@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
G4013LKarl7(Axis)v.MrYogen(Allies+10) Rematch
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Southern France to Holland Belgium
1 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Tunisia from British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 destroyers, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 battleship, 5 destroyers and 2 transports moved from 9 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Siberia to Sakha
Americans take Sakha from Japanese
1 bomber moved from Queensland to French Indo China
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 1 : 3/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in French Indo China, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 bomber owned by the Americans lost in French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Holland Belgium to France
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy BordeauxPlace Units - Americans
2 armour and 2 infantry placed in Western United States
1 armour, 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 flag, 2 infantry and 2 mech_infantrys
26 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 battleship, 5 destroyers and 2 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Gibraltar : 3 artilleries and 7 infantry
Normandy Bordeaux : 4 fighters
Southern France : 1 artillery and 1 infantry
France : 1 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
Holland Belgium : 1 flag, 2 infantry
93 Sea Zone : 1 flag, 1 battleship, 5 destroyers and 4 transports
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 battleship, 6 destroyers and 5 transportsProduction/PUs Summary :
Germans : 46 / 81
Russians : 10 / 0
Japanese : 64 / 75
Americans : 53 / 73
Chinese : 5 / 12
British : 36 / 38
UK_Pacific : 11 / 13
Italians : 13 / 13
ANZAC : 10 / 15
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
We’ll I screwed up america’s turn didnt know when you take france all it old terrioties go back to it and I couldn’t build american troops no more. Game pretty much over cause of luck and that mistake…
-
understood…
This one was touch and go for the Axis…
Luck helped!
-
can i re do the turn?
-
sure
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 6 armour, 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 destroyers, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 93 Sea Zone to 90 Sea Zone
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Southern France to Holland Belgium
1 battleship and 3 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 bomber moved from Queensland to French Indo China
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 battleship, 5 destroyers and 2 transports moved from 9 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 1 : 1/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in French Indo China, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 bomber owned by the Americans lost in French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Holland Belgium to Southern France
1 fighter moved from 46 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 2 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to Sakha: 2 infantry and 2 mech_infantrys
EDIT: Changing ownership of Sakha from Japanese to Americans
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Western United States
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
2 artilleries and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 flag, 2 infantry and 2 mech_infantrys
26 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 battleship, 5 destroyers and 2 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 4 artilleries and 8 infantry
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 4 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
94 Sea Zone : 1 battleship and 3 destroyers
93 Sea Zone : 1 flag, 1 battleship and 5 destroyers
90 Sea Zone : 3 transports
101 Sea Zone : 3 transports
91 Sea Zone : 3 destroyers and 5 transportsProduction/PUs Summary :
Germans : 53 / 81
Russians : 10 / 0
Japanese : 64 / 75
Americans : 55 / 70
Chinese : 5 / 12
British : 37 / 38
UK_Pacific : 11 / 13
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 2/5 hits
Japanese roll dice for 3 infantry in Hunan, round 1 : 3/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 6 artilleries, 1 fighter and 9 infantry
Suiyuyan : 1 infantry
Hunan : 1 artilleryProduction/PUs Summary :
Germans : 53 / 81
Russians : 10 / 0
Japanese : 62 / 75
Americans : 55 / 70
Chinese : 7 / 13
British : 37 / 38
UK_Pacific : 11 / 13
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You know what I change my mind, I am sick of your bs luck… you suck as a player but I can’t beat your prefect rolls for 8 rounds… plus the fact you are a a** makes it even harder to play.
Americans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 1 : 1/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hitsChinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 2/5 hits
Japanese roll dice for 3 infantry in Hunan, round 1 : 3/3 hitsAmericans roll dice for 1 bomber in French Indo China, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits -
you suck as a player
geeze! :-(
nothing personal Mr. Yogen. I have no control over the dice…. :|
so, I take it you concede?
-
FYI – I’ve played many a game where the dice just killed me allowing my opponent to do whatever… it sucks man, I know how it feels…





