G4013LKarl7(Axis)v.MrYogen(Allies+10) Rematch


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Southern France to Holland Belgium
                1 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Southern France to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans
                      French take Southern France from Americans
                      French take Tunisia from British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 destroyers, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 90 Sea Zone to 101 Sea Zone
                1 destroyer moved from 9 Sea Zone to 26 Sea Zone
                1 battleship, 5 destroyers and 2 transports moved from 9 Sea Zone to 10 Sea Zone
                2 infantry and 2 mech_infantrys moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 bomber moved from Queensland to French Indo China
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 3 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 1 :  3/7 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in French Indo China
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in French Indo China, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  1/1 hits
                        1 bomber owned by the Americans lost in French Indo China
                    Japanese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Holland Belgium to France
                1 fighter moved from 46 Sea Zone to Queensland
                1 fighter moved from France to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux

    Place Units - Americans
                2 armour and 2 infantry placed in Western United States
                1 armour, 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 flag, 2 infantry and 2 mech_infantrys
        26 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 battleship, 5 destroyers and 2 transports
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Gibraltar : 3 artilleries and 7 infantry
        Normandy Bordeaux : 4 fighters
        Southern France : 1 artillery and 1 infantry
        France : 1 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
        Holland Belgium : 1 flag, 2 infantry
        93 Sea Zone : 1 flag, 1 battleship, 5 destroyers and 4 transports
        101 Sea Zone : 1 destroyer and 2 transports
        91 Sea Zone : 1 battleship, 6 destroyers and 5 transports

    Production/PUs Summary :

    Germans : 46 / 81
        Russians : 10 / 0
        Japanese : 64 / 75
        Americans : 53 / 73
        Chinese : 5 / 12
        British : 36 / 38
        UK_Pacific : 11 / 13
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • We’ll I screwed up america’s turn didnt know when you take france all it old terrioties go back to it and I couldn’t build american troops no more.  Game pretty much over cause of luck and that mistake…

  • 22 20 19 18 17 16 15 14 12

    understood…

    This one was touch and go for the Axis…

    Luck helped!


  • can i re do the turn?

  • 22 20 19 18 17 16 15 14 12

    sure


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 6 armour, 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 destroyers, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 90 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                3 transports moved from 93 Sea Zone to 90 Sea Zone
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Southern France to Holland Belgium
                1 battleship and 3 destroyers moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 bomber moved from Queensland to French Indo China
                1 destroyer moved from 9 Sea Zone to 26 Sea Zone
                1 battleship, 5 destroyers and 2 transports moved from 9 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 3 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 1 :  1/7 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  2/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win with 4 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in French Indo China
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in French Indo China, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  1/1 hits
                        1 bomber owned by the Americans lost in French Indo China
                    Japanese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Holland Belgium to Southern France
                1 fighter moved from 46 Sea Zone to Queensland

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Siberia: 2 infantry and 2 mech_infantrys
                EDIT: Adding units owned by Americans to Sakha: 2 infantry and 2 mech_infantrys
                EDIT: Changing ownership of Sakha from Japanese to Americans
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry placed in Western United States
                3 armour placed in Normandy Bordeaux
                3 armour placed in Southern France
                2 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 flag, 2 infantry and 2 mech_infantrys
        26 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 battleship, 5 destroyers and 2 transports
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 4 artilleries and 8 infantry
        Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 4 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
        94 Sea Zone : 1 battleship and 3 destroyers
        93 Sea Zone : 1 flag, 1 battleship and 5 destroyers
        90 Sea Zone : 3 transports
        101 Sea Zone : 3 transports
        91 Sea Zone : 3 destroyers and 5 transports

    Production/PUs Summary :

    Germans : 53 / 81
        Russians : 10 / 0
        Japanese : 64 / 75
        Americans : 55 / 70
        Chinese : 5 / 12
        British : 37 / 38
        UK_Pacific : 11 / 13
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 :  2/5 hits
                        Japanese roll dice for 3 infantry in Hunan, round 1 :  3/3 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 6 artilleries, 1 fighter and 9 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 artillery

    Production/PUs Summary :

    Germans : 53 / 81
        Russians : 10 / 0
        Japanese : 62 / 75
        Americans : 55 / 70
        Chinese : 7 / 13
        British : 37 / 38
        UK_Pacific : 11 / 13
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • You know what I change my mind, I am sick of your bs luck… you suck as a player but I can’t beat your prefect rolls for 8 rounds… plus the fact you are a a** makes it even harder to play.

    Americans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 1 :  1/7 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  2/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits

    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 :  2/5 hits
                        Japanese roll dice for 3 infantry in Hunan, round 1 :  3/3 hits

    Americans roll dice for 1 bomber in French Indo China, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  1/1 hits

  • 22 20 19 18 17 16 15 14 12

    you suck as a player

    geeze!  :-(

    nothing personal Mr. Yogen.  I have no control over the dice…. :|

    so, I take it you concede?

  • 22 20 19 18 17 16 15 14 12

    FYI – I’ve played many a game where the dice just killed me allowing my opponent to do whatever… it sucks man, I know how it feels…

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