complete
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to QueenslandCombat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Belarus to Ukraine
8 armour and 17 mech_infantrys moved from Belarus to Rostov
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 110 Sea Zone to 107 Sea ZoneCombat - Germans
Battle in 107 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 107 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 8 armour and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour and 17 mech_infantrys in Rostov, round 1 : 11/25 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 16 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 artillery moved from United Kingdom to 110 Sea Zone
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from Holland Belgium to Novgorod
1 aaGun moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Novgorod
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanPlace Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Novgorod
1 fighter placed in Western Germany
3 artilleries and 6 infantry placed in Western Germany
1 artillery and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 56 / 71
Russians : 24 / 31
Japanese : 53 / 65
Americans : 59 / 79
Chinese : 10 / 11
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 27 / 43
ANZAC : 11 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 mech_infantrys
Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 armour and 8 mech_infantrys moved from Samara to Russia
1 infantry moved from Tambov to VolgogradPlace Units - Russians
3 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
I don’t mean to question your turn, but I just want to note that if Germany takes Volgograd on G11 and holds it through G12 that makes 8 European VCs under Axis control.
Unless you’re confident that you can steal London or Cairo back before G12, you may wish to alter your Soviet NCM.
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Yeah, you already have Egy and London. :roll:
Now that you mention it and I’m looking at the map, I’m not too comfortable with taking either back at this point. But I made my moves and I will live with them. It’d be one thing if I noticed myself or this WASN’T a league ranked game. But I don’t want to take advantage of your generosity like that, as much as I do appreciate it. I’ve made a couple of boneheaded moves in this game, so it’s only fitting that the game ends because of one. Go ahead with Japan.
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I’ve been studying the map and I think that you’ve got this won. You’re too smart a player not to block me in the med when I go to Gib with USA, you’ll also reinforce London like crazy with those transports you’ve got, and you’ll likely block off Volgograd. Even if you don’t, I’d be sending 8 mech, 9arm, 3ftr, tac vs 18 mech & 9 arm. I might get lucky and kill something with my Volgo garrison. But I’d still be facing a less than 5% chance of retaking it.
I’m just going to call it, I’ll post in the game thread. GG!
Rematch?
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Certainly I’m up for a rematch :-)
I’ll roll a die for who offers the first bid.
Odd, I bid first
Even, you bid first
Rolling 1d100:
(61) -
I’ll take the Allies at +14
(assuming we’re still playing with a non-stacking bid)
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+12
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I’ll give you +12 again, let me know what you’d like.
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tank egy and sub sz98





