@crockett36 i mean great start for the Italians
13L G40 Boldfresh (Allies +12) vs. Me1945
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Your bad news is you have to think before clicking now.
Ha not sure what you mean but it should be fun now that egypt is back in allied hands :-D
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Your bad news is you have to think before clicking now.
oh i know what you mean! you’re trying to say in a sneaky way that there will be no more edits of any kind allowed?
i’m fine with that. all posts are FINAL, there will be no edits of any kind. i am just going to say it because you apparently don’t want to but still want the right to enforce it whenever you wish. so i’m instituting a no edit policy.
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so NONCOMBAT edits are allowed PRIOR to posting. but not after.
have fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 14 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Burma
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 armour moved from Queensland to South AustraliaPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Institute your policy in your home. Here you need a mutual agreement or reference to the official rules or ruling.
But, I agree with your proposal. -
ok i’m glad you agree. so why did you have to say the first part? just being difficult as usual huh. :roll:
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i never institute such a policy except against the MOST difficult player. this is going to be fun.
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i see you are trying to stall out allweneedishank again… that game would clearly turn into a longer game which will require at least 10 rounds for a certain winner to emerge. let the bickering begin.
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so why did you have to say the first part?
Because you must ask, not state. Is that really a challenge to understand?
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Will post G7 tomorrow and probably need your submerge decision in sz 54. Technically you can submerge after each round. Pls specify.
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so why did you have to say the first part?
Because you must ask, not state. Is that really a challenge to understand?
yes but if you accept, it’s already a done deal. so why state it.
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my sub in z54 will fight until one or both of us dies.
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if i were to change my mind now, would i be locked in by the rules? lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 6 bombers, 2 fighters, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 submarine moved from 52 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Bryansk to Poland
1 artillery moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries moved from Russia to Vologda
2 artilleries moved from Bryansk to Tambov
1 bomber and 6 tactical_bombers moved from Bryansk to Tambov
1 armour moved from Russia to Vologda
1 bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to NorwayCombat - Germans
Battle in British Somaliland
Battle in 54 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Germans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 54 Sea Zone
ANZAC win, taking British Somaliland from British with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Tambov
Germans attack with 2 artilleries, 1 bomber and 6 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 6 tactical_bombers in Tambov, round 1 : 4/9 hits
Russians roll dice for 2 infantry in Tambov, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries, 1 bomber and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Poland, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 artilleries in Vologda, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 artillery owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 artillery in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 1 fighter in Norway, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Norway to Southern Italy
1 fighter moved from Western Germany to Greece
1 fighter moved from Norway to Western Germany
1 mech_infantry moved from Western Germany to France
2 bombers moved from Poland to Western Germany
1 bomber moved from Tambov to Greece
6 tactical_bombers moved from Tambov to Greece
2 armour moved from Russia to Archangel
1 aaGun moved from Novgorod to Archangel
4 armour moved from Russia to Kazakhstan
1 aaGun moved from Russia to Tambov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Anglo Egyptian Sudan to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tunisia to Libya
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Northern Italy to Western Germany
3 armour and 1 mech_infantry moved from Western Germany to Southern Italy
2 armour moved from Russia to Rostov
2 armour moved from Russia to VolgogradPlace Units - Germans
1 transport placed in 127 Sea Zone
1 transport placed in 80 Sea Zone
2 fighters placed in Persia
6 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Germans :
Kazakhstan : 4 armour
Trans-Jordan : 1 flag
British Somaliland : 1 flag, 1 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 8 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Poland : 2 mech_infantrys
Germany : 1 factory_major
Libya : 1 artillery
Southern Italy : 6 armour, 1 bomber and 3 mech_infantrys
Belarus : 1 flag, 1 aaGun
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 aaGun and 2 armour
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun and 2 armour
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 aaGun and 2 artilleries
Western Ukraine : 1 flag, 1 artillery
Vologda : 1 flag, 1 armour and 1 artillery
Volgograd : 2 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
80 Sea Zone : 1 transport
76 Sea Zone : 1 transport
85 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 bomber, 2 fighters and 6 tactical_bombers
Iraq : 1 artillery, 1 infantry and 1 mech_infantry
127 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 2 fighters
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 82
Russians : 11 / 0
Japanese : 61 / 73
Americans : 55 / 76
Chinese : 7 / 14
British : 25 / 26
UK_Pacific : 10 / 10
Italians : 22 / 32
ANZAC : 11 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
May I redo AA Gun move?
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so NONCOMBAT edits are allowed PRIOR to posting. but not after.
have fun!
we just agreed to this. so the answer is no.
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if i were to change my mind now, would i be locked in by the rules? lol
plus you didn’t even answer my question about a submarine submerge - and it served you right to lose the battle because of it. you are a real piece of work Me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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so NONCOMBAT edits are allowed PRIOR to posting.� but not after.
have fun!
we just agreed to this.� so the answer is no.
don’t ask again - the answer will always be no.





