 3 :  1/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Celebes
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from Chahar to 6 Sea Zone
                2 artilleries and 4 infantry moved from India to Burma
                2 battleships, 3 carriers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                2 bombers moved from Hopei to Manchuria
                1 tactical_bomber moved from Japan to 6 Sea Zone
                3 fighters moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from 36 Sea Zone to Java
                1 armour moved from Anhwe to Manchuria
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                3 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from Anhwe to Yunnan
                1 fighter moved from French Indo China to Borneo
                1 tactical_bomber moved from French Indo China to Java

    Place Units - Japanese
                2 carriers and 3 destroyers placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Manchuria
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 50 / 97
        Russians : 31 / 31
        Japanese : 59 / 65
        Americans : 55 / 75
        Chinese : 8 / 10
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    That was sloppy all around  :lol:


  • @wheatbeer:

    That was sloppy all around  :lol:

    Did you mean to keep strafing at the end in Celebes?

  • '17

    I did mean to do that since I didn’t want a carrier to have to pick it up.

    What was sloppy was my forgetting to kill the defenseless US transport and forgetting to kill the defenseless ANZAC transport.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Dutch New Guinea to 44 Sea Zone
                1 armour and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 bombers moved from Caroline Islands to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Queensland to Hawaiian Islands

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Queensland
                4 carriers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
                4 carriers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                3 bombers and 1 fighter moved from 16 Sea Zone to 26 Sea Zone
                3 bombers moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 83 Sea Zone to 86 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
                1 bomber moved from Iceland to Quebec
                2 fighters moved from Eastern United States to 106 Sea Zone
                1 bomber moved from Quebec to Eastern United States

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 fighter and 2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                Chinese undo move 3.
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - British
                3 artilleries, 11 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                      British take Iraq from Italians

    Combat - British
                British creates battle in territory 109 Sea Zone

    Non Combat Move - British
                1 aaGun and 2 infantry moved from Persia to Iraq
                2 aaGuns moved from Northwest Persia to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Ethiopia
                1 fighter moved from Ethiopia to Belgian Congo
                1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                3 fighters moved from Anglo Egyptian Sudan to French West Africa
                2 armour, 2 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 108 Sea Zone to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 107 Sea Zone

    Turn Complete - UK_Pacific


  • Once I saw where it came from I figured you probably did it on purpose. But my original thought was you hit the space bar one too many times, I know I’ve done that myself at times.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 3 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 fighters moved from 95 Sea Zone to Libya
                2 mech_infantrys moved from Belarus to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 armour and 1 mech_infantry moved from Belarus to Western Ukraine

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Libya
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Libya, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Libya
                    Italians win, taking Libya from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                7 artilleries and 11 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Libya to 98 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 94 Sea Zone to 97 Sea Zone
                2 transports moved from 92 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Morocco to Algeria
                1 bomber moved from Bryansk to Novgorod

    Place Units - Italians
                3 armour placed in Egypt
                2 infantry and 1 tactical_bomber placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 50 / 97
        Russians : 28 / 31
        Japanese : 53 / 65
        Americans : 59 / 79
        Chinese : 10 / 11
        British : 23 / 0
        UK_Pacific : 0 / 0
        Italians : 27 / 43
        ANZAC : 11 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to Queensland

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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