TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in Iraq
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the French lost in Iraq
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tunisia to Libya
1 fighter moved from United Kingdom to France
Turn Complete - French
French collect 20 PUs; end with 20 PUs total
Territory Summary for French :
42 Sea Zone : 1 flag
Egypt : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor, 1 fighter and 3 infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 2 infantry
Production/PUs Summary :
Germans : 50 / 75
Russians : 6 / 18
Japanese : 78 / 94
Americans : 60 / 80
Chinese : 0 / 6
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 17 / 19
ANZAC : 10 / 15
French : 20 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
Turn it into a super power!
in their first combat test as a new world power - the french FAIL MISERABLY
The French!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Germans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Yugoslavia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Tambov
8 infantry moved from Belarus to Bryansk
2 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Holland Belgium to Novgorod
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4,3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Vologda
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 fighter in Tambov, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Tambov
Italians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter
Non Combat Move - Russians
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 16 PUs
Territory Summary for Russians :
Trans-Jordan : 1 armour
Egypt : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 39 infantry
Vologda : 2 infantry
127 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 71
Russians : 7 / 16
Japanese : 78 / 94
Americans : 56 / 80
Chinese : 0 / 6
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 20 / 19
ANZAC : 10 / 15
French : 17 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
well that went about as badly as possible.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 90 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 3 destroyers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
11 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Evenkiyskiy to Timguska
2 artilleries and 3 infantry moved from Timguska to Novosibirsk
1 bomber and 1 fighter moved from Kazakhstan to Vologda
1 bomber and 1 fighter moved from Volgograd to Vologda
2 infantry moved from Olgiy to Timguska
3 infantry moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in Vologda
Japanese attack with 2 bombers and 2 fighters
Russians defend with 2 infantry
Japanese win, taking Western Australia from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 infantry
Battle in Dutch New Guinea
Non Combat Move - Japanese
4 artilleries and 6 infantry moved from Java to 42 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 6 infantry and 5 transports moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to Japan
2 tactical_bombers moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to Java
1 aaGun moved from India to West India
2 tactical_bombers moved from Burma to India
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Vologda to Volgograd
2 bombers moved from Vologda to Volgograd
Place Units - Japanese
1 carrier, 3 destroyers and 3 submarines placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry placed in India
Japanese undo move 1.
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
You know what, I want to edit that move for NCM. So hold on!
crud, I have to run so, will have to change latter – basically I see that you can kill my fleet of Australia with airpower… :x
crud, I have to run so, will have to change latter – basically I see that you can kill my fleet of Australia with airpower… :x
so, what’s your point?
If you want edit fleet and the blocker dd to join the transport off Western Australia. Land the troops
no worries karl - i will wait for your ncm map
ncm edit
Japan has landed a peace delegation in Western Australia… they bring slaves from India, prisoners from Russian and kim chi from Korea… will you receive them?
they will be received alright, and promptly be buried in the soil they landed on.
Rude!
i think you had some pretty nasty moves that you coulda made karl. i don’t think this was one of them. even though you will likely take russia handily, and you will have a nice TUV and income advantage for a while, i don’t think you will be able to pull this one out in the end. me losing a chunk of american fleet in a complete gaffe gave you an opening to make this a game and you did mount a quick assault on russia after the bryansk massacre i will give you that. :-)
what the hell was i thinking putting fleet in 28??? geez i got SOOOO sloppy here.
Hm, well, lets see what happens
UK8