13L G40 wheatbeer (Axis) vs seththenewb (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to Queensland

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Belarus to Ukraine
                8 armour and 17 mech_infantrys moved from Belarus to Rostov
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 destroyer moved from 110 Sea Zone to 107 Sea Zone

    Combat - Germans
                Battle in 107 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 107 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 8 armour and 17 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 8 armour and 17 mech_infantrys in Rostov, round 1 :  11/25 hits
                        Russians roll dice for 2 infantry in Rostov, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 8 armour and 16 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 artilleries moved from Novgorod to Belarus
                4 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                1 artillery moved from United Kingdom to 110 Sea Zone
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                4 bombers moved from Holland Belgium to Novgorod
                1 aaGun moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from Holland Belgium to Novgorod
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Place Units - Germans
                3 infantry placed in United Kingdom
                3 artilleries placed in Novgorod
                1 fighter placed in Western Germany
                3 artilleries and 6 infantry placed in Western Germany
                1 artillery and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 24 / 31
        Japanese : 53 / 65
        Americans : 59 / 79
        Chinese : 10 / 11
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 27 / 43
        ANZAC : 11 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 mech_infantrys
                    Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bryansk to Russia
                6 armour and 8 mech_infantrys moved from Samara to Russia
                1 infantry moved from Tambov to Volgograd

    Place Units - Russians
                3 armour, 1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

  • '17

    I don’t mean to question your turn, but I just want to note that if Germany takes Volgograd on G11 and holds it through G12 that makes 8 European VCs under Axis control.

    Unless you’re confident that you can steal London or Cairo back before G12, you may wish to alter your Soviet NCM.


  • Yeah, you already have Egy and London.  :roll:

    Now that you mention it and I’m looking at the map, I’m not too comfortable with taking either back at this point. But I made my moves and I will live with them. It’d be one thing if I noticed myself or this WASN’T a league ranked game. But I don’t want to take advantage of your generosity like that, as much as I do appreciate it. I’ve made a couple of boneheaded moves in this game, so it’s only fitting that the game ends because of one. Go ahead with Japan.


  • I’ve been studying the map and I think that you’ve got this won. You’re too smart a player not to block me in the med when I go to Gib with USA, you’ll also reinforce London like crazy with those transports you’ve got, and you’ll likely block off Volgograd. Even if you don’t, I’d be sending 8 mech, 9arm, 3ftr, tac vs 18 mech & 9 arm. I might get lucky and kill something with my Volgo garrison. But I’d still be facing a less than 5% chance of retaking it.

    I’m just going to call it, I’ll post in the game thread. GG!

    Rematch?

  • '17

    Certainly I’m up for a rematch  :-)

    I’ll roll a die for who offers the first bid.

    Odd, I bid first
    Even, you bid first

    DiceRolling 1d100:
    (61)

  • '17

    I’ll take the Allies at +14

    (assuming we’re still playing with a non-stacking bid)


  • +12

  • '17

    I’ll give you +12 again, let me know what you’d like.


  • tank egy and sub sz98

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